<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Empathic_transfer</id>
	<title>Empathic transfer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Empathic_transfer"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Empathic_transfer&amp;action=history"/>
	<updated>2026-11-11T23:59:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Empathic_transfer&amp;diff=6034&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA at 23:48, 2 October 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Empathic_transfer&amp;diff=6034&amp;oldid=prev"/>
		<updated>2025-10-02T23:48:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{boldmono|TRANSFER}} allows an [[empath]] to take the wounds or blood loss of someone else onto their own body.&lt;br /&gt;
&lt;br /&gt;
This is necessary because the empath&amp;#039;s [[Empath Base|healing spells]] are self-cast only. The act of transferring gives [[experience]] for the empath (except in cases of transferring blood loss from patients still bleeding, or wounds from other living empaths).  &amp;lt;section begin=xp multiplier /&amp;gt;Empaths below level 11 have a multiplier to the amount of experience gained from healing (2x multiplier at level 1 down to 1x at 11+).&amp;lt;section end=xp multiplier /&amp;gt; The patient who is healed also receives [[Experience#Long-term experience|Long Term Experience]] (LTE) equal to 20% of the normal experience gained by the Empath, up to a maximum 250 LTE per day for each patient.&lt;br /&gt;
&lt;br /&gt;
Note that when transferring any wound, any scar upon that portion of the patient&amp;#039;s body is also removed (but not transferred to the empath). This is often used between two or more empaths as a way to dispose of moderate or severe scarring, colloquially termed as a &amp;quot;clean up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Empaths with 50 ranks of [[Mental Lore, Transference]] may directly transfer a scar &amp;#039;&amp;#039;without&amp;#039;&amp;#039; the presence of a fresh wound.  Empaths get experience from transferring scars.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|TRANSFER {character} {wound} }}- This will allow the Empath to specify which character to transfer from, and what wound.&lt;br /&gt;
* {{boldmono|TRANSFER {character} }}- This will cause the Empath to transfer blood loss from the targeted character.&lt;br /&gt;
* {{boldmono|TRANSFER {character} ANY }}- This will find one wound to transfer from the character, and will incur three seconds of [[RT]].  Be warned, this one also gives a lesser amount of experience because it is considered a &amp;quot;safer&amp;quot; route with transferring.&lt;br /&gt;
* {{boldmono|TRANSFER {character} EXERTION }}- Cure [[Overexerted|overexersion]], particularly useful for [[Kroderine Soul]] or [[F2P]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For empaths on [[F2P]] accounts, it is necessary to first use [[empathic linking]] via {{boldmono|TOUCH {character} LINK}} to establish a link before transferring.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
This ability increases as the empath gains [[level]]s and Empath Base spells (the lower value of the two is used). In order to transfer all wounds, the empath must have reached at least level 10 AND at least 10 Empath Base spell ranks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level / Spells&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| minor blood loss (increases every level to a max of 75 HP per transfer)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| minor nervous system damage&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| minor head and neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| minor chest, back, abdomen, and eye wounds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| exertion&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| moderate and severe limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| moderate and severe nervous system damage&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| moderate and severe head and neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| moderate and severe chest, back, abdomen, and eye wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transfer Effect ==&lt;br /&gt;
&lt;br /&gt;
The first transfer of blood or injury from a patient starts a 10-second &amp;#039;&amp;#039;&amp;#039;transfer effect&amp;#039;&amp;#039;&amp;#039;, which refreshes with every subsequent transfer. The effect ends after 10 seconds of not healing. All experience gained from transferring is awarded at once at the end of the transfer effect.&lt;br /&gt;
&lt;br /&gt;
When the transfer effect ends, the empath will automatically make an {{boldmono|[[IMPRINT]]}} attempt at no [[spirit]] cost (whether successful or not).&lt;br /&gt;
&lt;br /&gt;
For manual {{boldmono|IMPRINT}} attempts, while the transfer effect is active, failures do not incur any spirit loss. Failed attempts without an active transfer effect cost 2 Spirit Points per attempt. A successful {{boldmono|IMPRINT}} costs the normal 2 Spirit Points and will end the transfer effect upon imprinting.&lt;br /&gt;
&lt;br /&gt;
== Wrayth ==&lt;br /&gt;
&lt;br /&gt;
For users of the [[Wrayth]] client, using {{boldmono|[[APPRAISE]]}} on another character will open a window displaying their wounds (if {{boldmono|[[SET]] DIALOGS ON}} has been enabled). Clicking on a wound marker in the window will send a {{boldmono|TRANSFER}} command for that wound.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Standard Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You focus on Adventurer and narrow your concentration, reaching out to her with your mind.&lt;br /&gt;
Empath focuses on you with intense concentration, and you feel the feathery brush of his mental presence.&lt;br /&gt;
Empath focuses on Adventurer with intense concentration.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You infuse Adventurer with your own strength, and she loses some of her pallor.&lt;br /&gt;
The gentle infusion of Empath&amp;#039;s strength restores you somewhat.&lt;br /&gt;
Adventurer loses some of her pallor.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You infuse Adventurer with your own strength, and she appears entirely restored.&lt;br /&gt;
The gentle infusion of Empath&amp;#039;s strength restores you entirely.&lt;br /&gt;
Adventurer appears entirely restored.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&amp;#039;s neck wound gradually fades, forming on your neck instead.&lt;br /&gt;
Your neck wound gradually fades, forming on Empath&amp;#039;s neck instead.&lt;br /&gt;
Adventurer&amp;#039;s neck wound gradually fades, forming on Empath&amp;#039;s neck instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&amp;#039;s neck scar gradually fades, forming on your neck instead.&lt;br /&gt;
Your neck scar gradually fades, forming on Empath&amp;#039;s neck instead.&lt;br /&gt;
Adventurer&amp;#039;s neck scar gradually fades, forming on Empath&amp;#039;s neck instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&amp;#039;s nervous system damage gradually fades, affecting your nervous system instead.&lt;br /&gt;
Your nervous system damage gradually fades, affecting Empath&amp;#039;s nervous system instead.&lt;br /&gt;
Adventurer&amp;#039;s nervous system damage gradually fades, affecting Empath&amp;#039;s nervous system instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&amp;#039;s nervous system scarring gradually fades, affecting your nervous system instead.&lt;br /&gt;
Your nervous system scarring gradually fades, affecting Empath&amp;#039;s nervous system instead.&lt;br /&gt;
Adventurer&amp;#039;s nervous system scarring gradually fades, affecting Empath&amp;#039;s nervous system instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{#section:Custom transfer messaging|customtransfer}}&lt;br /&gt;
[[Category:Empath]]&lt;br /&gt;
[[Category:Special Abilities]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
	</entry>
</feed>