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		<title>imported&gt;VANKRASN39: VANKRASN39 moved page Empath spell changes (saved post) to Empath Base/saved posts: saved post reorg</title>
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		<summary type="html">&lt;p&gt;VANKRASN39 moved page &lt;a href=&quot;/index.php?title=Empath_spell_changes_(saved_post)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Empath spell changes (saved post) (page does not exist)&quot;&gt;Empath spell changes (saved post)&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Empath_Base/saved_posts&quot; title=&quot;Empath Base/saved posts&quot;&gt;Empath Base/saved posts&lt;/a&gt;: saved post reorg&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{saved-post &lt;br /&gt;
  |author=GS4-ESTILD&lt;br /&gt;
  |messagenum=3008&lt;br /&gt;
  |subject=Empath Spell Changes&lt;br /&gt;
  |date=10/17/2007 9:20:19 PM&lt;br /&gt;
  |category=Empaths&lt;br /&gt;
  |topic=Empath Spells&lt;br /&gt;
 }}A number of significant changes have been made to [[Empath]]s&amp;#039; [[spell]] arsenal.&lt;br /&gt;
&lt;br /&gt;
These changes include the ability to cast [[Heal (1101)]] at a [[target]], causing it to become Harm. This should be a boon to starting Empaths and will provide experienced Empaths with a low [[mana]], finishing attack. Like all [[war spell]]s, you can [[INCANT (verb)|INCANT]] to auto-select a target, but this also prevents you from using it to Heal (to restore [[hitpoint|blood loss]]). You can still use the spell in a [[sanctuary]], but you must use [[CAST (verb)|CAST]]. There is pending update which once released will mimic the old functionality of incant.&lt;br /&gt;
&lt;br /&gt;
[[Bone Shatter (1106)]] has been revised. Lower level Empaths will seen a significant increase in [[damage]], while higher level Empaths will see a significant decrease in [[critical]]s. This will bring the spell more in line with its goal of being a low level attack spell. There is also a negative [[TD]] modifier when the spell is used against lower level targets.&lt;br /&gt;
&lt;br /&gt;
[[Wither (1115)]] has been released. This is a new high level attack spell which replaces much of the lost effectiveness of the old Bone Shatter. It also removes many previous restrictions Empaths had in their hunting variety, as it is able to affect the [[undead]].&lt;br /&gt;
&lt;br /&gt;
More specific details, such as lore impact, of the spells can be read below in their official descriptions. Due to these changes, all Empaths will receive a free [[FIXSKILL (verb)|FIXSKILLS]], which is to follow the normal policy of their application (does not stack with existing, unused FIXSKILLS, must be used before the next festival, etc).&lt;br /&gt;
&lt;br /&gt;
Lastly, a huge thanks to: the [[Cleric]]/Empath team (GameMaster Warden, GameMaster Nilven, and GameMaster Oscuro) for their work in design, GameMaster Oscuro&amp;#039;s work to convert beetles to [[BCS]] which were used in this release event and GameMaster Mestys for his quick review of the code, GameMaster Gyres for her awesome messaging of Harm (1101) and Wither (1115), GameMaster Thandiwe for her messaging work in the release event (you can thank her for the riddle!), and the players for their ideas and patience.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
===[[Heal/Harm (1101)]]===&lt;br /&gt;
&lt;br /&gt;
Type: Utility/Attack&lt;br /&gt;
&lt;br /&gt;
Through a feat of pure mental concentration, an Empath is able to heal their wounds, ranging from minor scratches to complete limb regeneration. This skill set begins with Heal, which restores lost blood. The amount of blood restored is subject to the Empath&amp;#039;s [[First Aid]] skill, Empath spell ranks, and their [[level]].&lt;br /&gt;
&lt;br /&gt;
With the aid of an artifact that was recently uncovered, Empaths have divined how to reverse this process, causing blood loss in their targets. Training in [[Mental Lore, Manipulation]] increases the amount of damage. Due to the nature of this attack, Harm only affects targets that are living and have blood. The duality of this spell is represented by its name - Heal/Harm.&lt;br /&gt;
&lt;br /&gt;
[NOTE: Using the [[CURE (verb)|CURE]] command after preparing this spell will restore more Health Points than using the CAST command, but at a higher Mana Point cost.]&lt;br /&gt;
&lt;br /&gt;
===[[Bone Shatter (1106)]]===&lt;br /&gt;
&lt;br /&gt;
Type: Attack&lt;br /&gt;
&lt;br /&gt;
Study of anatomy reveals the importance of bone structure. By utilizing this knowledge and the perceived state of need from such a mechanism for a number of living beings, Empaths manipulate the bones in their target causing them to instantly, and painfully, shatter. The power of the attack is enhanced upon a successful cast on a target with ranks of [[Mental Mana Control]]. Training in [[Mental Lore, Manipulation]] provides for a chance to completely abolish the target&amp;#039;s bone structure, resulting in instant death.&lt;br /&gt;
&lt;br /&gt;
Bone Shatter will only work on targets that have bones. Less experienced targets have a more difficult time resisting this spell.&lt;br /&gt;
&lt;br /&gt;
[NOTE: Increased damage is possible when [[CHANNEL (verb)|CHANNELing]] the spell from a higher [[stance]] and having an open hand.]&lt;br /&gt;
&lt;br /&gt;
===[[Wither (1115)]]===&lt;br /&gt;
&lt;br /&gt;
Type: Attack&lt;br /&gt;
&lt;br /&gt;
Drawing upon their spiritual connection, an Empath is able to summon the stray spirits within an area. These spirits will surround the Empath&amp;#039;s target, causing it to wither. The spirits focus their strength upon a specific body part of the target, until it is no more or the target dies. If the former is reached first, the spirits will attack the next closest location. Training in Mental Lore, Manipulation allows an Empath to assist the spirits in an attempt to completely wither the target, resulting in its death.&lt;br /&gt;
&lt;br /&gt;
Skilled Empaths are able to summon additional spirits for an extra damage cycle, determined by ranks in [[Spiritual Lore, Summoning]]. The percentage chance is ranks / 1.5.&lt;br /&gt;
&lt;br /&gt;
[NOTE: Increased damage is possible when CHANNELing the spell from a higher stance and having an open hand.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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