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	<title>Cold Snap (512) - Revision history</title>
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	<updated>2026-11-12T03:13:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Cold_Snap_(512)&amp;diff=3623&amp;oldid=prev</id>
		<title>imported&gt;WBURKE1 at 02:01, 2 January 2024</title>
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		<updated>2024-01-02T02:01:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell&lt;br /&gt;
| mnemonic = COLDSNAP&lt;br /&gt;
| type = Attack&lt;br /&gt;
| duration = (margin / 5) + 3, min 8s, max 25s&lt;br /&gt;
| subtype = [[Warding]]&lt;br /&gt;
| target = Ungrouped, base 4 targets&lt;br /&gt;
| interval = None&lt;br /&gt;
| status = [[Rooted]], [[Immobilized]]&lt;br /&gt;
| dtype = None&lt;br /&gt;
| ctype = None&lt;br /&gt;
| mana_cost = 10&lt;br /&gt;
| navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cold Snap&amp;#039;&amp;#039;&amp;#039; is an&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;An&amp;lt;/includeonly&amp;gt; [[open cast]] [[warding]] spell that causes targets to become [[rooted]]. The root status effect causes a target to have -50 [[attack strength]] (AS) to melee attacks, -25 AS to ranged attacks, and -25 [[defensive strength]] (DS) (but does not stack with the DS penalties from other status conditions such as being knocked down). Most importantly, rooted creatures cannot perform maneuvers.&amp;lt;section end=description /&amp;gt; The spell will affect a base of up to 4 targets, increasing with training in [[#Increased Targets|Elemental Lore, Water]].  The duration of the root is{{boldmono| (warding margin / 5) + 3}}, minimum of 8 seconds and maximum of 25 seconds.&lt;br /&gt;
&lt;br /&gt;
Casting the spell a second time will completely encase any already affected target that fails to ward in an ice block, [[Immobilized (status)|immobilizing]] them and refreshing the duration.  Targets encased in ice will have a chance, based on [[#Shattering|Elemental Lore, Water]], to shatter when an applicable bolt spell is [[CHANNEL]]led.&lt;br /&gt;
&lt;br /&gt;
If an affected target receives any fire damage (i.e. from 906, 908, 111, etc), the effect ends (since it&amp;#039;s melting the ice) and the target receives a steam critical, similar to how trolls react to fire.&lt;br /&gt;
&lt;br /&gt;
If a target is drenched from [[Minor Water]] (903 or [[518]]) [[soaking]], or if the spell is cast in a watery room, the affected target(s) suffer -25 penalty to [[target defense]] (TD).&lt;br /&gt;
&lt;br /&gt;
[[Non-corporeal]] targets are better able to defend against the spell, and thus receive a TD bonus of {{mono|creature level/10}}.  Creatures that are made of fire or emanate heat are immune to Cold Snap.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* {{boldmono|[[PREP]] 512 {{!}} [[CAST]] }}or {{boldmono|[[INCANT]] 512 }}to cast this spell against anything not grouped to the caster, attempting to root all targets.  For {{mono|INCANT}}, a target must be visible in the room&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* {{boldmono|[[PREP]] 512 {{!}} [[CAST]] }}or {{boldmono|[[INCANT]] 512 }}to attempt to immobilize all targets that are rooted, but targets that were not rooted on the first cast will be warded first &lt;br /&gt;
* {{boldmono|PREP 512 {{!}} [[EVOKE]] }}to cast the spell against those that have already been rooted first (for second cast)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* {{boldmono|INCANT 512 OPEN }}to open cast this spell once using {{mono|INCANT}} (when a target is not visible)&lt;br /&gt;
* {{boldmono|INCANT 512 EVOKE }}to evoke this spell once using {{mono|INCANT}}&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Training in [[Elemental Lore, Water]] provides three benefits:&lt;br /&gt;
&lt;br /&gt;
===Increased Targets===&lt;br /&gt;
Water Lore increases the possible number of targets by +1 per seed 5 [[summation]] of ranks. &lt;br /&gt;
&amp;lt;section begin=Water Lore Target Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||0||5||11||18||26||35||45||56||68||81&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Possible targets||4||5||6||7||8||9||10||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;20&amp;quot;|&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Water ranks||95||110||126||143||161||180||200||221||243&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Possible targets||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Target Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattering===&lt;br /&gt;
If a target is encased in ice (i.e., failed Cold Snap warding twice) and the caster CHANNELs a bolt that causes a rank 5+ impact (505(?), 510, 1709) critical, there is a{{mono| (Water Lore [[skill bonus]] / 3) }}chance that the injury location will shatter, completely destroying it and causing 50% of the target&amp;#039;s max health in concussion damage.&lt;br /&gt;
&amp;lt;section begin=Water Lore Shatter Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||1||3||6||9||13||17||20||25||30||38||50&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for shattering||1%||3%||10%||15%||20%||25%||30%||35%||40%||45%||50%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Water ranks||65||80||95||110||125||140||155||170||185||200&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for shattering||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Shatter Bonus/&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;Not all thresholds shown&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Minor Cold (1709)===&lt;br /&gt;
Water Lore training makes it possible to cast Minor Water (903) at the target, which will be converted to [[Minor Cold (1709)]], for a number of casts equivalent to the bonus level of a seed 10 [[summation]] of ranks, while still costing 3 mana. &lt;br /&gt;
&amp;lt;section begin=Water Lore Bonus/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Casts of Minor Water converted to Minor Cold||1||2||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:translucent pale blue dust}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Ice_Patch_(512)|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;WBURKE1</name></author>
	</entry>
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