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	<title>Block - Revision history</title>
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	<updated>2026-11-11T22:08:33Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Block&amp;diff=2549&amp;oldid=prev</id>
		<title>imported&gt;GS4XANLIN at 15:29, 3 October 2023</title>
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		<updated>2023-10-03T15:29:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Block&amp;#039;&amp;#039;&amp;#039; is part of the [[Evade]]-Block-[[Parry]] mechanics that contribute to a character&amp;#039;s defense against an [[attack roll]]. Even before the attack roll is made, there is a chance to avoid the attack outright through one of these three means. If a character fails to evade, block, or parry an attack, the various factors involved still contribute to the character&amp;#039;s [[Defensive Strength]] (DS) when the attack is resolved.&lt;br /&gt;
&lt;br /&gt;
[[Shield Use]] is the primary skill involved in block defense. In order to block at all, a character must be holding a [[shield]] in the &amp;#039;&amp;#039;left hand&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Avoidance==&lt;br /&gt;
&lt;br /&gt;
The check to determine whether an attack is blocked occurs after the check to determine whether the attack is evaded, but before the check to determine whether it is parried.&lt;br /&gt;
&lt;br /&gt;
The odds for an outright block are determined by comparing the defender&amp;#039;s [[Shield Use]] skill to the attacker&amp;#039;s [[level]]. Against a like-level foe, 1x training will yield about a 5% chance to block in [[stance]] offensive; 3x training, about 15%. Other factors that affect the chance to block include:&lt;br /&gt;
*[[Stance]]&lt;br /&gt;
*Shield size (Compared to a medium-sized shield, small shields give a -15% chance to block an attack, while large shields give a +15% bonus. Tower shields give a +30% bonus.)&lt;br /&gt;
*[[strength]] and [[dexterity]]&lt;br /&gt;
*Positioning: [[KNEEL|Kneeling]] reduces one&amp;#039;s chance to block by 25%; being [[prone]] reduces it by 50%; Stun reduces it by 50% unless you have training in [[Steady Shield]]&lt;br /&gt;
*[[Block Specialization]], a combat maneuver available to warriors, rogues, and monks, increases your block chance by 5% per rank up to 15%.&lt;br /&gt;
*[[Divine Shield (1609)]], a paladin group spell&lt;br /&gt;
*[[Spell Block]], combat maneuver that allows outright blocking of [[bolt spell]]s&lt;br /&gt;
&lt;br /&gt;
==Defensive Strength==&lt;br /&gt;
&lt;br /&gt;
If the attack is not avoided outright, it proceeds to an attack roll where the Shield Use skill contributes to the defender&amp;#039;s Defensive Strength. Block DS is only part of the defender&amp;#039;s total DS, which is the sum of Evade, Block, Parry, and Generic DS.&lt;br /&gt;
&lt;br /&gt;
=== Melee Defense ===&lt;br /&gt;
&lt;br /&gt;
The first step when calculating a character&amp;#039;s Block DS bonus is to determine the &amp;#039;Base Value&amp;#039; portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono|Base Value &amp;amp;#61; Shield Ranks + [[trunc]]([[Strength|STR]] Bonus / 4) + trunc([[Dexterity|DEX]] Bonus / 4)}}}}&lt;br /&gt;
&lt;br /&gt;
Example: A character with 55 shield ranks, 23 strength bonus and 29 dexterity bonus would have a base value of {{mono|55 + 5 + 7 &amp;amp;#61; 67}}.&lt;br /&gt;
&lt;br /&gt;
The second step is to enter the base value and the values for the other factors in the appropriate order.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono|Block DS (Melee) &amp;amp;#61; [(Base Value &amp;amp;times; Size Modifier &amp;amp;times; Stance Modifier) / 1.5] + 20 (Shield Bonus) + Enchant Bonus}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Example: With a 67 base value and a large shield with an enchant bonus of +20, the melee shield DS for this character would be: &lt;br /&gt;
&lt;br /&gt;
Stance OFF&lt;br /&gt;
:[(67 &amp;amp;times; 1.15 &amp;amp;times; 0.50) / 1.5] + 20 + 20 = 65 DS&lt;br /&gt;
&lt;br /&gt;
Stance DEF&lt;br /&gt;
:[(67 &amp;amp;times; 1.15 &amp;amp;times; 1.00) / 1.5] + 20 + 20 = 91 DS&lt;br /&gt;
&lt;br /&gt;
=== Shield Size Modifiers (Melee) ===&lt;br /&gt;
&lt;br /&gt;
Replace &amp;#039;Shield Size Modifier&amp;#039; in the melee formula above with the appropriate value from this table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Shield Size&lt;br /&gt;
!Modifier vs Melee&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.85&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.00&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.15&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Defense ===&lt;br /&gt;
&lt;br /&gt;
Ranged attacks include [[Ranged Weapons|arrows]], [[Thrown Weapons|hurled weapons]] and bolts, both from [[Ranged Weapons|crossbow]]s and magical [[bolt]] spells such as [[Minor Shock (901)]].&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono|Ranged Shield DS &amp;amp;#61; [(Base Value &amp;amp;times; Size Modifier + Size Bonus/Penalty) &amp;amp;times; Stance Modifier] / 1.5 + 20 (Shield Bonus) + Enchant Bonus}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Perform the operations one at a time, working from left to right, and truncate after each step.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Example: With a 67 base value and a large shield with an enchant bonus of +20, the ranged shield DS for this character would be: &lt;br /&gt;
&lt;br /&gt;
Stance OFF:&lt;br /&gt;
:67 &amp;amp;times; 1.80 + 8 &amp;amp;times; 0.50 / 1.5 + 20 + 20 = 82 DS&lt;br /&gt;
Stance DEF&lt;br /&gt;
:67 &amp;amp;times; 1.80 &amp;amp;times; 1.00 / 1.5 + 20 + 20 = 125 DS&lt;br /&gt;
&lt;br /&gt;
===Shield Size Modifiers (Ranged)===&lt;br /&gt;
Replace &amp;#039;Shield Size Modifier&amp;#039; in the ranged formula above with the appropriate value from this table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Shield Size&lt;br /&gt;
!Modifier (vs Ranged)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.50&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.80&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|2.10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Size Bonus/Penalty (Ranged Only)===&lt;br /&gt;
&lt;br /&gt;
Replace &amp;#039;Shield Size Penalty/Bonus&amp;#039; in the ranged formula above with the appropriate value from this table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Shield Size&lt;br /&gt;
!Size Bonus/Penalty&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -8&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +8&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| +16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stance Modifiers===&lt;br /&gt;
Replace &amp;#039;Stance Modifier&amp;#039; in the formulas above with the appropriate value from this table. The same values are used for both the melee and ranged formulas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Stance&lt;br /&gt;
!Modifier&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.50&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Advance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.60&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.70&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.80&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Guarded&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.90&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Block Chance Formula==&lt;br /&gt;
&lt;br /&gt;
====Base Block Value====&lt;br /&gt;
&lt;br /&gt;
The first step when calculating a character&amp;#039;s Block Chance is to determine the &amp;#039;Base Value&amp;#039; portion of the formula. &lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono|Shield Base Value &amp;amp;#61; Shield Ranks + [[trunc]]([[Strength|STR]] Bonus / 4) + trunc([[Dexterity|DEX]] Bonus / 4)}}}}&lt;br /&gt;
&lt;br /&gt;
Example: A character with 303 shield ranks, 30 strength bonus and 25 dexterity bonus would have a base value of {{mono|(303 + 7 + 6) &amp;amp;#61; 316}}.&lt;br /&gt;
&lt;br /&gt;
Next, your shield size modifies the Shield Base Value. This will vary between melee and ranged attacks, and uses the same Shield Size Modifier tables above.  &lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono| Modified Shield Base Value &amp;amp;#61; Shield Base Value * Shield Size Modifier }}}}&lt;br /&gt;
&lt;br /&gt;
Example: 316 Shield Base value holding a tower shield vs melee attacks: {{mono|316 * 1.3 &amp;amp;#61; 410}}.&lt;br /&gt;
&lt;br /&gt;
The Third step is to enter the base value and the values for the other factors in the appropriate order.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{boldmono|Base Block Value &amp;amp;#61; [(Modified Shield Base Value * (100 - ((3 * (100 - Stance Block Modifier))/4))/100) }}}}&lt;br /&gt;
&lt;br /&gt;
Example: A character in offensive stance with 410 Modified Shield Base Value: {{mono|(410 * (100 - ((3 * (100 - 0))/4))/100) &amp;amp;#61; 102}}  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Stance&lt;br /&gt;
!Stance Block Modifier&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Offensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Advance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|20&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Forward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|40&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Guarded&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|80&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defender Status Modification====&lt;br /&gt;
&lt;br /&gt;
Then you apply defender status modifications to the Base Block Value:&lt;br /&gt;
&lt;br /&gt;
*Prone reduces block chance by 50%&lt;br /&gt;
*Kneeling reduces block chance by 25%&lt;br /&gt;
*Being stunned reduces it by 50% unless you have training in [[Steady Shield]]&lt;br /&gt;
*You lose 10% of base block for every 25% of spirit missing&lt;br /&gt;
*You lose 5% of base block for every 25% HP missing&lt;br /&gt;
*Crippled (the UCS effect and PSM Phase 3 effect) are percentage reductions as well but they vary based on the application source&lt;br /&gt;
*Sitting is a 25% reduction&lt;br /&gt;
*Immobile, sleeping, webbed removes block chance entirely&lt;br /&gt;
*Being ambushed is a 50% reduction&lt;br /&gt;
&lt;br /&gt;
====Level Modification====&lt;br /&gt;
Lastly, there is a level modification using the attacker&amp;#039;s level. This modification is ((Block * 20) / Attacker Level))&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
A level 100 Human with str bonus 30 and dex 25 defending a melee attack with a tower shield while kneeling. The attacking creature is level 100&lt;br /&gt;
&lt;br /&gt;
Shield Base Value: (303 + (30/4) + (25/4)) = (303 + 7 + 6) = 316&lt;br /&gt;
&lt;br /&gt;
Melee Shield Type modifies to: Shield Base Value * Shield Size Modifier = 316 * 1.3 = 410&lt;br /&gt;
&lt;br /&gt;
Base Block Value: (Modified Shield Base Value * (100 - ((3 * (100 - Stance Modification))/4))/100) = (410 * (100 - ((3 * (100 - 0))/4))/100) = 102 &lt;br /&gt;
&lt;br /&gt;
Then you apply status modifications, which is kneeling in example: Current Block Value = ((102 * Status Modifier) = ((102 * .75) = 76.  &lt;br /&gt;
&lt;br /&gt;
Then you apply the level modification of the attacker which is ((Current Block Value * 20) / Attacker Level)) for a final base block of ((76 * 20)/100) = 15%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Shield Specs, CMAN and Spells====&lt;br /&gt;
Any of the below skills/spells/stances are additive/applied to the calculated block chance. &lt;br /&gt;
&lt;br /&gt;
*[[Block Mastery]]&lt;br /&gt;
*[[Tortoise Stance]]&lt;br /&gt;
*[[Divine Shield]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Evade]]&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* [[Block Mastery]]&lt;br /&gt;
* [http://www.play.net/gs4/info/combat_guide/factors.asp  Combat Guide: Factors], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4XANLIN</name></author>
	</entry>
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