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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Category%3APlayer_System_Manager</id>
	<title>Category:Player System Manager - Revision history</title>
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	<updated>2026-11-11T22:21:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Category:Player_System_Manager&amp;diff=22104&amp;oldid=prev</id>
		<title>imported&gt;GS4-GYRES: Added resource link to Silverwood Manor PSM3 primer log.</title>
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		<updated>2021-08-01T17:14:20Z</updated>

		<summary type="html">&lt;p&gt;Added resource link to Silverwood Manor PSM3 primer log.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Player System Manager&amp;#039;&amp;#039;&amp;#039; consolidates a number of character skill systems in order to standardize behavior and make development and updates easier in these areas.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Skill Systems==&lt;br /&gt;
* [[:Category:Combat Maneuvers | Combat Maneuvers]] - Skills with multiple facets and applications, including attack, defense and utility.&lt;br /&gt;
* [[:Category:Armor Specializations | Armor Specializations]] - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.&lt;br /&gt;
* [[:Category:Shield Specializations | Shield Specializations]] - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins.&lt;br /&gt;
* [[:Category:Weapon Techniques | Weapon Techniques ]] - Techniques that are granted automatically as you gain [[weapon]] skill.&lt;br /&gt;
* [[:Category:Feats | Feats ]] - Character defining skills that are not able to be unlearned without the use of a {{boldmono|[[FIXSKILLS]]}}.&lt;br /&gt;
* [[:Category:Ascension | Ascension ]] - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.&lt;br /&gt;
&lt;br /&gt;
==Skill Types==&lt;br /&gt;
* [[:Category:Buff skills | Buff]] - Skills that provide a buff to the user&amp;#039;s attack or defense, and require a command to activate.&lt;br /&gt;
* [[:Category:Attack skills | Attack]] - Skills that utilize and enhance the user&amp;#039;s normal attack.&lt;br /&gt;
* [[:Category:Martial Stance skills | Martial Stance]] - Classification of CMAN and specialization skills that provide a significant &amp;quot;passive&amp;quot; benefit.&lt;br /&gt;
* [[:Category:Passive skills | Passive]] - Skills that provide a buff to the user&amp;#039;s attack or defense once learned, and do not require a command to activate.&lt;br /&gt;
* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack.&lt;br /&gt;
* [[:Category:Assault skills | Assault]] - Attack skills similar to focused {{boldmono|[[MSTRIKE]]}}. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be {{boldmono|[[STOP]]ped}}.&lt;br /&gt;
* [[:Category:Concentration skills | Concentration]] - Skills that are channeled over a duration and require concentration be maintained.  These can be {{boldmono|STOPped}}.&lt;br /&gt;
* [[:Category:Area of Effect skills | Area of Effect]] - Skills that disable or damage multiple targets.  The number of targets is increased by training in [[Multi Opponent Combat]]. &lt;br /&gt;
* [[:Category:Reaction skills | Reaction]] - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
==Related Systems==&lt;br /&gt;
* [[:Category:Effects and Conditions | Effects and Conditions]] - Short-lived buffs and debuffs that can be applied by various skills and spells. &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing PSM Phase 1 Design Document]&lt;br /&gt;
** [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit?usp=sharing PSM Phase 1 Additional Information]&lt;br /&gt;
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit?usp=sharing PSM Phase 2 Design Document]&lt;br /&gt;
* [[Player System Manager - Phase 3]]&lt;br /&gt;
* [[Player System Manager/Saved posts | Saved posts]]&lt;br /&gt;
* [[Silverwood Manor Events - PSM3 Primer Prep Talk (log)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-GYRES</name></author>
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