<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Balefire_%28713%29</id>
	<title>Balefire (713) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Balefire_%28713%29"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Balefire_(713)&amp;action=history"/>
	<updated>2026-11-12T03:36:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Balefire_(713)&amp;diff=3200&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: /* Damage Factor Table */ Fixing bolt spell damage table display issue by replacing dead (Template:Boltspell table end) with (Template:Table end).</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Balefire_(713)&amp;diff=3200&amp;oldid=prev"/>
		<updated>2023-12-07T18:59:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Damage Factor Table: &lt;/span&gt; Fixing bolt spell damage table display issue by replacing dead (Template:Boltspell table end) with (Template:Table end).&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell &lt;br /&gt;
| name = Nightmare&lt;br /&gt;
| number = 713&lt;br /&gt;
| mnemonic = BALEFIRE&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Bolt]] (Ball type)&lt;br /&gt;
| target = Single&lt;br /&gt;
| interval = One-shot&lt;br /&gt;
| status = None&lt;br /&gt;
| dtype = [[Hitpoint]]&lt;br /&gt;
| ctype = [[Plasma critical table|Plasma]] + special&lt;br /&gt;
| navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;Balefire&amp;#039;&amp;#039;&amp;#039; is a&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;A&amp;lt;/includeonly&amp;gt; powerful [[Attack Strength|attack strength]] (AS)-based [[ball spell]] that hurls a flaming [[plasma critical table|plasma]] ball at a target when cast.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A characteristic of all ball spells is their potential to strike multiple targets. The minimum number of targets affected by this spell is increased with training in the [[Multi-Opponent Combat]] (MOC) skill. However, due to MOCs high training point cost, sorcerers, particularly lower level ones, may find it impractical to train more than a few ranks in this skill. The maximum number of targets may also be increased by training in [[Sorcerous Lore, Demonology]].&lt;br /&gt;
&lt;br /&gt;
[[Minor demon]]s may also assist the caster by contributing damage to the initial target. This requires that the demon have at least two [[mana point]]s stored. There is no guarantee that the demon will attack but the chances can be improved by increasing the caster&amp;#039;s skill in [[#Mana Control Benefit|Elemental]] ([[EMC]])  and [[Spiritual Mana Control]]s (SMC). If the demon acts it will lose two mana points. A demon&amp;#039;s native [[valence]] will determine the [[:Category: Damage Types|damage type]] done.&lt;br /&gt;
{{Usage-channel|s=713}}&lt;br /&gt;
==Demon Damage Types==&lt;br /&gt;
[[Minor demon]]s can potentially add damage to the attack. The [[:Category: Damage Types|damage type]] done depends on the minor demon&amp;#039;s native [[valence]]:&lt;br /&gt;
*[[Grik&amp;#039;tyr]]: randomly either [[Disintegration critical table|disintegration]] or [[Crush critical table|crushing]] damage.&lt;br /&gt;
*[[Shien&amp;#039;tyr]]: randomly either [[Vacuum critical table|vacuum]] or [[Unbalance critical table|unbalancing]] damage.&lt;br /&gt;
*[[Lorae&amp;#039;tyr]]: randomly either [[Steam critical table|steam]] or [[Disruption critical table|disruption]] damage.&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in both EMC and SMC will increase the chance that a demon will attack equal to a combined 2% per seed 1 [[summation]] of [[skill bonus]].  Figure the summation bonus of SMC and EMC skill bonus separately and total the two values to determine the bonus.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{math|1=Attack Chance % = (2 * seed 1 EMC skill bonus summation) + (2 * seed 1 SMC skill bonus summation)}}}}&lt;br /&gt;
&lt;br /&gt;
For example, with 160 SMC and 140 EMC skill the chance that a demon will attack is (2 * 17) + (2 * 16) = 66%. With 300 skill (200 ranks) in each mana control the attack chance is 96% [(2 &amp;amp;times; 24) + (2 &amp;amp;times; 24)] or simply (2 &amp;amp;times; 48). &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;This chart applies to training in either EMC or SMC&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Add the applicable values for each type to get the total chance when training both (as most do)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot;|Mana Control ranks (one type)||1||2||3||5||6||8||9||12||14||17||21||25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Chance for demon attack||4%||8%||10%||12%||14%||16%||18%||20%||22%||24%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Mana Control ranks (one type)||30||38||53||71||90||110||131||153||176||200||225&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for demon attack||30%||32%||34%||36%||38%||40%||42%||44%||46%||48%||50%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;13&amp;quot;|&amp;lt;small&amp;gt;&amp;#039;&amp;#039;[[Skill bonus]] converted to ranks&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Sorcerous Lore, Demonology]] provides two benefits:&lt;br /&gt;
&lt;br /&gt;
{{Ballspellchart|1=Sorcerous Lore, Demonology}}&lt;br /&gt;
&lt;br /&gt;
===Damage Factor Bonus===&lt;br /&gt;
Demonology Lore increases the spell&amp;#039;s [[damage factor]]s (DF). This increase applies to the initial strike only. &lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Demonology Ranks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;&amp;lt;center&amp;gt;DF Bonus&amp;lt;/center&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||0.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||0.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||0.001 per four ranks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With 200 ranks the total DF increase is 0.100&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Balefire|DFcloth = .435|DFleather = .360|DFscale = .325|DFchain = .310|DFplate = .295&lt;br /&gt;
|AvD1=65&lt;br /&gt;
|AvD5=55|AvD6=54|AvD7=53|AvD8=52&lt;br /&gt;
|AvD9=45|AvD10=43|AvD11=41|AvD12=39&lt;br /&gt;
|AvD13=38|AvD14=34|AvD15=30|AvD16=26&lt;br /&gt;
|AvD17=30|AvD18=24|AvD19=18|AvD20=12}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 713&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a hill troll.&lt;br /&gt;
You hurl a ball of greenish-black flame at a hill troll!&lt;br /&gt;
  AS: +344 vs DS: +132 with AvD: +45 + d100 roll: +58 = +315&lt;br /&gt;
   ... and hit for 90 points of damage!&lt;br /&gt;
   Intense blast causes the hill troll&amp;#039;s carotid arteries to explode!&lt;br /&gt;
The hill troll falls to the ground and dies.&lt;br /&gt;
The deep blue glow leaves a hill troll.&lt;br /&gt;
The guiding force leaves you.&lt;br /&gt;
The ball of greenish-black flame strikes a hill troll, blossoming into a much&lt;br /&gt;
larger sphere of flame upon impact.&lt;br /&gt;
&lt;br /&gt;
A burst of flame from your ball of greenish-black flame flies off and hits a hill troll.&lt;br /&gt;
   ... 50 points of damage!&lt;br /&gt;
   Whiplike blast of plasma creates a gaping hole in the hill troll&amp;#039;s lower back!&lt;br /&gt;
   The hill troll is stunned!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Demon Attack &lt;br /&gt;
This is typical demon messaging which will be seen just below the initial attack result in the combat display. The damage from this particular attack was from a [[Vacuum critical table|vacuum]] [[critical]] hit.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A &amp;lt;demon name&amp;gt; shudders slightly as chaotic energy is drawn from its form and fused with the attack.&lt;br /&gt;
  (Your &amp;lt;demon name&amp;gt; loses 2 mana.)&lt;br /&gt;
  ... 40 points of damage!&lt;br /&gt;
Left arm explodes at the shoulder!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Balefire does not set [[Web (118)|web]]s on fire.&lt;br /&gt;
*Balefire will ignite the gas in [[The Bowels]].&lt;br /&gt;
&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
</feed>