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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Boss_creatures%2Fsaved_posts</id>
	<title>Boss creatures/saved posts - Revision history</title>
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	<updated>2026-11-11T21:37:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Boss_creatures/saved_posts&amp;diff=2610&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: MOD-GSMOTTE moved page Category:Boss creatures/saved posts to Boss creatures/saved posts: While the category is possible, it creates an &quot;empty category&quot;. By putting it off the redirect page, it no longer has this report.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Boss_creatures/saved_posts&amp;diff=2610&amp;oldid=prev"/>
		<updated>2021-05-30T14:11:56Z</updated>

		<summary type="html">&lt;p&gt;MOD-GSMOTTE moved page &lt;a href=&quot;/index.php?title=Category:Boss_creatures/saved_posts&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Boss creatures/saved posts (page does not exist)&quot;&gt;Category:Boss creatures/saved posts&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Boss_creatures/saved_posts&quot; title=&quot;Boss creatures/saved posts&quot;&gt;Boss creatures/saved posts&lt;/a&gt;: While the category is possible, it creates an &amp;quot;empty category&amp;quot;. By putting it off the redirect page, it no longer has this report.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Initial Release (12/20/2018)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 12/20/2018 04:18 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi everybody,&lt;br /&gt;
&lt;br /&gt;
I just activated an system that will let some [[creature]]s generate in packs, some generate as a [[mini-boss]] kind of thing, and for some recurring unique creatures. I don&amp;#039;t want to give everything away all at once, but I&amp;#039;ll tell you that the upgraded creatures, when they appear, will be toughened up in a variety of ways, including some new and unusual abilities.&lt;br /&gt;
&lt;br /&gt;
This is intended for a wide-spread release, but at the moment, you can run into these dangerous foes in the Abandoned Mines of [[Teras Isle]] and in [[Darkstone Castle]], where you&amp;#039;ll find [[kiramon]]; in the [[Spider Temple]]; in Planes 1 and 2 of the [[Rift]] where you encounter raving lunatics; inside the walls of the [[Skull Temple]]; on Gyldemar Green; in [[Bonespear Tower]]; in the Fenghai Warrens; in the Ruined Tower and Dungeon of [[River&amp;#039;s Rest]]; and some particularly nasty and rare enemies can be found lurking in [[Castle Varunar]].&lt;br /&gt;
&lt;br /&gt;
I realize that [[Ta&amp;#039;Vaalor]] isn&amp;#039;t in that - I have some spots picked out and ready to go and they&amp;#039;ll be showing up shortly.&lt;br /&gt;
&lt;br /&gt;
Stay safe, it&amp;#039;s dangerous out there!&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==First Update (12/20/2018)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 12/20/2018 05:26 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
[[Crested basilisk]]s and [[Bog wight]]s in the Ta&amp;#039;Vaalor areas are now part of the list.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ll definitely be expanding the level ranges in future expansions.&lt;br /&gt;
&lt;br /&gt;
I did not get the [[Kiramon]] in [[Ta&amp;#039;Illistim]] in this round.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Second Update (12/20/2018)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 12/20/2018 08:09 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
The Zaerthu Tunnels in [[Zul Logoth]] are a bit more dangerous now, that&amp;#039;ll have to be the last single area for now while I work on some other things. &lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m making some tweaks and adding some stuff based on suggestions, and I&amp;#039;m keeping an eye on how things are going. I&amp;#039;m sorting out another batch of hunting grounds to set up, but I&amp;#039;d like to get a good idea of how things are shaking out before I expand too much. I don&amp;#039;t have any specific dates or times for when another round is coming but I&amp;#039;ll post here when I release updates or get hunting areas squared away.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Regarding Achievements (12/21/2018)==&lt;br /&gt;
In reply to: Will there be an achievement list/title/reward for the ones you&amp;#039;ve found and managed to slay? by SJOSEPH&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 12/20/2018 08:09 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There might be something like that down the road. I have no specific plans or ideas for it currently though.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Regarding Magic Immune (12/22/2018)==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 12/22/2018 09:01 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
As far as I can tell 1 magic immune bog wight has spawned in prime, and 1 magic immune dogmatist has spawned in shattered. Nobody in shattered noticed. The bog wight was mushed with a maul.&lt;br /&gt;
&lt;br /&gt;
As I&amp;#039;ve said I&amp;#039;m keeping an eye on things and making adjustments - I expect the magic immune minibosses to be among the hardest to fight, and as such they as are also some of the rarest and least likely to appear - but if they (or any other type) is not performing as intended I&amp;#039;ll make revisions. I haven&amp;#039;t seen anything that tells me that the magic immune minibosses are actually too hard or too common though.&lt;br /&gt;
&lt;br /&gt;
Also I double check and the Skull Temple is producing miniboss dogmatists, but all of the minibosses have a low chance to spawn, and only the dogmatists are setup currently so there&amp;#039;s going to be a lower volume there. So I bummed that you&amp;#039;re bummed that you haven&amp;#039;t seen many, but it looks like that&amp;#039;s just luck that&amp;#039;s made that happen (not happen?).&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Messaging When Glam Critters Spawn (01/09/2019)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 01/09/2019 05:35 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
Hi everybody,&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve released a small update to this system. The most notable things that you&amp;#039;ll see are messaging in the are when a pack, miniboss, or other special creature spawns, and a couple of abilities that you haven&amp;#039;t seen yet.&lt;br /&gt;
&lt;br /&gt;
Along with that update, I&amp;#039;ll be expanding the number of hunting areas and creatures that can spawn packs and minibosses - I&amp;#039;ll post again when I do that with the list but consider this your advance warning!&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 01/11/2019 03:54 PM CST&lt;br /&gt;
 | subject = Creatures Get a Gift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I actually didn&amp;#039;t do the special messaging in the room that they spawn in, it&amp;#039;s in the other rooms in the area so that you know that something is kicking around.&lt;br /&gt;
&lt;br /&gt;
Sorry - that could have been more clear on my part!&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==More Critters (1/13/2019)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 01/13/2019 10:34 AM CST&lt;br /&gt;
 | subject = More Gifted Creatures!&lt;br /&gt;
}}&lt;br /&gt;
Hi everybody,&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve setup several additional creatures to spawn packs and minibosses. &lt;br /&gt;
&lt;br /&gt;
Near Wehnimer&amp;#039;s Landing, zombies, centaurs, krolvin warriors and warfarers, ghostly pookas, spectral miners, night mares, dark vorteces, stone trolls, and Illoke elders.&lt;br /&gt;
Near Icemule Trace, spiked cavern urchins, massive grahnks, ice trolls, frozen corpses, and sabre-tooth tigers.&lt;br /&gt;
In the Rift, Vvrael witches and warlocks, and aivren.&lt;br /&gt;
Near Solhaven, dobrem, rotting woodsman, cougars, fenghai near the lake, vesperti, and dybbuks.&lt;br /&gt;
Near Teras, ash hags, lava trolls, giant fog beetles, skayls, massive pyrothags, wind wraiths, red tsarks, fire mages, and sirens.&lt;br /&gt;
Near Zul Logoth, giant albino scorpions, troll wraiths, and rock troll zombies.&lt;br /&gt;
Near River&amp;#039;s Rest, moor hounds, moor witches, krolvin corsairs, lesser moor wights, greater bog trolls, flesh golems, and tomb trolls.&lt;br /&gt;
Near Ta&amp;#039;Illistim, kiramon workers and defenders, lesser and greater faeroths, black forest ogres, yetis, lesser griffins, muscular supplicants, moulis, dhu goleras, and greater constructs.&lt;br /&gt;
Near Ta&amp;#039;Vaalor, crazed zombies, frenzied monks, warrior shades, and black forest ogres.&lt;br /&gt;
&lt;br /&gt;
Be careful out there! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Round 3 Will Have Highest Level Areas (1/13/2019)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 01/13/2019 02:37 PM CST&lt;br /&gt;
 | subject = More Gifted Creatures!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m glad to hear that people seem to be enjoying these updates so far! The current plan is for round 3 to include the highest level areas, I&amp;#039;m not sure when that&amp;#039;ll happen, it kinda depends on if any issues pop up with the wider release.&lt;br /&gt;
&lt;br /&gt;
Does anybody have any particular feelings about whether or not they&amp;#039;ve run into a creature that was too hard or underwhelming or anything like that?&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Adjective Order (1/14/2019)==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 01/14/2019 09:30 AM CST&lt;br /&gt;
 | subject = More Gifted Creatures!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;&amp;lt;If they are not always the same, meaning if any gifted construct can have counterattack, would it be possible to add in another adjective so we can tell? A battle-ready ghostly greater construct or some such.&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve tried to set things up so that the most important ability will be the one that assigns the article - I&amp;#039;m not sure if I can have extra long creature names but I just tried it and it worked better than I expected so I&amp;#039;m going to look into that. Also, that counterstrike boon is turning out to be a bit stronger than I anticipated, particularly when it&amp;#039;s on something like a construct - so I&amp;#039;ll probably tweak things a little so that will be recognized as a more important one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt;Have you considered picking one or two hunting areas to not implement the gifts?&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Definitely, I&amp;#039;ve purposefully tried to not set this is up in a variety of hunting areas, across all town areas, at all levels. I&amp;#039;ve also tried to be careful to not boost creatures that are already potent.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==No More Stun Lock (1/14/2019)==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 01/14/2019 01:28 PM CST&lt;br /&gt;
 | subject = More Gifted Creatures!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I released a small update and shouldn&amp;#039;t be getting stun locked by canny/keen creatures anymore - you&amp;#039;ll have a short period of immunity if they get you with one. Not too long, but enough to run away if you want.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Professor Ixavier&amp;#039;s School for Gifted Creatures(07/06/2019)==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | messagenum = 344&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 07/06/2019 11:44 AM EDT&lt;br /&gt;
 | subject = Professor Ixavier&amp;#039;s School for Gifted Creatures&lt;br /&gt;
}}&lt;br /&gt;
Hi everybody,&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve released a set of updates to the pack/miniboss/boss creature systems, including the following things:&lt;br /&gt;
&lt;br /&gt;
Several new boons that can be granted&lt;br /&gt;
Some tweaks to the existing boons&lt;br /&gt;
An update to ASSESS to show you all of the boon hints on a creature&lt;br /&gt;
Some new adjectives to describe the boons&lt;br /&gt;
An update to keep minibosses from piling up if they&amp;#039;re avoided/missed&lt;br /&gt;
A slight bump to the minimum strength of minibosses&lt;br /&gt;
A Long-Term Experience reward for defeating pack, miniboss, and boss creatures&lt;br /&gt;
&lt;br /&gt;
Have fun and watch out!&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | messagenum = 349&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 07/09/2019 09:26 AM CDT&lt;br /&gt;
 | subject = Professor Ixavier&amp;#039;s School for Gifted Creatures&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
War griffin minibosses probably won&amp;#039;t take over the EN, I&amp;#039;ll put those on the list to evaluate. Beings could use a little spice too. I&amp;#039;m planning to expand to a few new areas/creatures with the treasure updates (it may not happen simultaneously).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | messagenum = 367&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 07/11/2019 04:02 PM CDT&lt;br /&gt;
 | subject = Professor Ixavier&amp;#039;s School for Gifted Creatures&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
That dybbuk counter-attack was pretty unlucky damage wise, but I&amp;#039;m going to tweak that a bit to lower the ceiling of the damage. The counter-attacks are also preventable if you sufficiently disable the creature. I&amp;#039;m going to think about adding missing an arm to the conditions that will prevent them, but that is intended to be one of the most dangerous abilities that a creature can have. I think that you were doubly unlucky in that that dybbuk was also stun-immune. The ASSESS verb will show you all of the hints on what abilities a creature has now, and also if a creature is granted counter-attacks, it should always show that without having to assess them (as either apt or ready).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Boss Creature LTE Reward (07/07/2020)==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | messagenum = 698&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 07/07/2020 06:50 PM CDT&lt;br /&gt;
 | subject = Boss Creature LTE Reward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi everybody,&lt;br /&gt;
&lt;br /&gt;
The long-term experience reward for defeating a boss/miniboss/pack creature will no longer factor in how much experience you have in your bucket (or whatever the kids are calling field experience these days).&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | messagenum = 701&lt;br /&gt;
 | author = GS4-IXIX&lt;br /&gt;
 | date = 07/07/2020 08:22 PM CDT&lt;br /&gt;
 | subject = Re: Boss Creature LTE Reward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Yes, you should always get an LTE reward assuming that you would earn field experience from the creature. You may not end up with any field experience if you&amp;#039;re all topped off but as of this update you&amp;#039;ll still earn some LTE. Sirens specifically are high enough level that you should always earn something.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;br /&gt;
&lt;br /&gt;
==Boss Creature Treasure (8/13/2020)==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Hunting Grounds&lt;br /&gt;
 | messagenum = [http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/711 711]&lt;br /&gt;
 | author = [[User:GS4-IXIX|GS4-IXIX]]&lt;br /&gt;
 | date = 08/13/2020 08:02 PM CDT&lt;br /&gt;
 | subject = Boss Creature Treasure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi everybody,&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve released an update that grants a chance for bonus treasure when you loot pack creatures, minibosses, and bosses.&lt;br /&gt;
&lt;br /&gt;
Ixix&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
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