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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Cadaverous_tatterdemalion_ghast</id>
	<title>Cadaverous tatterdemalion ghast - Revision history</title>
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	<updated>2026-11-12T07:07:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Cadaverous_tatterdemalion_ghast&amp;diff=4263&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSORSYS: minor formatting correction</title>
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		<updated>2025-07-18T00:07:21Z</updated>

		<summary type="html">&lt;p&gt;minor formatting correction&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Cadaveroustatterdemalionghast.png&lt;br /&gt;
| level = 101 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Moonsedge &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 325&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw (attack) &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 484&lt;br /&gt;
| PA2 = Pound (attack)&lt;br /&gt;
| PAB = 484&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Tackle&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Swiftkick&lt;br /&gt;
| AB1 = Leap &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in the dilapidated remains of homespun clothing, the ghast&amp;#039;s form is only passingly humanoid.  Death has transformed his features, filming over his eyes and leaving him with only a sloughing remnant of a nose.  His hind legs are powerfully muscled, but his hands have atrophied into long talons that are unsettlingly spare of flesh.  He is a scabrous and unwholesome beast, and the smear of dried blood and effluvia around his mouth hints at distasteful appetites.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warrior_Tricks#Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The tatterdemalion ghast is medium in size and about five feet high in her current state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A cadaverous tatterdemalion ghast peeks up over the edge of a nearby rooftop and her clouded eyes narrow.  With a remarkable fluidity of motion given her ruined musculature and rotting flesh, she leaps from her perch and lands smoothly nearby, baring yellowed teeth in a rasping hiss!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other Information==&lt;br /&gt;
===COMBAT===&lt;br /&gt;
;[[Claw (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast slashes relentlessly at you with long, yellowed nails!&lt;br /&gt;
 AS: +484 vs DS: +846 with AvD: +37 + d100 roll: +22 = -303&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Pound (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast raises his fists overhead and flails violently at you!&lt;br /&gt;
  AS: +484 vs DS: +816 with AvD: +44 + d100 roll: +2 = -286&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tackle]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast hurls himself at you!&lt;br /&gt;
[SMR result: 82 (Open d100: 68)]&lt;br /&gt;
A cadaverous tatterdemalion ghast fails to bring you down, but manages to scramble to his feet!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Swiftkick]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast spins around behind you, attempting a swiftkick!&lt;br /&gt;
[SMR result: 87 (Open d100: 60)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unknown&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast coils before leaping high into the air in a streak of fraying fabrics and rotting flesh.  He hurtles down toward you with incredible force!&lt;br /&gt;
[SMR result: 72 (Open d100: 66)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unknown (Coup?)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast moves agressively towards you to finish you off, but you still have enough wits about you to thwart her attempt.&lt;br /&gt;
A cadaverous tatterdemalion ghast slashes relentlessly at you with long, yellowed nails!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast bounds in, landing with surprising grace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A cadaverous tatterdemalion ghast peeks up over the edge of a nearby rooftop and her clouded eyes narrow.  With a remarkable fluidity of motion given her ruined musculature and rotting flesh, she leaps from her perch and lands smoothly nearby, baring yellowed teeth in a rasping hiss!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical tatterdemalion ghast.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has some faded sackcloth garments (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Worn garments are light leather (AsG 5)&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You hear a sound like a child weeping as a white glow separates itself from the tatterdemalion ghast&amp;#039;s body and rises into the heavens.&lt;br /&gt;
A cadaverous tatterdemalion ghast lets out a hoarse cry that devolves into dry, rasping coughs.  Spasms race through her form, dead muscles seizing and clenching before at last going still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 99&lt;br /&gt;
|levelm1 = 100&lt;br /&gt;
|level = 101&lt;br /&gt;
|levelp1 = 102&lt;br /&gt;
|levelp2 = 103&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSORSYS</name></author>
	</entry>
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