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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Divine_Wrath_%28335%29</id>
	<title>Divine Wrath (335) - Revision history</title>
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	<updated>2026-11-12T04:12:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Divine_Wrath_(335)&amp;diff=4842&amp;oldid=prev</id>
		<title>imported&gt;ZHOUY1: Rewrote for multi-target update, hopefully pantheon/evoke interaction is still correct</title>
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		<updated>2024-02-06T19:40:04Z</updated>

		<summary type="html">&lt;p&gt;Rewrote for multi-target update, hopefully pantheon/evoke interaction is still correct&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DWRATH&lt;br /&gt;
 | duration = 12 sec.&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[HP]], Critical&lt;br /&gt;
 | ctype = [[Holy critical|Variable (deity-based)]]&lt;br /&gt;
 | target = [[Multi-target]]&lt;br /&gt;
 | interval = 3 rounds with 6 sec. interval&lt;br /&gt;
 | status = None&lt;br /&gt;
 | navigation = {{Cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
A faithful servant is rewarded by their [[deity]]&amp;#039;s attention. By invoking their god&amp;#039;s name, the Cleric may summon the wrath of their divine master. Utilizing the caster&amp;#039;s strength, this [[multi-target spell]] will cause direct damage to unlucky targets with a secondary critical effect.&lt;br /&gt;
&lt;br /&gt;
The spell activates with one immediate round, followed by two more rounds with 6 seconds interval between rounds as long as the cleric remains in the same room. On each round, affected targets who fail a [[warding]] check take health damage plus a critical type dependent on the caster&amp;#039;s chosen deity. The critical strength increases with each round. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.&lt;br /&gt;
&lt;br /&gt;
By default, the spell only affects creatures. If evoked, the spell is group-friendly but can affect player characters outside the caster&amp;#039;s group. Those [[CONVERT (verb)|converted]] to the same [[pantheon]] of the caster will also be safe from the spell, except if the spell is directly cast or evoked at such individuals. Casting directly at another player character automatically makes the spell non-player friendly.&lt;br /&gt;
&lt;br /&gt;
Leaving the room or using [[STOP (verb)|{{mono|STOP 335}}]] will end the spell prematurely.&lt;br /&gt;
{{Usage-aoe-open-evoke|&lt;br /&gt;
|s= 335&lt;br /&gt;
|d= cast the player-friendly version of the spell&lt;br /&gt;
|e= the group-friendly version of the spell.  {{mono|EVOKE}} is also safe for characters converted to the same pantheon as the caster}}&lt;br /&gt;
&lt;br /&gt;
== Mana Control Benefit ==&lt;br /&gt;
Training in [[Spiritual Mana Control]] (SMC) will increase the number of targets affected.&lt;br /&gt;
{{#section:Multi-target spell|target}}&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Mana Control ranks||0||24||50||100||150||200||250||300&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total targets (cast)||3||4||5||6||7||8||9||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Spiritual Lore, Religion===&lt;br /&gt;
[[Spiritual Lore, Religion]] increases the [[critical]] damage by adding a direct modifier to the crit rank based on a seed 6 [[summation]] divided by 5.  For example, with 90 ranks there is an 80% chance to increase the crit rank by 2, and a 20% chance to increase the crit rank by 1.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Religion ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Crit rank modifier||0.2||0.4||0.6||0.8||1||1.2||1.4||1.6||1.8||2||2.2||2.4||2.6||2.8||3||3.2||3.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
&lt;br /&gt;
Divine Wrath (335) concussion damage formula:&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono|20 base damage + [[trunc]][(Endroll - 100) &amp;amp;times; DF 0.200]}}}}&lt;br /&gt;
&lt;br /&gt;
Each strike inflicts concussion ([[HP]] only) damage and critical damage. The formula for concussion damage is constant for all cycles. However, status effects, such as [[stunned]], [[Bind (214)|bound]] etc., will effectively increase damage by adding phantom points to the [[end roll]]. There is some variability with the number added to the end roll, and because the spell has a very low [[damage factor]] (0.200) the increased damage from status effects is minimal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
  CS: +211 - TD: +63 + CvA: +11 + d100: +51 == +210&lt;br /&gt;
  Warding failed!&lt;br /&gt;
   ... &amp;#039;&amp;#039;&amp;#039;and hits for 42 points of damage!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Gaping hole punched through the hill troll&amp;#039;s stomach!&lt;br /&gt;
   The hill troll is stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Calculating the initial damage (target is free from any debilitating status effects). &lt;br /&gt;
&lt;br /&gt;
:Damage factor: 0.200&lt;br /&gt;
:Endroll: 210&lt;br /&gt;
:Initial (hitpoint only) damage: 42&lt;br /&gt;
::{{mono|20 base damage + trunc((210 - 100) &amp;amp;times; 0.200) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 42}}&lt;br /&gt;
&lt;br /&gt;
== Updates to Alignment==&lt;br /&gt;
As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.&lt;br /&gt;
&lt;br /&gt;
A few deities have updated messaging and/or critical damage types:	&lt;br /&gt;
* [[Charl]]: has a random chance to trigger different messaging which uses impact criticals.	&lt;br /&gt;
* [[Koar]]: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.	&lt;br /&gt;
* [[Ivas]]: slightly updated messaging and will always use crushing criticals.	&lt;br /&gt;
* [[Aeia]]: will always use crushing criticals.	&lt;br /&gt;
* [[Arachne]]: completely new messaging that utilizes puncture criticals.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*2019-05-01: Summoning Lore benefit and initial wait timer removed&lt;br /&gt;
*2020-12-29: Standardized multi-target spell mechanics&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Divine Wrath (335) (saved post)|Saved Posts]]&lt;br /&gt;
*[[Area of effect/saved posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ZHOUY1</name></author>
	</entry>
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