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	<title>Blubbery humpbacked merrow - Revision history</title>
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	<updated>2026-11-12T04:12:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Blubbery_humpbacked_merrow&amp;diff=3395&amp;oldid=prev</id>
		<title>imported&gt;SPACO: Updating spell dissipating ability</title>
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		<updated>2025-09-12T04:03:16Z</updated>

		<summary type="html">&lt;p&gt;Updating spell dissipating ability&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 111 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Merrow &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Sailor&amp;#039;s Grief &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs =  &amp;lt;!-- All new creatures are BCS; Yes/No --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Charm Toxin &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB2 = Reactive Spines &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| AB3 = Regenerate &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =  &lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD =  &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| SDA1 = &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature special other|}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
*Merrows have a passive spell dissipating ability that seems to absorb one spell cast at them.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a blubbery humpbacked merrow.&lt;br /&gt;
Your spell meets a blubbery humpbacked merrow&amp;#039;s scaled hide and dissipates into raw mana, untangling into hissing threads of of dying radiance.&lt;br /&gt;
&lt;br /&gt;
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a blubbery humpbacked merrow.&lt;br /&gt;
Cloudy wisps swirl about a blubbery humpbacked merrow.&lt;br /&gt;
[SMR result: 192 (Open d100: 83, Bonus: 56)]&lt;br /&gt;
The wisps solidify into thick strands of webbing that tighten about her body!&lt;br /&gt;
A blubbery humpbacked merrow becomes ensnared in thick strands of webbing!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A blubbery humpbacked merrow swims in, propelled by powerful undulations of her tail.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A blubbery humpbacked merrow croaks deep in his throat, channeling a torrent of shimmering energy down one squamous arm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Colored spittle tinged with venom explodes from a blubbery humpbacked merrow&amp;#039;s mouth as she chokes on her final breaths and collapses into a blubbery heap.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A blubbery humpbacked merrow&amp;#039;s flesh sinks in upon itself, contorting the merrow&amp;#039;s features as moisture leaches from the corpse.  All at once, the body collapses into a fine, pearlescent dust that shimmers as it blows away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat messaging==&lt;br /&gt;
;Bite&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blubbery humpbacked merrow unhinges her jaw monstrously and tries to bite into you!&lt;br /&gt;
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the crushing attack.&lt;br /&gt;
  AS: +574 vs DS: +424 with AvD: +7 + d100 roll: +99 = +256&lt;br /&gt;
   ... and hits for 31 points of damage!&lt;br /&gt;
   Blow raises a welt on your left arm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rake&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blubbery humpbacked merrow spreads her knobby, webbed fingers wide and rakes at you with her jagged claws!&lt;br /&gt;
  AS: +584 vs DS: +452 with AvD: +7 + d100 roll: +25 = +164&lt;br /&gt;
   ... and hits for 4 points of damage!&lt;br /&gt;
   Blow leaves an imprint on your chest!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Cold Snap]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blubbery humpbacked merrow raises one ill-made limb to point at you!&lt;br /&gt;
An airy mist rolls into the area, carrying a harsh chill with it.&lt;br /&gt;
  CS: +498 - TD: +362 + CvA: -41 + d100: +16 == +111&lt;br /&gt;
  Warding failed!&lt;br /&gt;
A blubbery humpbacked merrow&amp;#039;s appearance of sharpened focus fades.&lt;br /&gt;
The mist leaves your lower half encased in a thick block of ice.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Disintegrate]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blubbery humpbacked merrow raises one ill-made limb to point at you!&lt;br /&gt;
Starburst patterns of pale blue light sweep forward from your chest and infuse the deep blue glow with their energy.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  CS: +497 - TD: +450 + CvA: -41 + d100: +58 == +64&lt;br /&gt;
  Warded off!&lt;br /&gt;
  A dull grey beam snakes out toward you, but dissipates upon impact.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tremors]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blubbery humpbacked merrow throws her great head back, showing rows of terrible teeth as she gurgles out the last words of her spell!&lt;br /&gt;
The ground around you seems to shake violently, making it hard to stand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Charm Toxin&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The glands in a blubbery humpbacked merrow&amp;#039;s neck pulse and bulge, swelling horribly.  She gurgles and chokes, belching a cloud of colorful mist at you!&lt;br /&gt;
[SMR result: 106 (Open d100: 74, Penalty: 1)]&lt;br /&gt;
The mist stings over your skin and burns in your lungs, and you find your thoughts drifting dreamily.&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Drop of acid gets in your eye!  Better flush it out.&lt;br /&gt;
   You are stunned for 1 round!&lt;br /&gt;
A calm washes over you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inflicts the calm debuff.&lt;br /&gt;
&lt;br /&gt;
;Mind Burst&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A nimbus of psychic energy blossoms around a blubbery humpbacked merrow and sharp-tipped threads of power streak from around her to lash at you!&lt;br /&gt;
[MDR result: 133 (Open d100: 70, Bonus: 11)]&lt;br /&gt;
Pain explodes down your spine as the psychic assault rips through your defenses before erupting from within you!&lt;br /&gt;
A grey zelnorn greatshield emblazoned with stylized ruby flames partially deflects the onslaught of the disruption attack.&lt;br /&gt;
   ... 3 points of damage!&lt;br /&gt;
   Your vertebrae vibrate causing extreme pain.&lt;br /&gt;
You go limp as you are rendered unconscious!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inflicts the sleep debuff.&lt;br /&gt;
&lt;br /&gt;
;Dazing Presence&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A blubbery humpbacked merrow locks eyes with you, its luminous gaze fixating you as the air between you ripples with a torrent of psychic power.&lt;br /&gt;
[MDR result: 184 (Open d100: 8, Bonus: 111)]&lt;br /&gt;
The merrow&amp;#039;s mind pushes past your defenses, her presence like rancid fish oil as it spreads through your mind, tugging violently at memories and thoughts!&lt;br /&gt;
You slowly come back to alertness and realize you must have been sleeping.&lt;br /&gt;
You are confused!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inflicts the confused debuff.&lt;br /&gt;
&lt;br /&gt;
;Reactive Spines&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You swing a somnis spiked mace at a blubbery humpbacked merrow!&lt;br /&gt;
  AS: +761 vs DS: +751 with AvD: +41 + d100 roll: +37 = +88&lt;br /&gt;
   A clean miss.&lt;br /&gt;
Jostled by the attack, some of a blubbery humpbacked merrow&amp;#039;s spines erupt from her flesh in a deadly hail!&lt;br /&gt;
[SMR result: 109 (Open d100: 181, Bonus: 3)]&lt;br /&gt;
One of the flying spines buries itself in your flesh!&lt;br /&gt;
   ... 1 point of damage!&lt;br /&gt;
   Minor puncture to the back.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
When attacked by any method, the merrow can react with spines that will deal damage and inflict a powerful poison.  The poison can be removed with the Unpoison spell.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 109&lt;br /&gt;
|levelm1 = 110&lt;br /&gt;
|level = 111&lt;br /&gt;
|levelp1 = 112&lt;br /&gt;
|levelp2 = 113&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPACO</name></author>
	</entry>
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