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	<title>Category:Lores - Revision history</title>
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	<updated>2026-11-12T03:36:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Category:Lores&amp;diff=21934&amp;oldid=prev</id>
		<title>imported&gt;ZHOUY1: note about creature lores per Estild post</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Category:Lores&amp;diff=21934&amp;oldid=prev"/>
		<updated>2017-01-06T21:02:45Z</updated>

		<summary type="html">&lt;p&gt;note about creature lores per Estild post&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Lores were implemented in the switch to [[GemStone IV]] to provide greater training options and profession diversity.  Different lores enhance different [[spell]]s, and some spells are enhanced by multiple lores to provide different benefits.  See each specific lore article to see which spells it affects, and see the [[lore chart]] for a breakdown of how many ranks are needed to achieve specific benefits.&lt;br /&gt;
&lt;br /&gt;
Each profession may only train in each lore category up to a limited number of ranks per level. For example, a Level 18 Wizard may have up to 2x(18+2) = 40 total ranks in Elemental Lores, which may be put into 40 ranks of [[Elemental Lore, Earth]], or 20 ranks each in [[Elemental Lore, Air]] and [[Elemental Lore, Water]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 50%;&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Elemental Lore]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:2x for Sorcerers, Wizards&lt;br /&gt;
:1x for other professions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Sorcerous Lore]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:2x for Sorcerers&lt;br /&gt;
:1x for other professions&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 50%;&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Spiritual Lore]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:2x for Clerics, Empaths, Paladins&lt;br /&gt;
:1x for other professions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Mental Lore]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:2x for Empaths&lt;br /&gt;
:1x for other professions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When casting a spell from a non-native spell circle (using a scroll, magic item, or other means), the caster&amp;#039;s lore training may only be partially effective depending on the type of circle:&lt;br /&gt;
*[[Minor Spiritual]], [[Minor Elemental]], and [[Minor Mental]] retain full lore effectiveness&lt;br /&gt;
*[[Major Spiritual]] and [[Major Elemental]] count only half the caster&amp;#039;s lore training&lt;br /&gt;
*Professional spell circles count only one-third of the caster&amp;#039;s lore training&lt;br /&gt;
&lt;br /&gt;
Spellcasting [[creature]]s can also take advantage of lore effects. Most creatures are considered to have about 0.5x training in relevant lore skills.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ZHOUY1</name></author>
	</entry>
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