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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Combat_Maneuvers</id>
	<title>Combat Maneuvers - Revision history</title>
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	<updated>2026-11-12T01:03:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Combat_Maneuvers&amp;diff=3643&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Removed obsolete forum link, added in link to announcement about custom combat maneuver messaging</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Combat_Maneuvers&amp;diff=3643&amp;oldid=prev"/>
		<updated>2024-12-17T14:03:30Z</updated>

		<summary type="html">&lt;p&gt;Removed obsolete forum link, added in link to announcement about custom combat maneuver messaging&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;section begin=introduction /&amp;gt;&lt;br /&gt;
[[Combat Maneuvers]] are skills with multiple facets and applications, including attack, defense and utility.  Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.&lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 8/4&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 10/8&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 12/8&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 6/4&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 4/4&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 12/8&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/4&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 12/8&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.&lt;br /&gt;
&lt;br /&gt;
Combat Maneuvers is the primary skill for [[SMR|SMRv2]] offense with physical maneuvers, including [[Weapon Technique]]s, [[Shield Specializations]], [[guild skill]]s and the maneuvers below. 1x is the baseline expected training for effective maneuver use. Further training provides diminishing returns, with 2x providing a 15% increase in effectiveness.&lt;br /&gt;
&lt;br /&gt;
Combat Maneuvers also provides SMRv2 defense against all maneuvers. Training in a particular maneuver also helps defend against that maneuver, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon.&lt;br /&gt;
&lt;br /&gt;
The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank they train in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points for a [[square]] to master a skill, but there are some exceptions. [[Enhancives]] do not provide CMAN points. As of August 2020, character level no longer limits how many points may be spent on a single skill. As of the 2021 [[PSM3]] update, skills costs are the same regardless of [[profession]] choice and no longer increase for [[semi]]s and [[pure]]s.&amp;lt;section end=introduction /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Factors ==&lt;br /&gt;
* The biggest factor is the attacker&amp;#039;s and defender&amp;#039;s bonus in Combat Maneuvers.&lt;br /&gt;
* Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.&lt;br /&gt;
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.&lt;br /&gt;
* Encumbrance provides a penalty to any combat maneuver attempt.&lt;br /&gt;
* Almost every maneuver takes the attacker&amp;#039;s stance into account, and most also take the defender&amp;#039;s stance into account.&lt;br /&gt;
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.&lt;br /&gt;
* Each rank of a given maneuver gives a character up to +15 to defend against that maneuver.&lt;br /&gt;
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=penalty /&amp;gt;&lt;br /&gt;
===[[Encumbrance]] Penalty Formula===&lt;br /&gt;
There is a one point penalty per one percent encumbered body weight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;Penalty = round up(encumbrance weight &amp;amp;divide; Body weight) &amp;amp;times; 100&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&lt;br /&gt;
Character body weight = 200 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance weight =  23 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalty: round up (23 &amp;amp;divide; 200) &amp;amp;times; 100 = 12&lt;br /&gt;
&lt;br /&gt;
===[[Armor]] Penalty===&lt;br /&gt;
Heavier armor will negatively impact your ability to perform and dodge CMANs.  The effects are highlighted in the following table based on Armor Sub Group (ASG)&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.&amp;lt;section end=penalty /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of available Combat Maneuvers ==&lt;br /&gt;
{{Combat Maneuver list}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Combat maneuvers (saved posts)]]&lt;br /&gt;
* [[Cman charge testing (saved post)]]: Player testing circa 2008&lt;br /&gt;
* [[Player System Manager/Saved posts|Player System Manager saved posts]]&lt;br /&gt;
* [[Player System Manager - Phase 3]]&lt;br /&gt;
* [[Announcement: Custom Combat Maneuver Messaging]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Combat Maneuvers| ]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
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