<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Disease</id>
	<title>Disease - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Disease"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Disease&amp;action=history"/>
	<updated>2026-11-12T01:36:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Disease&amp;diff=4797&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Added boldmono around verb.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Disease&amp;diff=4797&amp;oldid=prev"/>
		<updated>2021-07-25T15:18:49Z</updated>

		<summary type="html">&lt;p&gt;Added boldmono around verb.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A character that is &amp;#039;&amp;#039;&amp;#039;diseased&amp;#039;&amp;#039;&amp;#039; takes health damage per round.  The amount of damage caused decreases each round that damage is dealt.&lt;br /&gt;
&lt;br /&gt;
== Causes of Disease ==&lt;br /&gt;
Disease can be inflicted by a number of means. The most common, and the one that most players will encounter, is upon being struck by a melee attack by certain enemies. The attack need not cause a wound, but similarly, the disease is rarely guaranteed; rather, being inflicted with a disease is often an uncommon occurrence. A number of enemies are capable of inflicting diseases, but the most common are animals, from the lowly [[giant rat]] up. Additionally, many [[undead]] are capable of inflicting diseases.&lt;br /&gt;
&lt;br /&gt;
Another cause of disease encountered frequently by locksmiths is [[traps]], in the form of [[Traps#Sky-Blue_Glaes|sky-blue glaes scarabs]]. The disease they infect with is often quite severe, and easily lethal.&lt;br /&gt;
&lt;br /&gt;
A final source of disease is the Sorcerer spell [[Pestilence (716)]]. The disease manifests as a [[Damage Over Time]] effect caused by a direct warding hit with the spell, or a reactive flare upon attacking something or someone wearing the spell.&lt;br /&gt;
&lt;br /&gt;
== Dissipation ==&lt;br /&gt;
Diseases dissipates as they causes damage.  For example, diseases with a rate of dissipation of 5 per round that causes 60 damage per round will cause 60 damage in the first round, then 55, then 50, until the damage per round reaches 0 or less, in which the character will no longer suffer damage from the disease.  Dissipation rates of 0 have been seen, which means the disease will continue to do damage until it is cured.&lt;br /&gt;
&lt;br /&gt;
While diseased, the {{boldmono|[[HEALTH (verb)|HEALTH]]}} verb will display the following:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
     Maximum Health Points: 145&lt;br /&gt;
   Remaining Health Points: 125&lt;br /&gt;
&lt;br /&gt;
     Maximum Spirit Points: 9&lt;br /&gt;
   Remaining Spirit Points: 9&lt;br /&gt;
&lt;br /&gt;
    Maximum Stamina Points: 60&lt;br /&gt;
  Remaining Stamina Points: 60&lt;br /&gt;
&lt;br /&gt;
Diseased!  Taking 18 damage per round.  Dissipating 2 per round.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Utility Spells ==&lt;br /&gt;
*[[Disease Resistance (104)]] will provide an additional warding against any disease attack.&lt;br /&gt;
*[[Undisease (113)]], will remove a disease, but sometimes multiple casts are required.  &lt;br /&gt;
[[Category:Effects and Conditions]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
	</entry>
</feed>