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	<title>Charm Jewelry - Revision history</title>
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	<updated>2026-11-12T01:30:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Charm_Jewelry&amp;diff=3298&amp;oldid=prev</id>
		<title>imported&gt;ECHEAUX at 19:36, 21 November 2022</title>
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		<updated>2022-11-21T19:36:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Charm Jewelry&amp;#039;&amp;#039;&amp;#039; is a scripted accessory that can be customized by attaching various types of charms that can change the messaging received when interacting with it. Both the jewelry and charms have been sold recently at the [[Rumor Woods]] shop [[RWShop:Charmed,_I&amp;#039;m_Sure|Charmed, I&amp;#039;m Sure]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Jewelry&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze=     --- Charm Jewelry ---&lt;br /&gt;
This is a piece of jewelry that can hold various types of charms.&lt;br /&gt;
Charms do not have to be specifically made for this item, but MUST:&lt;br /&gt;
    * Be light enough (less than 1 pound).&lt;br /&gt;
    * Have the noun &amp;#039;charm&amp;#039;.&lt;br /&gt;
You can attach up to a maximum of 20 charms to this charm bracelet.&lt;br /&gt;
This charm bracelet currently has 18 charm(s) attached.&lt;br /&gt;
You can use INSPECT to see all the charms attached.&lt;br /&gt;
To remove a charm, TURN to the specific charm and PULL to remove it.&lt;br /&gt;
To add a charm, hold the appropriate charm in your right hand and PUSH the charm bracelet.&lt;br /&gt;
You can POKE the bracelet to play with the currently selected attached charm.&lt;br /&gt;
This charm bracelet is currently at Tier 3 of 3 (Fully Unlocked).&lt;br /&gt;
At this tier, you have access to the following verbs: TURN, PUSH, PULL, POKE, WEAR, REMOVE, SPIN, RUB, FIDGET, PINCH, PROD, TOUCH (changes description).&lt;br /&gt;
    ===Alteration Guidelines====&lt;br /&gt;
You can alter the long, show, or both of this charm bracelet, though keep in mind that a portion of the show about what charms are attached will always be appended.&lt;br /&gt;
This should always be something that holds charms, IE a charm bracelet, charm anklet, or charm necklace.&lt;br /&gt;
You can also adjust some wording in the TOUCH description changes, namely the word after the item&amp;#039;s noun (Default: suspending), as well as the group noun for the charms (Default: myriad).&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Charm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;9&amp;quot;|Tier 1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|INSPECT&lt;br /&gt;
! Any&lt;br /&gt;
| There are currently 3 charms attached to this silver charm anklet.&amp;lt;br&amp;gt;&lt;br /&gt;
1.  a pale white astrantia charm with star-shaped opal petals&amp;lt;br&amp;gt;&lt;br /&gt;
2.  a charging stallion charm molded from polished metal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*3.*&amp;lt;/nowiki&amp;gt;  a glossy platinum lion charm with ruby eyes [Current]&amp;lt;br&amp;gt;&lt;br /&gt;
Type TURN anklet TO # to focus on a specific charm.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;|POKE&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|[[#Basic Charm|Basic]]&lt;br /&gt;
| Lost in thought, you absently roll the tortoise charm attached to your silver charm anklet between your fingers, &amp;#039;&amp;#039;the other charms tinkling musically together in time to the motion.&amp;#039;&amp;#039;&lt;br /&gt;
| Gazing thoughtfully off into the distance, XXX absently rolls the tortoise charm attached to his silver charm anklet between his fingers, &amp;#039;&amp;#039;the other charms tinkling musically together in time to the motion.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;This messaging appends the latter half only when more than one charm is present on jewelry.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[#Banner Charm|Banner]]&lt;br /&gt;
| You gently tap the side of the platinum lion charm attached to your silver charm anklet.  An array of &amp;#039;&amp;#039;red&amp;#039;&amp;#039; sparks ripple over its surface before settling into a tiny banner of light, the wavering image of &amp;#039;&amp;#039;a roaring lion&amp;#039;&amp;#039; set into its rippling surface in hues of &amp;#039;&amp;#039;platinum&amp;#039;&amp;#039;.  It shimmers for a brief second before fading into a spray of dying &amp;#039;&amp;#039;red&amp;#039;&amp;#039; and &amp;#039;&amp;#039;platinum&amp;#039;&amp;#039; motes.&lt;br /&gt;
| XXX gently taps the platinum lion charm attached to his silver charm anklet.  An array of &amp;#039;&amp;#039;red&amp;#039;&amp;#039; sparks ripple over its surface before settling into a tiny banner of light, the wavering image of &amp;#039;&amp;#039;a roaring lion&amp;#039;&amp;#039; set into its rippling surface in hues of &amp;#039;&amp;#039;platinum&amp;#039;&amp;#039;.  It shimmers for a brief second before fading into a spray of dying &amp;#039;&amp;#039;red&amp;#039;&amp;#039; and &amp;#039;&amp;#039;platinum&amp;#039;&amp;#039; motes.&lt;br /&gt;
|-&lt;br /&gt;
! [[#Smelly Charm|Smelly]]&lt;br /&gt;
| Carefully grabbing the astrantia charm attached to your silver charm anklet, you slowly rub its surface with the pad of your thumb, causing a &amp;#039;&amp;#039;heady floral&amp;#039;&amp;#039; scent to rise into the air.&lt;br /&gt;
| Carefully grabbing the astrantia charm attached to his silver charm anklet, XXX rubs its surface with the pad of his thumb, causing a &amp;#039;&amp;#039;heady floral&amp;#039;&amp;#039; scent to rise into the air.&lt;br /&gt;
|-&lt;br /&gt;
! [[#Sound Charm|Sound]]&lt;br /&gt;
| With a sharp flick, you strike the stallion charm attached to your silver charm anklet with the tip of one finger, causing the &amp;#039;&amp;#039;rapid staccato beat of clopping hooves&amp;#039;&amp;#039; to build into existence for several seconds before fading away.&lt;br /&gt;
| With a sharp flick, XXX strikes the stallion charm attached to his silver charm anklet with the tip of one finger, causing &amp;#039;&amp;#039;the rapid staccato beat of clopping hooves&amp;#039;&amp;#039; to build into existence for several seconds before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
! Any&lt;br /&gt;
| You undo the clasp of your silver charm anklet, carefully remove a pale white astrantia charm with star-shaped opal petals, and refasten the clasp.&lt;br /&gt;
| XXX undoes the clasp of his silver charm anklet, carefully removes a pale white astrantia charm with star-shaped opal petals, and refastens the clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
! Any&lt;br /&gt;
| You undo the clasp of a twisted silver charm anklet, attach a pale white astrantia charm with star-shaped opal petals, and redo the clasp.&lt;br /&gt;
| XXX undoes the clasp of his silver charm anklet, attaches a pale white astrantia charm with star-shaped opal petals, and redoes the clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TURN&lt;br /&gt;
! Any&lt;br /&gt;
| Slightly rotating your silver charm anklet, you adjust it until the next charm is centered, which turns out to be a charging stallion charm molded from polished metal.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|{{Addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|{{Addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Higher Tier Usage&amp;lt;/h3&amp;gt;&lt;br /&gt;
:NOTE: It is unclear which verb goes with tier 2 and which goes with tier 3. This is being added at this time for informational purposes until the tiers can be clarified.&lt;br /&gt;
:{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fidget with your gold anklet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX fidgets with her gold anklet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tug gently at your gold anklet, running a finger beneath the length of the chain and settling it more comfortably on your ankle.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX fiddles with her gold anklet, settling it more comfortably on her ankle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you tap your gold anklet, the charms tinkle musically.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX taps her gold anklet, the charms tinkle musically.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the clasp of your gold anklet, slip it off, and refasten the clasp.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX undoes the clasp of her gold anklet, slips it off, and refastens the clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You rub a fingertip over the surface of your gold anklet, cleaning it of dust and bringing out its shine.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rubs a fingertip over the surface of her gold anklet, cleaning it of dust and bringing out its shine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You idly twist the length of your gold anklet, causing the charms to catch and reflect the sunlight.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX idly twists the length of her gold anklet, causing the charms to catch and reflect the sunlight.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slightly adjust the fit of your gold anklet, ensuring any charms attached appear more prominently.  You are sure it will appear more like a tarnished anklet suspending a myriad of charms now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX slightly adjusts the fit of her anklet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;TOUCH changes the look of the worn item. It will either show just the item &amp;quot;a gold bracelet&amp;quot;, the item with most recently attached charm showing as long, or the above with a myriad of charms.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You undo the clasp of your gold anklet, slip it on, and refasten the clasp.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX undoes the clasp of her gold anklet, slips it on, and refastens the clasp.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Basic Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the tortoise charm and sense that the creator has provided the following information:&lt;br /&gt;
        ---- Basic Charm ----&lt;br /&gt;
    This is a basic charm that can be attached to a charm bracelet.&lt;br /&gt;
    Alterations are fine, as long as the noun remains &amp;quot;charm&amp;quot; and respects the fact this item is meant to be very small and attached to a bracelet.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the charm may be further lightened.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Banner Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the platinum lion charm and sense that the creator has provided the following information:&lt;br /&gt;
    ----Banner Charm----&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&lt;br /&gt;
When it is played with while on the bracelet, it can produce a tiny banner of light.&lt;br /&gt;
Banner Color: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Banner Image: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;a roaring lion&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Banner Image Color: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;platinum&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    ====Alteration Guidelines====&lt;br /&gt;
Alterations to the 15/15/15, long, and show of this charm are fine, but the noun must remain &amp;quot;charm.&amp;quot;&lt;br /&gt;
The produced banner of light *MUST* have a base color, but it is optional whether it can have an image.  The secondary color is used as an accent on banners without an image, and as the color of the image for those with one, though it is not required.&lt;br /&gt;
Merchants who are comfortable can change the colors and the image of the produced banner.&lt;br /&gt;
&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Smelly Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the astrantia charm and sense that the creator has provided the following information:&lt;br /&gt;
    ----Smelly Charm----&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&lt;br /&gt;
When it is played with while on the bracelet, it can produce a smell.&lt;br /&gt;
Current Smell: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;a heady floral scent&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    ====Alteration Guidelines====&lt;br /&gt;
You can alter the 15/15/15, long, and show of this astrantia charm, though the noun must remain &amp;quot;charm.&amp;quot;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&lt;br /&gt;
Certain merchants may be able to change the smell this item produces.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Sound Charm&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze the stallion charm and sense that the creator has provided the following information:&lt;br /&gt;
    ----Sound Charm----&lt;br /&gt;
This is a special charm that can be attached to a charm bracelet or other piece of charm jewelry.&lt;br /&gt;
When it is played with while on the bracelet, it can make a sound.&lt;br /&gt;
Current Sound: &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;the rapid staccato beat of clopping hooves&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
    ====Alteration Guidelines====&lt;br /&gt;
You can alter the 15/15/15, long, and show of this stallion charm, though the noun must remain &amp;quot;charm.&amp;quot;&lt;br /&gt;
As this is meant to be attached to a bracelet, this should always be considered to be tiny/small.&lt;br /&gt;
Certain merchants may be able to change the sound this item makes.&amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Jewelry with the ability to hold charms (at that time called a charm holder) has been available for many years, having been sold at events such as the [[Juggernaut]] and [[Grawood Farmstead]]. &lt;br /&gt;
&lt;br /&gt;
Older such charm jewelry will have the {{boldmono|ANALYZE}} adjusted to the new form, as seen below:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your glaes charm bracelet and sense that the creator has provided the following information:&lt;br /&gt;
Your glaes charm bracelet has been converted to a new form - you may want to try that again and check ANALYZE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Anklet&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Bracelet&lt;br /&gt;
|itemtype3= Necklace&lt;br /&gt;
|itemtype4= Charm&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Charm features&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Jewelry must remain something that can hold charms.&amp;lt;br&amp;gt;Charms must retain noun.&amp;lt;br&amp;gt;Charms cannot contradict being tiny.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FIDGET&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= INSPECT&lt;br /&gt;
|verb3= PINCH&lt;br /&gt;
|verb4= POKE&lt;br /&gt;
|verb5= PROD&lt;br /&gt;
|verb6= PULL&lt;br /&gt;
|verb7= PUSH&lt;br /&gt;
|verb8= REMOVE&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= SPIN&lt;br /&gt;
|verb11= TOUCH&lt;br /&gt;
|verb12= TURN&lt;br /&gt;
|verb13= WEAR&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ECHEAUX</name></author>
	</entry>
</feed>