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	<title>Elemental Lore/saved posts - Revision history</title>
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	<updated>2026-11-11T22:15:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Elemental_Lore/saved_posts&amp;diff=5936&amp;oldid=prev</id>
		<title>imported&gt;MACILLUS: Update was shared on Spring Spectacular page, but not here in the relevant saved posts for the spell</title>
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		<updated>2020-12-28T20:14:02Z</updated>

		<summary type="html">&lt;p&gt;Update was shared on Spring Spectacular page, but not here in the relevant saved posts for the spell&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Elemental Lore: Fire &amp;amp; Elemental Bolts==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Professions&lt;br /&gt;
 | topic = Wizard&lt;br /&gt;
 | messagenum = 750&lt;br /&gt;
 | author = GS4-ESTILD&lt;br /&gt;
 | date = 04/26/2019 06:27 AM EDT&lt;br /&gt;
 | subject = Spring Spectacular: Elemental Lore: Fire and Elemental Bolts&lt;br /&gt;
}}&lt;br /&gt;
Elemental Lore: Fire (EL:F) has been updated to reinforce its offensive nature by allowing it to be substituted for any other Elemental Lore when calculating the lore bonus to Damage Factors (DF) for an elemental bolt. i.e. Elemental Lore: Earth normally increases the DF of Hurl Boulder (510), but if you have more ranks in Elemental Lore: Fire, those ranks will be used instead. Hybrid bolts that already use EL:F are not affected since they will always just use your EL:F and the other lore type. Hybrid bolts that don&amp;#039;t use EL:F can have it replace the lore with the ranks they have the least in amount of ranks trained.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild[http://forums.play.net/forums/19/330/3381/view/750]&lt;br /&gt;
==Breakdown of Lore Themes==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Magic Spells and Systems&lt;br /&gt;
 | topic = Minor Elemental Circle&lt;br /&gt;
 | messagenum = 676&lt;br /&gt;
 | author = GS4-ESTILD&lt;br /&gt;
 | date = 08/18/2015 01:19 PM EDT&lt;br /&gt;
 | subject = Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!&lt;br /&gt;
}}&amp;lt;section begin=general /&amp;gt;&amp;#039;&amp;#039;GOLDENOAK2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Personally I would have thought it Earth would be better as in it strengthens the lockpick, but I can see a justification for water&lt;br /&gt;
&lt;br /&gt;
We tried to stick with general themes for each lore:&lt;br /&gt;
&lt;br /&gt;
:Fire: offensive&amp;lt;br&amp;gt;&lt;br /&gt;
:Earth: defensive&amp;lt;br&amp;gt;&lt;br /&gt;
:Water: Restoration and utility&amp;lt;br&amp;gt;&lt;br /&gt;
:Air: Time alteration and utility&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s only a general guideline, as sometimes a specific spell is strongly associated with an element that it doesn&amp;#039;t make much sense to use any other element. You&amp;#039;ll see why water lore makes more sense in the next couple of days.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&amp;lt;section end=general /&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;MACILLUS</name></author>
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