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	<title>Disarm Enhancement (404) - Revision history</title>
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	<updated>2026-11-12T04:18:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Disarm_Enhancement_(404)&amp;diff=4787&amp;oldid=prev</id>
		<title>imported&gt;DAID: /* Lore Benefit */ wikilnk Elemental Lore, Water</title>
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		<updated>2024-08-03T04:54:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Lore Benefit: &lt;/span&gt; wikilnk &lt;a href=&quot;/index.php?title=Elemental_Lore,_Water&quot; title=&quot;Elemental Lore, Water&quot;&gt;Elemental Lore, Water&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = DSENHANCE&lt;br /&gt;
 | base_dur = 30 sec +1 sec per [[level]]&lt;br /&gt;
 | add_dur = 30 sec +1 sec per level&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Disarming Traps]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{minor elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disarm Enhancement&amp;#039;&amp;#039;&amp;#039; (also called Trap Lore) gives&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Gives&amp;lt;/includeonly&amp;gt; the target a bonus in both manual and magical disarming.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When disarming manually, several factors affect the bonus to disarming including the caster&amp;#039;s [[level]], the [[Minor Elemental]] spell ranks, the caster&amp;#039;s [[Disarming Traps]] skill, and the caster&amp;#039;s [[Intuition]] bonus if the caster has not spotted the trap or [[Dexterity]] bonus if the character has already detected a trap but has not yet disarmed it.  At no time will the spell provide a bonus greater than the target&amp;#039;s Disarm Traps skill.&lt;br /&gt;
&lt;br /&gt;
When [[Disarm (408)|disarming magically]], several different factors affect the bonus to disarming including the caster&amp;#039;s minor elemental spell ranks and the caster&amp;#039;s [[Aura]] bonus.&lt;br /&gt;
&lt;br /&gt;
If the spell is being cast from a [[scroll]] or [[magic item]] and the user does not have personal knowledge of the spell then the bonus is reduced between 10% and 50%.  The actual reduction will be based on the user&amp;#039;s ability to use said item.  Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus.  In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that.&lt;br /&gt;
&lt;br /&gt;
The spell will never give a negative disarm bonus. If it would otherwise do so according to the internal formula (for example, if the caster has a highly negative Intuition stat bonus), then the spell will fail to cast.&lt;br /&gt;
&lt;br /&gt;
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users.  The bonus can be applied by the archer or by another caster. &lt;br /&gt;
&lt;br /&gt;
==Disarming Traps Bonus==&lt;br /&gt;
&lt;br /&gt;
Stat bonus in the formula below is Intuition for detection and Dexterity for disarming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bonus = MIN(Disarming Traps Bonus, (TRUNC(level / 2) + TRUNC(Disarming Traps Bonus / 10) + Stat Bonus + TRUNC(MnE Ranks / 4)))&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce by 10-50% if caster does not know the spell (using scroll or item).&lt;br /&gt;
&lt;br /&gt;
Reduce by additional 50% if not self-cast.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Water]] ranks adds a bonus to the chance to not set off a trap when failing a disarm.  When you fail to disarm a trap, it will provide phantom ranks (at a seed 1 rate) when determining if you failed badly enough to set off the trap.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Phantom ranks nullified||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cast&lt;br /&gt;
| You become calm and focused.&lt;br /&gt;
|-&lt;br /&gt;
! Expiration&lt;br /&gt;
| The focused look leaves you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:scintillating pale red potion}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Spring_Spectacular#Spring_Spectacular:_Trap_Disarming_RT_Changes|Spring Spectacular 2019 - Trap Disarming RT Changes]]&lt;br /&gt;
*[https://www.play.net/gs4/info/spells/spelllist.asp?circle=1 Official play.net spell info]&lt;br /&gt;
*[[403 and 404 bonus calculations (saved post)]]&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Disarm_Enhancement_(404)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;DAID</name></author>
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