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	<title>Character guide - Revision history</title>
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	<updated>2026-11-11T22:27:47Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Character_guide&amp;diff=4468&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA: updated page to include new player-guide template</title>
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		<updated>2024-10-31T20:06:23Z</updated>

		<summary type="html">&lt;p&gt;updated page to include new player-guide template&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Player-guide&lt;br /&gt;
|author=Allereli&lt;br /&gt;
|date=2014-07-14&lt;br /&gt;
|topic=Character Information&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This guide will attempt to explain all basic options for personalizing your [[character]], as well as explain basic item and inventory limitations and handling.&lt;br /&gt;
==Character==&lt;br /&gt;
This section will break down all the parts of the description of a character.  When one{{boldmono| [[LOOK]]s AT }}another character in game, they see something like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see High Lady Allereli Lissina Faendryl the Runemaster.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is taller than average and appears to be in the prime of life.  She has mismatched viridian and icy green eyes and flawless dark bronze skin.  She has long, straight dark hair falling to mid-back in varying shades of black.  She has thin-tipped pointed ears.  She has a grizzled amber-eyed owl perched on her shoulder.&lt;br /&gt;
You can hardly recognize her covered in all that soot and ash!&lt;br /&gt;
She has a crimson and ebon sigil tattoo traced into the back of her right hand, and a black rose tattoo on her finger.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first two lines contain the name, title and race of the character.  The remainder is the character&amp;#039;s features.&lt;br /&gt;
&lt;br /&gt;
Some of the examples include items that appear in the character&amp;#039;s feature area.  These are special merchant sold items not regularly available, but not overwhelmingly rare.&lt;br /&gt;
&lt;br /&gt;
You can allow others to always see your features up through the wings section by setting{{boldmono| [[PROFILE]] TOGGLE FEATURES }}on and off.&lt;br /&gt;
&lt;br /&gt;
===Name/Title===&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;You see &amp;#039;&amp;#039;&amp;#039;[[Title#Prename Titles|TitlePrename]] Firstname Lastname ([[Culture]])&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;[[Title#Postname_Titles|TitlePostname]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
He/She appears to be a &amp;#039;&amp;#039;&amp;#039;Culture [[Race]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the pure elven houses and Faendryl (dark elf) can appear in the name line.  This can be toggled using the{{boldmono| [[set|SET/FLAG]] SHOWCLTRSURNAME }}verb.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see High Lady Allereli Lissina Faendryl the Runemaster.&lt;br /&gt;
She appears to be a Dark Elf.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[title system]] page gives an excellent overview on the various titles and includes an extensive list.  I will not duplicate that effort here.&lt;br /&gt;
&lt;br /&gt;
Use the{{boldmono| TITLE }}verb in game to see the titles available to your character, set your titles, clear your titles, and see how your full name is currently displayed. [[F2P subscription|Free-to-Play]] characters must use a [[SimuCoin#F2P_Subscription_Items|SimuCoin]] Title Change Pass to set or change their titles.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
{{:character feature}}&lt;br /&gt;
&lt;br /&gt;
===Tattoos and Piercings===&lt;br /&gt;
====Tattoos====&lt;br /&gt;
Characters are inked by [[tattoo]] merchants or at the [[stock tattoo]] shop.&lt;br /&gt;
&lt;br /&gt;
{{#section:Tattoo|tattoo-worn-location}}&lt;br /&gt;
&lt;br /&gt;
Tattoo merchants appear regularly on [[Mist Harbor]] for [[premium#Merchant Services|Premium]] subscribers.  They may also appear at [[festival]]s.  These merchants will ink characters with custom tattoos that may have a [[show description]].&lt;br /&gt;
&lt;br /&gt;
Example of character with custom tattoos and piercing:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;She has a grazing llama tattoo on her ankle, a delicate ring of fairy primroses on her wrist, and a tiny realistic dagger with a sharp blue peridot blade in her left nostril.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of custom show description:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Thick ebon pigments create the lashes of the bulging-eyed llama that is tattooed upon the alabaster skin of her ankle, while russet and bronze hues swirl together to create the patchwork coat of the shaggy beast.  Wide blades of verdant grasses stick out of the corner of the beast&amp;#039;s big lips, while its tail is frozen in mid-swish with a fly just out of its reach.  An indigo and alternating violet patterned blanket drapes from its back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another rare service is a [[wandering tattoo]].  These tattoos will appear along with any other tattoo but also have [[idle messaging]].&lt;br /&gt;
&lt;br /&gt;
Example of character with a wandering tattoo:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;He has an Elanthian-swamp detritus waterline tattoo on his ankle, a peaks of Elanthia tattoo on his neck, &amp;#039;&amp;#039;&amp;#039;an ash-cloaked drifter tattoo on his leg&amp;#039;&amp;#039;&amp;#039;, a silver-edged black sword tattoo on his finger, and the edges of an Elanthian map tattoo spreading down both of his arms.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of idle messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;XXXX&amp;#039;s drifter tattoo glances around in ennui as it shuffles around in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Piercings====&lt;br /&gt;
Characters are pierced by other characters with exceptional skill in [[First Aid]] and a piercing needle.  Piercing jewelry and needles can be obtained at festivals, although not all festivals will have them.  Some jewelry can only be worn in specific locations, while other jewelry can be FLIPped to change the location of where it will be worn.  The jewelry and piercing locations &amp;#039;&amp;#039;&amp;#039;must match&amp;#039;&amp;#039;&amp;#039; for the piercing to work.  The piercing may also become infected for a certain amount of time after, but any alcoholic drink or [[tincture of acantha]] may be poured on the piercing to stave off infection.  I have no knowledge of any merchant that has done the actual piercing, and piercing jewelry is extremely limited in terms of being altered.&lt;br /&gt;
&lt;br /&gt;
==Inventory &amp;amp; Item Management==&lt;br /&gt;
Characters for paying subscribers are limited to 500 items on their bodies/in their containers at any time.  While there are ways to overcome the limit, it is highly recommended not to maintain being over 500 items as a character &amp;#039;&amp;#039;&amp;#039;may become corrupted.&amp;#039;&amp;#039;&amp;#039;  {{boldmono|INVENTORY QUANTITY }}can be used to see how many items your character is carrying.&lt;br /&gt;
&lt;br /&gt;
Use{{boldmono| INVENTORY HELP }}to see additional options for information about your inventory.  Some of those options are covered below.&lt;br /&gt;
&lt;br /&gt;
===Functional vs. Non-Functional Items===&lt;br /&gt;
Wearable items are divided into two types: &amp;#039;&amp;#039;&amp;#039;functional&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;non-functional&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Functional items will [[INSPECT (verb)|{{boldmono|INSPECT}}]] as serving some purpose.  Non-functional items will not have that part of the messaging.&lt;br /&gt;
&lt;br /&gt;
Example of INSPECT of a functional item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your pink dreamstone necklace.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the necklace around your neck.  &amp;#039;&amp;#039;&amp;#039;The necklace appears to serve some purpose.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of INSPECT of a non-functional item:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;You carefully inspect your samara amulet.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the amulet around your neck.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of organic material.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Functional items will take up a character&amp;#039;s limited inventory slots while non-functional items do not.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limited Inventory Slots===&lt;br /&gt;
The following table shows the number of limited item slots a character has and the locations.  Information in parentheses is to clarify the type of item worn there or give a common term used by many players to describe an item in that location.  Everything a character is currently wearing can be seen sorted by location using{{boldmono| INVENTORY LOCATION}}.&lt;br /&gt;
&lt;br /&gt;
{{:functional item}}&lt;br /&gt;
&lt;br /&gt;
===Item Sorting===&lt;br /&gt;
As your character wears various items, each item will be put at the top of the inventory list and seen first as people{{mono| LOOK AT }}him/her.  In the real world, people usually look at each other from head to toe.  In [[GemStone IV]] we can help emulate this practice by sorting our items from top to bottom using{{boldmono| [[SORT]] AUTO HEAD}}.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are wearing a green and red samara amulet, a rune-etched black Faendryl robe, a vestment, a cuffed-sleeve black wool jacket with vibrant red stitching, a fitted deep red charmeuse bodice with sheer golden sleeves, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get grea in wai&lt;br /&gt;
You remove &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;some thick mithril arm greaves&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; from in your double-breasted waistcoat.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear my grea&lt;br /&gt;
You attach some thick mithril arm greaves to your arms.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are wearing &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;some thick mithril arm greaves&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;, a green and red samara amulet, a rune-etched black Faendryl robe, a vestment, a cuffed-sleeve black wool jacket with vibrant red stitching, a fitted deep red charmeuse bodice with sheer golden sleeves, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sort auto head&lt;br /&gt;
Your inventory is now arranged in head-to-toe order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;i&lt;br /&gt;
You are wearing a green and red samara amulet, a rune-etched black Faendryl robe, a fitted deep red charmeuse bodice with sheer golden sleeves, a cuffed-sleeve black wool jacket with vibrant red stitching, a vestment, an ornate black spidersilk satchel slung over your shoulder, a stylish black marbrinus carryall fastened with an ember-hued firestone, a double-breasted waistcoat lined in cloth-of-veniom over a set of sleek black armor accented with sharp eahnor thorn buckles, &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;some thick mithril arm greaves&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;, some sleek scarlet despanal-buttoned black leather gloves, a Twilight Hall signet ring, an onyx-capped black leather scroll case, and a pair of grey wool socks patterned with tiny barn owls under a pair of polished platinum-toed scarlet calfskin knee-boots.&lt;br /&gt;
&lt;br /&gt;
Click INVENTORY HELP for more options.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorting via{{boldmono| SORT CLUSTER }}will also move specified items in a container to the top of that container for easy access.  This function is specific to the noun of the items (e.g. &amp;quot;leaf&amp;quot; is the noun of both acantha leaf and ambrominas leaf).  This function will only work in the first open container that the noun of the item is found.  If the noun of the item is also found in another open container listed further down one&amp;#039;s inventory, it will not search in that container.  The first container needs to be closed before{{mono| SORT CLUSTER }}will find the noun in the second container.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;sort cluster starstone&lt;br /&gt;
2 items matching &amp;quot;a white starstone&amp;quot; were moved.&lt;br /&gt;
1 item matching &amp;quot;a blue starstone&amp;quot; was moved.&lt;br /&gt;
In total, 3 items in an ornate black spidersilk satchel with a noun of &amp;quot;starstone&amp;quot; were moved to the top of the container.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;sort cluster white starstone&lt;br /&gt;
2 items matching &amp;quot;a white starstone&amp;quot; were moved.&lt;br /&gt;
1 item matching &amp;quot;a blue starstone&amp;quot; was moved.&lt;br /&gt;
In total, 3 items in an ornate black spidersilk satchel with a noun of &amp;quot;starstone&amp;quot; were moved to the top of the container.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, specifying &amp;quot;starstone&amp;quot; or &amp;quot;white starstone&amp;quot; made no difference.  All of the starstones, both white and blue, were moved to the top of the container.&lt;br /&gt;
&lt;br /&gt;
===Item Handling===&lt;br /&gt;
There are several verbs to help a character quickly get or put away items. &lt;br /&gt;
&lt;br /&gt;
*[[STOW (verb)]]&lt;br /&gt;
*[[STORE (verb)]]&lt;br /&gt;
*[[READY (verb)]]&lt;br /&gt;
*[[SHEATHE (verb)]]&lt;br /&gt;
*[[UNSHEATHE (verb)]]&lt;br /&gt;
*[[GIRD (verb)]]&lt;br /&gt;
&lt;br /&gt;
Using these verbs is faster and safer than using{{boldmono| GET }}and{{boldmono| PUT/PLACE}}, as both{{mono| GET }}and{{mono| PUT/PLACE }}look for items on the ground before looking for items on your character.  If a character has a wand in his/her container, and there is another wand, say, on the town bench,{{mono| GET WAND }}will look for the wand on the town bench first.  Players must use{{boldmono| GET MY WAND}}, or{{boldmono| GET WAND IN/FROM MY {CONTAINER} }}when needing to be more precise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Many items have been lost using{{boldmono| PUT {ITEM} IN {CONTAINER} }}when there is a similar container on a town bench.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At a bare minimum, players should set a{{mono| STOW }}container, also referred to as a default container.{{mono|  STORE }}is a more elaborate setup of stowing in specifying different items types and which containers they go in.&lt;br /&gt;
====Alternatives====&lt;br /&gt;
Players using [[The Lich]] can also use the Alias function to shorten the effort it takes to put an item away (and do just about everything else).  &lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set bb=put my \? in my waistcoat&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will put any item specified after bb in the command line in my waistcoat&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set --global satch=put right in my \? satchel&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will put anything in my right hand in my satchel.  If I am wearing three satchels I can SATCH THIRD to put whatever item is in my right hand in my third satchel.  The &amp;#039;&amp;#039;&amp;#039;global&amp;#039;&amp;#039;&amp;#039; will set it for every character I access the game with from that computer.  Of course this limits one to items held in the right hand, so a corresponding one should be set up for the left:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;alias set global satc=put left in my \? satchel&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another alternative is to make a basic [[script]] to get items and another to put items away.&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Script name: w&lt;br /&gt;
Comment: Satchel put&lt;br /&gt;
&lt;br /&gt;
put open my satchel&lt;br /&gt;
&lt;br /&gt;
put put my %1 in my satchel&lt;br /&gt;
&lt;br /&gt;
put close my satchel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;Script name: ww&lt;br /&gt;
Comment: Satchel get&lt;br /&gt;
&lt;br /&gt;
put open my satchel&lt;br /&gt;
&lt;br /&gt;
put get %1 in my satchel&lt;br /&gt;
&lt;br /&gt;
put close my satchel&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rummage===&lt;br /&gt;
Similar to {{mono|SORT CLUSTER}} mentioned above, {{boldmono|[[RUMMAGE]]}} will find items in specific containers (vs. opening all of your containers and finding a noun in the first available open container).  &lt;br /&gt;
&lt;br /&gt;
{{#section:RUMMAGE (verb)|characterguide}}&lt;br /&gt;
&lt;br /&gt;
==Register and Mark==&lt;br /&gt;
Two important functions to prevent item loss are{{boldmono| [[MARK]] }}and{{boldmono| [[REGISTER]]}}.  &lt;br /&gt;
&lt;br /&gt;
{{mono| MARK}}ing an item will make it unsellable to the pawnshops and gem shops.  This could be important when unloading after a hunt.  For example, say you have 10 wands to sell and 13 wands on your character.  The three you do not want to sell are special in some way.  Of course the best way to go about things would be to keep the 10 wands you want to sell in a separate container and use{{mono| GET MY WAND FROM MY {CONTAINER}}},{{mono| SELL MY WAND }}in order to sell them.  Of course this does not always happen and people commonly use{{mono| GET MY WAND}},{{mono| SELL MY WAND }}or even just{{mono| GET WAND}},{{mono| SELL WAND }}to sell. {{mono| MARK REMOVE}} will make an item sellable again.&lt;br /&gt;
&lt;br /&gt;
REGISTERing an item will make a record of them item and its properties in a database only [[GameMaster]]s can access, except for by two methods.  For the most part, when you get any [[merchant]] service done, the merchant will register the item to your character before giving it back to you.  Whenever you have any item changed in any way by another player (weapons/armor [[enchant]]ed or [[735|ensorcelled]], container [[lock mastery|locked]]), you should re-REGISTER it so that the record will know the current properties if the item is lost.  &lt;br /&gt;
&lt;br /&gt;
One method where players can tell who an item is registered to is when an item is lost through [[Disarm Weapon|disarming]] mechanics.  In this case a [[bard]] [[loresong]] will say who the item belongs to, but only if the item was registered to begin with.  The other method is to bring the item into a booth in a registrar&amp;#039;s office and {{mono|REGISTER INFO {ITEM}}}.&lt;br /&gt;
&lt;br /&gt;
{{mono|INSPECT }}will tell you how long ago you registered an item if you are unsure of whether the registration of the item properties is up-to-date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;insp my phi&lt;br /&gt;
You carefully inspect your blown glass phial.&lt;br /&gt;
&lt;br /&gt;
You determine that you could wear the phial around your neck.  The phial appears to serve some purpose.&lt;br /&gt;
&lt;br /&gt;
You remember that you registered this item between six and seven years ago.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
As item loss is something that happens to everyone at some point in their GemStone life, it is customary for players, even those playing somewhat shady characters, to seek out the owners of items they find that obviously belong to someone else.  In the case of a shady character looking for the owner of an item, it is not unheard of to ask for a small ransom to return the item in order to have an [[in character]] (IC) reason for going through the trouble of performing such a kind act.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Demystifying Unusual Loot]]&lt;br /&gt;
&lt;br /&gt;
[[category:New Player]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
	</entry>
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