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	<title>Chromatic Circle (502) - Revision history</title>
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	<updated>2026-11-12T03:47:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Chromatic_Circle_(502)&amp;diff=4479&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA at 19:52, 14 January 2023</title>
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		<updated>2023-01-14T19:52:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = CHROMCIR&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | target = Single&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | status = None&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | dtype = [[Hitpoint]]&lt;br /&gt;
 | ctype = Variable Elemental&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;Chromatic Circle (502)&amp;#039;&amp;#039;&amp;#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; [[warding]] spell that surrounds its target with a circle of [[elemental magic]].&amp;lt;section end=description /&amp;gt; When successfully cast, the target will sustain both [[hitpoint|concussion]] and [[critical]] damage with its associated [[status]] effects. There are five (5) elemental [[:Category:Damage Types|energy types]] that function with this spell: [[Vacuum critical table|Air]], [[Impact critical table|Earth]], [[Fire critical table|Fire]], [[Cold critical table|Water]] and the combinative element, [[Electrical critical table|Lightning]]. Casters who have permanently [[ATTUNE (verb)|attuned]] to an element have the option of using that element with this spell. For [[Attunement|non-attuned]] casters one of the 5 elements is randomly selected.  This spell costs two mana to cast and can result in a DS penalty on follow up attacks by training in [[Elemental Lore]](s).&lt;br /&gt;
&lt;br /&gt;
{{Usage-channel|s=502}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in an [[Elemental Lore]] will cause targets to incur a [[DS]] penalty of 2 per seed 1 [[summation]] of ranks of the appropriate Elemental Lore to successive [[bolt spell]]s when the bolt&amp;#039;s damage type matches the magic element surrounding the target AND the caster has ranks in that lore (the target will be &amp;quot;&amp;#039;&amp;#039;&amp;#039;off balance and exposed to the elements&amp;#039;&amp;#039;&amp;#039;&amp;quot;). This penalty also applies to weapon attacks if the weapon has been enhanced with the [[Elemental Blade (411)]] spell of the same element, though not with any other manner of weapon-based flare. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Note: Lightning vulnerability is activated with ranks in [[Elemental Lore, Air]].&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;All Elements but Lightning&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;lt;section begin=Not Lightning/&amp;gt;&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|-&lt;br /&gt;
!align=right|Elemental Lore ranks||1||3||6||10||15||21||28||36||45||55||66&lt;br /&gt;
|-&lt;br /&gt;
|align=right|DS penalty||2||4||6||8||10||12||14||16||18||20||22&lt;br /&gt;
|-&lt;br /&gt;
|colspan=12|&lt;br /&gt;
|-&lt;br /&gt;
!align=right colspan=2|Elemental Lore ranks||78||91||105||120||136||153||171||190||210||231&lt;br /&gt;
|-&lt;br /&gt;
|align=right colspan=2|DS penalty||24||26||28||30||32||34||36||38||40||42&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Not Lightning/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The formula for lightning is: {{mono|seed 1 [[summation]] [(Water Lore + Air Lore ranks) &amp;amp;divide; 2]}}&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|-&lt;br /&gt;
!align=right|Combined Water/Air ranks||2||6||12||20||30||42||56||72||90||110||132&lt;br /&gt;
|-&lt;br /&gt;
|align=right|DS penalty||2||4||6||8||10||12||14||16||18||20||22&lt;br /&gt;
|-&lt;br /&gt;
|colspan=12|&lt;br /&gt;
|-&lt;br /&gt;
!align=right colspan=2|Combined Water/Air ranks||156||182||210||240||272||306||342||380||420||462&lt;br /&gt;
|-&lt;br /&gt;
|align=right colspan=2|DS penalty||24||26||28||30||32||34||36||38||40||42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table provides a summary of which Elemental Lore should be trained for each specific follow-up spell/attack:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} width=&amp;quot;75%&amp;quot;&lt;br /&gt;
!Elemental Lore || Applicable Spells/Attacks Receiving DS Penalty&lt;br /&gt;
|-&lt;br /&gt;
| Air || [[Minor Shock (901)]], [[Major Shock (910)]], [[505|Tonis Bolt (505)]], [[518|Major Air Bolt (518)]], and [[411|Elemental Blade Air weapons (411)]] &lt;br /&gt;
|-&lt;br /&gt;
| Earth || [[Minor Acid (904)]], [[Major Acid (1710)]], [[Hurl Boulder (510)]], and [[411|Elemental Blade Earth weapons (411)]] &lt;br /&gt;
|-&lt;br /&gt;
| Fire || [[Minor Fire (906)]], [[Major Fire (908)]], [[Minor Steam (1707)]], and [[411|Elemental Blade Fire weapons (411)]] &lt;br /&gt;
|-&lt;br /&gt;
| Water || [[Minor Shock (901)]], [[Minor Water (903)]], [[Minor Acid (904)]], [[Major Cold (907)]], [[Major Shock (910)]], [[Minor Steam (1707)]], [[Minor Cold (1709)]], [[Major Acid (1710)]], and [[411|Elemental Blade Water weapons (411)]] &lt;br /&gt;
|-&lt;br /&gt;
| Lightning&amp;lt;br&amp;gt;(Attunement) || [[Minor Shock (901)]], [[Major Shock (910)]], and [[411|Elemental Blade Lightning weapons (411)]]&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Information provided by GM Estild.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concussion Damage Calculation==&lt;br /&gt;
The [[Damage Factor]] used to calculate [[Raw damage|concussion]] damage (only), is ~.400 with a concussion damage cap of 35. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|Concussion Damage &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; .400 &amp;amp;times; ((Endroll + Channeling Bonus) - 100)}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Status]] conditions such as [[stunned]], [[Blind (311)|blinded]], [[prone]] will also increase damage by adding phantom endrolls.&lt;br /&gt;
&lt;br /&gt;
Example with no channeling bonus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&amp;gt;CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161&lt;br /&gt;
Warding failed!&lt;br /&gt;
The crystalline ice shards quickly orbit the troll, causing 24 points of damage!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{mono|Concussion damage &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (DF .400  &amp;amp;times; (161 - 100)) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 24 damage}}&lt;br /&gt;
&lt;br /&gt;
===Channel Damage===&lt;br /&gt;
{{Channel-damage}}&lt;br /&gt;
&lt;br /&gt;
Going back to the example above, if the spell was channeled in offensive stance with one open hand (phantom endroll bonus +20) the concussion damage would increase to a minimum of 32 (.400 &amp;amp;times; 81) since the effective endroll would have increased to 181 (161 ER + 20 channel bonus).&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;[[Fire critical table|Fire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 502&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A hill troll is suddenly surrounded by a circle of flickering flames.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  CS: +186 - TD: +55 + CvA: +11 + d100: +93 == +235&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The flickering flames quickly swirl around the troll, causing 35 points of damage!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Flames incinerate right leg to the bone.  Not a pleasant sight.&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The hill troll is stunned!&lt;br /&gt;
The hill troll bellows in agony as the fire toasts her body!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Back burnt to the bone.  Smoke curls up from what&amp;#039;s left of a hill troll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Cold critical table|Cold]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 502&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A hill troll is suddenly surrounded by a circle of crystalline ice shards.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The crystalline ice shards quickly orbit the troll, causing 24 points of damage!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Icy blast to the head and the hill troll is reeling!&lt;br /&gt;
   The hill troll is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Impact critical table|Impact]] (Earth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 502&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A hill troll is suddenly surrounded by a circle of shifting stones.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  CS: +186 - TD: +55 + CvA: +11 + d100: +64 == +206&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The shifting stones quickly orbit the troll, causing 35 points of damage!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Hard strike to right leg breaking tendons and bone!&lt;br /&gt;
   It is knocked to the ground!&lt;br /&gt;
   The shifting stones leave the troll off balance and exposed to the elements.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Electrical critical table|Lightning]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 502&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A hill troll is suddenly surrounded by a circle of crackling lightning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  CS: +186 - TD: +55 + CvA: +11 + d100: +57 == +199&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The crackling lightning quickly arcs around the troll, causing 35 points of damage!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Terrible shock to neck fuses larynx shut.  A painful death follows.&lt;br /&gt;
The hill troll screams one last time and dies.&lt;br /&gt;
The deep blue glow leaves a hill troll.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Vacuum critical table|Vacuum]] (Air)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 502&lt;br /&gt;
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A hill troll is suddenly surrounded by a small whirlwind.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  CS: +186 - TD: +55 + CvA: +11 + d100: +90 == +232&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The whirlwind quickly swirls around the troll, causing 35 points of damage!&lt;br /&gt;
   ... 35 points of damage!&lt;br /&gt;
   Bones in left hand shatter violently leaving behind a bloody stump!&lt;br /&gt;
   The hill troll is stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DS vulnerability start (varies slightly depending on damage type)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
The whirlwind leaves the hill troll off balance and exposed to the elements.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;DS vulnerability wearing off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A hill troll regains her balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:Clear prismatic wand}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
	</entry>
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