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	<title>Disfigured hive thrall - Revision history</title>
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	<updated>2026-11-12T04:38:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Disfigured_hive_thrall&amp;diff=4801&amp;oldid=prev</id>
		<title>imported&gt;JUMBODOG at 22:11, 11 April 2025</title>
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		<updated>2025-04-11T22:11:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 104 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Hive &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 375&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Charge &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PA2 = Claw&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  Major Acid&lt;br /&gt;
| BT2 =  Web bolt &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Wild Entropy &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  Powersink &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Bull Rush&lt;br /&gt;
| MN2 = Bearhug&lt;br /&gt;
| AB1 =  [[Spirit Strike]]&lt;br /&gt;
| AB2 = Project Misery &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB3 = Psychic Assault&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Iron Skin (1202) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Foresight (1204)&lt;br /&gt;
| DSP3 = Focus Barrier (1216)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = no&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts.  One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris.  Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench.  Tumorous growths stud the thrall&amp;#039;s spine, unsavory green where they are not blotchy violet-red with pustules.  One has burst to reveal a single rudimentary wing that resembles a fly&amp;#039;s.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of &amp;quot;naturally&amp;quot; produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise.&lt;br /&gt;
&lt;br /&gt;
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action.&lt;br /&gt;
&lt;br /&gt;
Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Project Misery:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Frothing tears burn at the corner of a disfigured hive thrall&amp;#039;s eyes as her misery overwhelms her, seeping outward in an oppressive tide.&lt;br /&gt;
[SSR result: 101 (Open d100: 57)]&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Acid Spit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A disfigured hive thrall&amp;#039;s eyes widen as she topples forward, belching caustic bile at you!&lt;br /&gt;
  AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257&lt;br /&gt;
   ... and hits for 10 points of damage!&lt;br /&gt;
   Spray just catches the hand as your little finger is badly blistered.&lt;br /&gt;
The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Acid raises angry red welts on the leg!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psychic Assault:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes.  A wave of invisible force swirls around him in a devastating maelstrom!&lt;br /&gt;
[SMR result: 186 (Open d100: 183, Penalty: 1)]&lt;br /&gt;
Psionic energy crashes into you, hurling you off your feet!&lt;br /&gt;
   ... 45 points of damage!&lt;br /&gt;
   Your cheek shatters, driving bones into your eye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;{{Nearlevel&lt;br /&gt;
|levelm2 = 102&lt;br /&gt;
|levelm1 = 103&lt;br /&gt;
|level = 104&lt;br /&gt;
|levelp1 = 105&lt;br /&gt;
|levelp2 = 106&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;JUMBODOG</name></author>
	</entry>
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