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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Cave_gnome</id>
	<title>Cave gnome - Revision history</title>
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	<updated>2026-11-12T00:58:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Cave_gnome&amp;diff=4405&amp;oldid=prev</id>
		<title>imported&gt;LAGEIROS at 21:16, 15 November 2022</title>
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		<updated>2022-11-15T21:16:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Cave_Gnome_Colored.jpg&lt;br /&gt;
| level = 2&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Wehnimer&amp;#039;s Landing&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Icemule Environs&lt;br /&gt;
| area3 = Old Mine Road&lt;br /&gt;
| area4 = Wehnimer&amp;#039;s Environs&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 51&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 52&lt;br /&gt;
| PA2 = Handaxe&lt;br /&gt;
| PAB = 52&lt;br /&gt;
| PA3 = Short sword&lt;br /&gt;
| PAC = 52&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = -&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = -&lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = -&lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 2 - 25&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 39 - 57&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = 6&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 6&lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 6&lt;br /&gt;
| MnETD = 6&lt;br /&gt;
| MjSTD = 6&lt;br /&gt;
| MnSTD = 6&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = Alchemy (common)&lt;br /&gt;
 | skin = a gnome scalp&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;This very short creature resembles, if anything, a misshapen dwarf.  Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body.  Do not mistake their size as a limitation, though.  The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Cave gnomes under Icemule carry only a [[cudgel]] with no shield or armor.&lt;br /&gt;
&lt;br /&gt;
Cave gnomes under Wehnimer&amp;#039;s Landing carry [[handaxe]]s, a wooden shield and no armor.&lt;br /&gt;
&lt;br /&gt;
Cave gnomes in the gnoll/gnome mines, through the Upper Dragonclaw Forest, carry [[short sword]]s, wooden shields, and leather breastplates.  They are harder to kill than their kin due to their scale armor.  The creatures in the gnoll/gnome mines can spawn at a fast rate with only 2 or 3 adventurers in the area.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Cave gnomes often carry gems and boxes, giving young and older adventurers alike an easy target for cash hunting.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gnome Gnome on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 1&lt;br /&gt;
|levelm1 = 2&lt;br /&gt;
|  level = 3&lt;br /&gt;
|levelp1 = 4&lt;br /&gt;
|levelp2 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;LAGEIROS</name></author>
	</entry>
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