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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Eyeless_black_valravn</id>
	<title>Eyeless black valravn - Revision history</title>
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	<updated>2026-11-12T03:26:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Eyeless_black_valravn&amp;diff=6246&amp;oldid=prev</id>
		<title>imported&gt;GS4XANLIN at 18:17, 5 April 2025</title>
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		<updated>2025-04-05T18:17:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  112&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Avian &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 493&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = 457&lt;br /&gt;
| SorTD = 527&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = inky black valravn plume&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Wings of stygian darkness enshroud the huge black bird.  When not in motion, there is an ominous and unnatural stillness to the valravn that marks it as otherworldly.  Where eyes should be, there are strange hollows that occasionally flicker with scintillating golden light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Broadly speaking, valravns are a &amp;quot;glass cannon&amp;quot; type of creature. Their &amp;quot;glass&amp;quot; is durable in the sense of high [[DS]] and [[TD]], but when attacks get past those thresholds--or attacks that bypass them, like [[Standard maneuver roll|SMR]]-based attacks or [[Brawling|unarmed combat]]--they&amp;#039;re likely to hit these unarmored creatures hard and they have a fairly small amount of health.&lt;br /&gt;
* Valravns are primarily magical creatures and are fairly vulnerable to maneuver-based spells and attacks like [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and more. This is offset somewhat by their high level, however.&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Diminishment]] can make valravns far more manageable. However, their high level imposes a penalty against the [[standard success resolution system]] that [[Order of Voln|Voln]] symbols use, so it might take multiple tries. High [[Influence]] can counteract level disadvantage somewhat.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Valravns have high TD, but [[Prayer of Holding (301)]] only needs a 101 endroll to set up for one or two strong casts of [[Condemn (309)]] afterward.&lt;br /&gt;
;Paladins&lt;br /&gt;
* High [[Spiritual Lore, Religion|Religion]] lore is doubly helpful against valravns, as [[Zealot (1617)]] can push paladins&amp;#039; [[attack strength|AS]] over the top and [[Divine Incarnation (1650)]] Smite, given enough lore to reliably hit twice, frequently destroys valravns while divine energy lasts.&lt;br /&gt;
* Either [[Aura of the Arkati (1614)]] or [[Repentance (1615)]] as the infused spell in a paladin&amp;#039;s [[Holy Weapon (1625)|bonded weapon]] works well, since in either case they only need a 101 endroll to accomplish their main goals of, respectively, a debuff or forcing a valravn to kneel.&lt;br /&gt;
;Rangers&lt;br /&gt;
* [[Moonbeam (611)]] is a near universal solution in the [[Hinterwilds]] and valravns are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars in on wings darker than night.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn ruffles its feathers in a single, precise shake as it recovers its wits.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn tumbles to the ground, landing in an awful tangle of talons and feathers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Shadows coil around the broken form of an eyeless black valravn, collapsing into a lightless sphere that erupts soundlessly, bathing the area in momentary darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn swoops down, extending its talons in a display of blatant threat.&lt;br /&gt;
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.&lt;br /&gt;
  CS: +500 - TD: +410 + CvA: -4 + d100: +19 == +105&lt;br /&gt;
  Warding failed!&lt;br /&gt;
&lt;br /&gt;
Visions swirl through the darkness, searing themselves into your mind.  Your eyes open.  Loose earth and small stones press in on you from all angles, the pressure of them painful and suffocating.  As you open your mouth to scream, gravel pours in to fill your mouth, stifling the sound.&lt;br /&gt;
You flee northward, insensate with terror!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn pecks viciously at you with its dagger-sharp beak!&lt;br /&gt;
  AS: +600 vs DS: +678 with AvD: +37 + d100 roll: +42 = +1&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 144 (Open d100: 74, Bonus: 29)]&lt;br /&gt;
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward XXXX in a blur of shadowy, intangible feathers!  The vaporous cloud penetrates XXXX&amp;#039;s magical defenses and washes over him in a chaotic onslaught!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in XXXX&amp;#039;s forehead burst, spraying blood everywhere.&lt;br /&gt;
   He is stunned!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on XXXX&amp;#039;s left leg.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in arm burst!&lt;br /&gt;
An eyeless black valravn dwindles back into its avian form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars past you on stygian wings.&lt;br /&gt;
In the chill of its passage, an unsettling cold creeps over you, as if you can feel your grip on mortality slipping away with every passing heartbeat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 110&lt;br /&gt;
|levelm1 = 111&lt;br /&gt;
|level = 112&lt;br /&gt;
|levelp1 = 113&lt;br /&gt;
|levelp2 = 114&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4XANLIN</name></author>
	</entry>
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