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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Cloud_sprite_meddler</id>
	<title>Cloud sprite meddler - Revision history</title>
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	<updated>2026-11-12T02:44:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Cloud_sprite_meddler&amp;diff=4549&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: HPs, Armor AsG 8 natural double leather, Short bow, Sleep (501), Slow (504), Sounds (607), Call Swarm (615), unknown warding spell similar to dreamvine, TDs (Sor, MnE, MnS)  DS  colors (601), thurfel&#039;s (503), messaging</title>
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		<updated>2023-11-10T03:01:27Z</updated>

		<summary type="html">&lt;p&gt;HPs, Armor AsG 8 natural double leather, Short bow, Sleep (501), Slow (504), Sounds (607), Call Swarm (615), unknown warding spell similar to dreamvine, TDs (Sor, MnE, MnS)  DS  colors (601), thurfel&amp;#039;s (503), messaging&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  27&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Fey&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Cloud Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 220&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Short bow &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 216&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Sleep (501) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 149&lt;br /&gt;
| WD2 = Slow (504)&lt;br /&gt;
| WDB = 149&lt;br /&gt;
| WD3 = Unknown&lt;br /&gt;
| WDC = 149&lt;br /&gt;
| OS1 = Sounds (607) &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Call Swarm (615)&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 104&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 121&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 87&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Natural Colors (601) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Thurfel&amp;#039;s Ward (503)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = Weapons&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Diminutive in size and with long, spindly limbs, a cloud sprite meddler has enormous almond-shaped eyes that peer curiously out of a heart-shaped face.  Tresses of chestnut brown hair fall in a wild mane to just beneath her shoulders, complementing her nut brown skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Short bow]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Moving into a low crouch, a cloud sprite meddler takes aim with her snakewood shortbow and fires at you!&lt;br /&gt;
  AS: +216 vs DS: +27 with AvD: +14 + d100 roll: +91 = +294&lt;br /&gt;
   ... and hits for 40 points of damage!&lt;br /&gt;
   Strike pierces forearm!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sleep (501)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler points a tiny finger at you!&lt;br /&gt;
  CS: +149 - TD: +100 + CvA: +8 + d100: +82 - -5 == +144&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Your mind goes completely blank.&lt;br /&gt;
Forced to stance offensive.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Slow (504)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler points a tiny finger at you!&lt;br /&gt;
  CS: +149 - TD: +100 + CvA: +8 + d100: +74 - -5 == +136&lt;br /&gt;
  Warding failed!&lt;br /&gt;
You begin to notice the world speed up around you.  How odd.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unknown&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler points a tiny finger at you!&lt;br /&gt;
  CS: +149 - TD: +100 + CvA: +8 + d100: +49 - -5 == +111&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Your thoughts run wild as your mind no longer feels bound by thoughts of reality.&lt;br /&gt;
Roundtime changed to 10 seconds.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
Forced to stance forward.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sounds (607)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler points a tiny finger at you!&lt;br /&gt;
You feel no effect from the sounds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Call Swarm (615)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler points a tiny finger at you!&lt;br /&gt;
A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!&lt;br /&gt;
The swarm drives heedlessly toward you, some insects slipping through your defenses to inflict painful bites!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Both cloud sprite meddlers and [[Cloud sprite bully|bullies]] are immune to nonenchanted equipment. They can, however, be damaged with nonmagical weapons that have been [[Minor Elemental Edge (902)|Edged (902)]] or [[Elemental Blade (411)|Ebladed (411)]].&lt;br /&gt;
&lt;br /&gt;
;Nonenchant Immunity&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You swing a closed fist at the meddler, but it has no effect!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical sprite meddler.&lt;br /&gt;
He appears to be in good shape.&lt;br /&gt;
He has a bright red hibiscus petal cape (worn) and a primitive snakewood shortbow.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler makes her way in.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Gently brushing the foliage aside, a cloud sprite meddler moves east.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler lets out a harsh denial, the sound violent and agonizing, but his cry is cut off along with his life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Celebrating victim&amp;#039;s death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cloud sprite meddler mangles your helpless corpse!&lt;br /&gt;
&lt;br /&gt;
Perching on your chest, the diminutive meddler begins to carve off long strips of you&lt;br /&gt;
your alabaster skin.  &amp;quot;Could make some good jerky out of this,&amp;quot; she mutters to herself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Moving to a nearby leaf, a cloud sprite meddler&amp;#039;s features grow tender as she caresses the broad, verdant expanse.&lt;br /&gt;
&lt;br /&gt;
Sneering, hate evident in her eyes, A cloud sprite meddler slowly backs away.&lt;br /&gt;
&lt;br /&gt;
A cloud sprite meddler looks a little dubious about her situation!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 25&lt;br /&gt;
|levelm1 = 26&lt;br /&gt;
|level = 27&lt;br /&gt;
|levelp1 = 28&lt;br /&gt;
|levelp2 = 29&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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