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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Critical</id>
	<title>Critical - Revision history</title>
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	<updated>2026-11-12T00:00:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Critical&amp;diff=3816&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: /* Fatal Critical Rank */ Correcting Acid BACK critical from Rank 8 to none. There was an original wiki entry error in the acid critical table showing R8 and R9 BACK criticals as fatal. They are non-fatal.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Critical&amp;diff=3816&amp;oldid=prev"/>
		<updated>2024-09-23T22:23:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Fatal Critical Rank: &lt;/span&gt; Correcting Acid BACK critical from Rank 8 to none. There was an original wiki entry error in the acid critical table showing R8 and R9 BACK criticals as fatal. They are non-fatal.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;critical&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;crit&amp;#039;&amp;#039;&amp;#039;) is a term that refers to the extra damage done to a [[creature]] or [[character]] in an attack. For example, a hit that does 18 raw damage to a creature wearing soft leather armor will suffer a level 3 critical, on average. The critical determines the message (see [[critical table]]) that is seen after an attack, the stun, the wound, how badly the creature bleeds, and the extra damage done by the critical hit.&lt;br /&gt;
&lt;br /&gt;
==Determining Critical Rank==&lt;br /&gt;
Critical hits are determined by the [[raw damage]] (not blood loss) and the [[critical divisor]] of the [[armor]] the defender is wearing. The raw damage is determined by the [[damage factor]] of the [[weapon]] used against the armor the defender wears and the [[end roll]] of the attack. The general formula for critical rank is:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Critical Rank =&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Truncate[ ( (Endroll - 100) * Weapon Damage Factor - Armor Padding Points + Weapon Weighting Points ) / Armor Critical Divisor ]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Weapon Damage Factor &amp;amp; Raw Damage===&lt;br /&gt;
{{:Raw damage}}&lt;br /&gt;
&lt;br /&gt;
===Armor Critical Divisor===&lt;br /&gt;
{{#section:Armor|critdivisor}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Critical Randomization===&lt;br /&gt;
{{:Critical randomization}}&lt;br /&gt;
&lt;br /&gt;
==Fatal Critical Rank==&lt;br /&gt;
&lt;br /&gt;
The following table lists the minimum [[critical]] ranks that cause instant death for the victim. Limb injuries are not shown as they are not immediately fatal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Head !! Neck !! Eye !! Chest !! Abdomen !! Back !! Average&lt;br /&gt;
|-&lt;br /&gt;
| [[acid critical table|ACID]] || 6 || 6 || 6 || 8 || 8 || - || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[cold critical table|COLD]] || 6 || 6 || 6 || 8 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[crush critical table|CRUSH]] || 5 || 5 || 7 || 9 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[disintegration critical table|DISINTEGRATION]] || 6 || 6 || 6 || 8 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[disruption critical table|DISRUPTION]] || 6 || 6 || 6 || 9 || 8 || 8 || 7.17&lt;br /&gt;
|-&lt;br /&gt;
| [[electrical critical table|ELECTRICAL]] || 6 || 6 || 6 || 9 || 8 || 8 || 7.17&lt;br /&gt;
|-&lt;br /&gt;
| [[fire critical table|FIRE]] || 6 || 6 || 7 || 8 || 8 || 8 || 7.17&lt;br /&gt;
|-&lt;br /&gt;
| [[grapple critical table|GRAPPLE]] || 9 || 8 || - || - || - || - || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[impact critical table|IMPACT]] || 5 || 5 || 7 || 9 || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[plasma critical table|PLASMA]] || 6 || 5 || 7 || 7 || 8 || 8 || 6.83&lt;br /&gt;
|-&lt;br /&gt;
| [[puncture critical table|PUNCTURE]] || 6 || 6 || 4 || 8 || 8 || 8 || 6.67&lt;br /&gt;
|-&lt;br /&gt;
| [[slash critical table|SLASH]] || 6 || 6 || 5 || 8 || 8 || 8 || 6.83&lt;br /&gt;
|-&lt;br /&gt;
| [[steam critical table|STEAM]] || 7 || 7 || 7 || 8 || 8 || 8 || 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[unbalance critical table|UNBALANCE]] || 9 || 9 || 9 || - || - || - || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[vacuum critical table|VACUUM]] || 6 || 6 || 7 || 8 || 8 || 8 || 7.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?98570-Whirlin-s-Damage-Crit-Comparing-Spreadsheet Whirlin&amp;#039;s Damage/Crit Comparing Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
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