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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Crystal_golem</id>
	<title>Crystal golem - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Crystal_golem"/>
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	<updated>2026-11-12T00:58:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Crystal_golem&amp;diff=3864&amp;oldid=prev</id>
		<title>imported&gt;ARMYJEN: Added messaging.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Crystal_golem&amp;diff=3864&amp;oldid=prev"/>
		<updated>2022-09-28T12:49:40Z</updated>

		<summary type="html">&lt;p&gt;Added messaging.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Crystal_Golem_Colored.jpg&lt;br /&gt;
| level = 12&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Magical &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Old Mine Road&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 140&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 134&lt;br /&gt;
| PA2 = Pound&lt;br /&gt;
| PAB = 134&lt;br /&gt;
| PA3 = Stomp&lt;br /&gt;
| PAC = 144&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Foot stomp&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = quake effect&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 14N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 112&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 60&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 30 - 42&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 30 - 42&lt;br /&gt;
| MnETD = 30 - 42&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = a crystal core&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Towering about three yards tall, a crystal golem&amp;#039;s form is nothing short of massive.  Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin.  As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward!&lt;br /&gt;
&lt;br /&gt;
A crystal golem stomps in, fiery eyes the only clue to its deadly intent.&lt;br /&gt;
&lt;br /&gt;
A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crystal golem&amp;#039;s structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crystal golem&amp;#039;s eyes flare in a final puff of fire before it falls to the floor, motionless.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Upon Loot&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crystal golem shatters, tiny pieces scattering before fading away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
* Requires enchanted weapon or UAC gear&lt;br /&gt;
* Puncture resistant&lt;br /&gt;
* They drop crystal cores ([[alchemy]])&lt;br /&gt;
* In addition to their [[stomp]] attack, crystal golems have a foot stomp maneuver as shown below.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently!&lt;br /&gt;
[SMR result: 30 (Open d100: 87)]&lt;br /&gt;
You manage to keep your footing.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical Information==&lt;br /&gt;
Old creature description&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life.  Bitter light reflects from every angle and plane as the monster shifts and moves.  Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1495 Crystal golem on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 10&lt;br /&gt;
|levelm1 = 11&lt;br /&gt;
|level = 12&lt;br /&gt;
|levelp1 = 13&lt;br /&gt;
|levelp2 = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ARMYJEN</name></author>
	</entry>
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