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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Creepy-Crawly_Jar</id>
	<title>Creepy-Crawly Jar - Revision history</title>
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	<updated>2026-11-12T03:18:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Creepy-Crawly_Jar&amp;diff=3803&amp;oldid=prev</id>
		<title>imported&gt;CITRINE at 20:13, 23 October 2023</title>
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		<updated>2023-10-23T20:13:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Creepy-Crawly Jars&amp;#039;&amp;#039;&amp;#039; are nonfunctional belt-worn scripted fluff items that allow you to preserve a favorite specimen, first sold at [[EHShop:Kreapy&amp;#039;s Krawliez|Kreapy&amp;#039;s Krawliez]] during [[Ebon Gate Festival|Ebon Gate 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| Lifting your &amp;#039;&amp;#039;glass cylinder&amp;#039;&amp;#039; to eye level, you gaze intently at the &amp;#039;&amp;#039;malformed kiramon egg&amp;#039;&amp;#039; floating in the &amp;#039;&amp;#039;dark, viscous liquid&amp;#039;&amp;#039; inside.  You take a moment to scrutinize every detail of the preserved specimen.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| Squinting at your &amp;#039;&amp;#039;cylinder&amp;#039;&amp;#039;, you firmly tap the tip of your index finger against the &amp;#039;&amp;#039;flawless glass&amp;#039;&amp;#039; surface three times.  Unperturbed by your demands for attention, the &amp;#039;&amp;#039;malformed kiramon egg&amp;#039;&amp;#039; remains lifelessly aloof within the contained &amp;#039;&amp;#039;dark, viscous liquid&amp;#039;&amp;#039;.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You firmly tap the tip of your index finger against your &amp;#039;&amp;#039;container&amp;#039;&amp;#039; three times, sending shockwaves through the &amp;#039;&amp;#039;sand-flecked liquid&amp;#039;&amp;#039; that ripple the surface.  The &amp;#039;&amp;#039;spiny black sea urchin&amp;#039;&amp;#039; shakes in its &amp;#039;&amp;#039;aqua-tinged glass&amp;#039;&amp;#039; confines, clearly frightened by your admonishment, despite its lifelessness.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You violently shake your &amp;#039;&amp;#039;specimen jar&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;crimson preservative&amp;#039;&amp;#039; frothing into the empty space at the top.  The &amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039; bobs wildly before gradually settling back into a serene stillness.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You swirl the &amp;#039;&amp;#039;crimson preservative&amp;#039;&amp;#039; in your &amp;#039;&amp;#039;specimen jar&amp;#039;&amp;#039;, causing the &amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039; inside to complete a slow rotation.  As it spins, you carefully study the specimen at every angle, squinting thoughtfully.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You swirl the &amp;#039;&amp;#039;sand-flecked liquid&amp;#039;&amp;#039; in your &amp;#039;&amp;#039;glass container&amp;#039;&amp;#039;, causing the &amp;#039;&amp;#039;spiny black sea urchin&amp;#039;&amp;#039; inside to complete a slow rotation.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hug your &amp;#039;&amp;#039;cylinder&amp;#039;&amp;#039; to your cheek, rubbing your face against the cool &amp;#039;&amp;#039;flawless glass&amp;#039;&amp;#039; surface.  The confined &amp;#039;&amp;#039;malformed kiramon egg&amp;#039;&amp;#039; bumps against the side as it sloshes around in the &amp;#039;&amp;#039;dark, viscous liquid&amp;#039;&amp;#039;.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You cup your hand over the &amp;#039;&amp;#039;glass container&amp;#039;&amp;#039;, reminding the &amp;#039;&amp;#039;spiny black sea urchin&amp;#039;&amp;#039; that you are there and that you care.  You&amp;#039;re sure it appreciates the sentiment.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| Overcome with sheer love for your &amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039;, you lift your &amp;#039;&amp;#039;jar&amp;#039;&amp;#039; and plant an adoring kiss on the &amp;#039;&amp;#039;smudged glass&amp;#039;&amp;#039; surface.  The &amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039; does not return your affections, clearly playing coy.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Lovingly stroking the &amp;#039;&amp;#039;flawless glass&amp;#039;&amp;#039;, you coo softly at the &amp;#039;&amp;#039;malformed kiramon egg&amp;#039;&amp;#039; preserved in your &amp;#039;&amp;#039;cylinder&amp;#039;&amp;#039;.  It is indifferent to your adoration.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WHISPER (message)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| Cupping your hand to block your mouth, you whisper, &amp;#039;&amp;#039;&amp;quot;hello&amp;quot;&amp;#039;&amp;#039; to the &amp;#039;&amp;#039;malformed kiramon egg&amp;#039;&amp;#039; suspended within the &amp;#039;&amp;#039;dark, viscous liquid&amp;#039;&amp;#039; in your &amp;#039;&amp;#039;glass cylinder&amp;#039;&amp;#039;.  As it is lifeless, it most certainly will keep your secrets.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This tier will allow you to temporarily override the custom &amp;quot;Creepy-Crawly&amp;quot; with a gem-type [[Bugs on Parade]] bug or [[Life Aquatic]] sea creature.  You can also change whether the preserved specimen is singular or plural.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The Creepy-Crawly Jar&lt;br /&gt;
&lt;br /&gt;
This jar holds a preserved specimen.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; of 3.&lt;br /&gt;
&lt;br /&gt;
You can gaze, hug, lean, look, kiss, prod, pull, push, rub, shake, turn, twist, and whisper to the jar.&lt;br /&gt;
&lt;br /&gt;
*This jar has been unlocked to allow a bug or sea creature (gem-type) to be PUSHed into the jar, temporarily overriding the custom creepy-crawly.  You can PULL the jar to revert it to its normal state.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alterations:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The 15/15/15 and long can be altered as long as it does not contradict the customizations or imply that the item is opaque.  The show cannot be altered.&lt;br /&gt;
* The noun can be changed, but it should retain the essence of something that is lidded or capped and made of glass (jar, bottle, tube, cylinder, etc).&lt;br /&gt;
* You may not use body parts from SPECIFIC sentient creatures-so no severed elf ears or hairy halfling toes, but severed ears and hairy toes are okay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Customizations:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Creepy-Crawly: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Note: This must be a creature or body part that would fit in a SMALL jar that could be easily held in one hand.  For example: a mouse or an eyeball is acceptable, whereas a groundhog or human brain is not.&lt;br /&gt;
&lt;br /&gt;
Liquid: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;crimson preservative&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Note: This should be mostly transparent so that one would be able to clearly see the contents of the jar.  Colored liquid is okay, but it should not be excessively dark.&lt;br /&gt;
&lt;br /&gt;
Material: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;smudged glass&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Note: Restricted to glass or crystal.  It cannot contradict the appearance.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|LEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You tilt your jar, observing the &amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039; as it sways in the &amp;#039;&amp;#039;crimson preservative inside&amp;#039;&amp;#039; and bounces gently off the &amp;#039;&amp;#039;smudged glass&amp;#039;&amp;#039; sides.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You shift your weight to one side, the &amp;#039;&amp;#039;slime-wrapped bat&amp;#039;&amp;#039; swaying in the &amp;#039;&amp;#039;crimson preservative&amp;#039;&amp;#039; inside your specimen jar.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|Held&lt;br /&gt;
| You press your teddy bear bee against your jar.  The &amp;#039;&amp;#039;smudged glass&amp;#039;&amp;#039; surface ripples like water, slowly absorbing the teddy bear bee.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Temporarily overrides the custom Creepy-Crawly with a gem-type bug or sea creature.&amp;#039;&amp;#039;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|Held&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removes the bug or sea creature, restoring the custom Creepy-Crawly.&amp;#039;&amp;#039;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|Held&lt;br /&gt;
| The &amp;#039;&amp;#039;dark, viscous liquid&amp;#039;&amp;#039; in your &amp;#039;&amp;#039;glass cylinder&amp;#039;&amp;#039; brightens to a pure white glow.  When it fades, the &amp;#039;&amp;#039;malformed kiramon egg&amp;#039;&amp;#039; inside has multiplied.&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Changes the Creepy-Crawly (custom or temporary) between singular and plural forms.&amp;#039;&amp;#039;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bugs on Parade]]&lt;br /&gt;
* [[Life Aquatic]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Jar-type &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Creepy-Crawly &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Liquid&lt;br /&gt;
|custom3= Material&lt;br /&gt;
|origmerch= Kreapy&amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate Festival&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Material must be glass or crystal.&amp;lt;br&amp;gt;Sentient body parts must be provided.&amp;lt;br&amp;gt;Creepy-Crawly must be small enough to fit in one hand.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= GAZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= HUG&lt;br /&gt;
|verb3= LEAN&lt;br /&gt;
|verb4= LOOK&lt;br /&gt;
|verb5= KISS&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUSH&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= SHAKE&lt;br /&gt;
|verb11= TURN&lt;br /&gt;
|verb12= TWIST&lt;br /&gt;
|verb13= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;CITRINE</name></author>
	</entry>
</feed>