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	<title>Balance and Frenzy - Revision history</title>
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	<updated>2026-11-12T02:39:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;NAAMIT: Added analyze for tier 1/OTS</title>
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		<updated>2025-08-16T03:26:17Z</updated>

		<summary type="html">&lt;p&gt;Added analyze for tier 1/OTS&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance and Frenzy&amp;#039;&amp;#039;&amp;#039; weapons debuted at the February 2024 [[Duskruin]] run and are sold in the shop by the same name, [[BVShop:Balance and Frenzy|Balance and Frenzy]].  They were created by GM Retser.  They are compatible with all weapons except UCS.&lt;br /&gt;
&lt;br /&gt;
Balance and Frenzy can be shifted between an offensive and defensive flare and set of abilities.  They have additional customizations, which also vary depending on if the weapon is in Balance or Frenzy mode.  Unlocks increase the potency of the flares and abilities.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1/OTS&lt;br /&gt;
|itemsummary= At Tier 1, a Balance and Frenzy weapon has the following abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzy Flares:  4 AS / 2 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  4 DS / 2 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 5%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  8 DS / 4 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -8 DS / -4 TD and +8 AS / +4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -8 AS / -4 CS and +16 DS / +9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  8 DS / 4 TD&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;gt;anal broad&lt;br /&gt;
You take a closer look at a scarlet broadsword with a gold hilt.&lt;br /&gt;
You analyze the broadsword and sense that the creator has provided the following information:&lt;br /&gt;
                                      Balance &amp;amp; Frenzy&lt;br /&gt;
 Description: Balance and Frenzy weapons have the ability to be defensive or offensive.&lt;br /&gt;
 ALTERATIONS&lt;br /&gt;
  The alteration points can be done freely.  Make sure you are comfortable&lt;br /&gt;
  doing so prior to trying.  Please still follow the general alteration rules.&lt;br /&gt;
  Please stay within the guidelines of the script&amp;#039;s theme.  Always have the player&lt;br /&gt;
  test their item before releasing them back into the wild.&lt;br /&gt;
 LIGHTENING&lt;br /&gt;
  Lightening is fine.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 Verbs&lt;br /&gt;
  TURN     Changes the alignment between Balance or Frenzy.&lt;br /&gt;
  SALUTE   Fluff&lt;br /&gt;
  TAP      Fluff&lt;br /&gt;
  BOW      Fluff&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
 Frenzy Flares&lt;br /&gt;
   Increases AS and CS by the following amount scaling with tier:&lt;br /&gt;
    AS: 4&lt;br /&gt;
    CS: 2&lt;br /&gt;
   Frenzy flares will accrue a counter per flare.&lt;br /&gt;
   Total Flare Counters: 0/20&lt;br /&gt;
&lt;br /&gt;
 Double Flares&lt;br /&gt;
  Chance on flare to double the strength.  Double flares will not occur if the flare counter reaches 20/20.&lt;br /&gt;
  Current chance:  5%&lt;br /&gt;
   Cost: 5 Stamina or 5 Mana taking the higher of the two.&lt;br /&gt;
&lt;br /&gt;
  Alignment Shift&lt;br /&gt;
  Cycles the weapon between balanced and frenzied form providing a brief boost of power.  This will remove all of the previous alignment&amp;#039;s boosts.  The weapon must cycle to the next before cycling back.&lt;br /&gt;
  Cooldown: 2 Minutes&lt;br /&gt;
  Status: Ready&lt;br /&gt;
&lt;br /&gt;
  Frenzied Alignment&lt;br /&gt;
   Provides a guaranteed double strength flare on the next attack within the next 10 seconds.&lt;br /&gt;
    8 AS and 4 CS&lt;br /&gt;
&lt;br /&gt;
  Balanced Alignment&lt;br /&gt;
   Provides a barrier for 15 seconds boosting DS and TD.&lt;br /&gt;
   Barrier Strength:    8 DS and 4 TD&lt;br /&gt;
   Cost: 20 Stamina or 20 Mana taking the higher of the two.&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Currently aligned with: Frenzy&lt;br /&gt;
 Total Flare Counters: 0/20&lt;br /&gt;
&lt;br /&gt;
 Tier: 1&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Frenzy flare color: scarlet         Balance flare color: viridian&lt;br /&gt;
&lt;br /&gt;
Frenzy Customization&lt;br /&gt;
 Article: a scarlet&lt;br /&gt;
 Adjective: &lt;br /&gt;
 Long (Post Noun): with a gold hilt&lt;br /&gt;
&lt;br /&gt;
Balance Customization&lt;br /&gt;
 Article: a viridian&lt;br /&gt;
 Adjective: &lt;br /&gt;
 Long (Post Noun): with a gold hilt&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SALUTE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2&lt;br /&gt;
|itemsummary= At Tier 2, a Balance and Frenzy weapon improves/adds the following abilities:&lt;br /&gt;
Frenzy Flares:  8 AS / 4 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  8 DS / 4 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 10%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  16 AS / 9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  16 DS / 9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -16 DS / -9 TD and +12 AS / +7 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -16 AS / -9 CS and +24 DS / +14 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  16 AS / 9  CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  16 DS / 9 TD&lt;br /&gt;
&lt;br /&gt;
Balance &amp;amp; Frenzy ability:&lt;br /&gt;
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 5 Minutes&lt;br /&gt;
&lt;br /&gt;
Invigorate ability:&amp;lt;br&amp;gt;&lt;br /&gt;
This effect cannot be stacked.  This effect can only be present on a player once every 10 minutes.  The weapon must be held in the hand for the effect to continue.  Cooldown: 10 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Invigorate:  Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds.   (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.&amp;lt;br&amp;gt;&lt;br /&gt;
Balanced Invigorate:  Restores  1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds.  (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3&lt;br /&gt;
|itemsummary= At Tier 3, a Balance and Frenzy weapon improves/adds the following abilities:&lt;br /&gt;
Frenzy Flares:  15 AS / 9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Flares:  15 DS / 9 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Double Flares:  Chance to double strength 15%&amp;lt;br&amp;gt;&lt;br /&gt;
Double Frenzy:  30 AS / 18 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Double Balance:  30 DS / 18 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Fracture:  -25 DS / -15 TD and +16 AS / +9 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Fracture:  -25 AS / -15 CS and +36 DS / +21 TD&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Frenzy:  30 AS / 18 CS&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment, Balance:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
Fracture ability:&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 15 Minutes&lt;br /&gt;
&lt;br /&gt;
See [[#Additional Information|below]] for more detailed ability information.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Flares===&lt;br /&gt;
;Frenzy Flares&lt;br /&gt;
Provides a boost in offense for the current flared attack.&lt;br /&gt;
:Tier 1:  4 AS / 2 CS&lt;br /&gt;
:Tier 2:  8 AS / 4 CS&lt;br /&gt;
:Tier 3:  15 AS / 9 CS&lt;br /&gt;
;Balance Flares&lt;br /&gt;
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.&lt;br /&gt;
:Tier 1:  4 DS / 2 TD&lt;br /&gt;
:Tier 2:  8 DS / 4 TD&lt;br /&gt;
:Tier 3:  15 DS / 9 TD&lt;br /&gt;
&lt;br /&gt;
===Double Flares===&lt;br /&gt;
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 5 stamina or 5 Mana taking the higher of the two.&lt;br /&gt;
:Tier 1: Chance to double strength 5%&lt;br /&gt;
:Tier 2: Chance to double strength 10%&lt;br /&gt;
:Tier 3: Chance to double strength 15%&lt;br /&gt;
&lt;br /&gt;
;Double Frenzy&lt;br /&gt;
Chance on standard flare to double the AS and CS.&lt;br /&gt;
:Tier 1:  8 AS / 4 CS&lt;br /&gt;
:Tier 2:  16 AS / 9 CS&lt;br /&gt;
:Tier 3:  30 AS / 18 CS&lt;br /&gt;
;Double Balance&lt;br /&gt;
Chance on standard flare to double the DS and TD.&lt;br /&gt;
:Tier 1:  8 DS / 4 TD&lt;br /&gt;
:Tier 2:  16 DS / 9 TD&lt;br /&gt;
:Tier 3:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
===Balance &amp;amp; Frenzy===&lt;br /&gt;
Available at Tier 2.  For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 5 Minutes&lt;br /&gt;
&lt;br /&gt;
===Fracture===&lt;br /&gt;
Available at Tier 3.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 20 Stamina OR 20 Mana taking the higher of the two.  Cooldown: 15 Minutes&lt;br /&gt;
&lt;br /&gt;
===Frenzied &amp;amp; Balance Fracture===&lt;br /&gt;
;Frenzied Fracture&lt;br /&gt;
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS&lt;br /&gt;
:Tier 1: -8 DS / -4 TD and +8 AS / +4 CS&lt;br /&gt;
:Tier 2: -16 DS / -9 TD and +12 AS / +7 CS&lt;br /&gt;
:Tier 3: -25 DS / -15 TD and +16 AS / +9 CS&lt;br /&gt;
&lt;br /&gt;
;Balance Fracture&lt;br /&gt;
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD&lt;br /&gt;
:Tier 1: -8 AS / -4 CS and +16 DS / +9 TD&lt;br /&gt;
:Tier 2: -16 AS / -9 CS and +24 DS / +14 TD&lt;br /&gt;
:Tier 3: -25 AS / -15 CS and +36 DS / +21 TD&lt;br /&gt;
&lt;br /&gt;
===Invigorate===&lt;br /&gt;
Available at Tier 2.  Frenzied OR Balanced.  This effect cannot be stacked.  This effect can only be present on a player once every 10 minutes.  The weapon must be held in the hand for the effect to continue.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 10 Minutes&lt;br /&gt;
&lt;br /&gt;
;Frenzied Invigorate&lt;br /&gt;
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds.   (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.&lt;br /&gt;
&lt;br /&gt;
;Balanced Invigorate&lt;br /&gt;
Restores  1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds.  (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Allows the weapon to change between balanced and frenzied form.  The weapon must cycle to the next before cycling back.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown: 2 minutes&lt;br /&gt;
&lt;br /&gt;
;Alignment, Frenzy&lt;br /&gt;
Channels the weapon to be in a frenzy mode.  This will remove all balanced abilities.&lt;br /&gt;
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength.&lt;br /&gt;
:Tier 1: 8 AS / 4 CS&lt;br /&gt;
:Tier 2: 16 AS / 9 CS&lt;br /&gt;
:Tier 3: 30 AS / 18 CS&lt;br /&gt;
&lt;br /&gt;
;Alignment, Balance&lt;br /&gt;
Channels the weapon to be in a balanced mode.  This will remove all frenzy abilities.&lt;br /&gt;
Enables a barrier for 15 seconds providing a bonus based on the tier.&lt;br /&gt;
:Tier 1:  8 DS / 4 TD&lt;br /&gt;
:Tier 2:  16 DS / 9 TD&lt;br /&gt;
:Tier 3:  30 DS / 18 TD&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duskruin/saved posts February 2024#Shop Teaser/Announcement 7 - Balance and Frenzy|Shop Announcement &amp;amp; Teaser post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapons &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Color 1 &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Color 2&lt;br /&gt;
|custom3=Frenzy article&lt;br /&gt;
|custom4=Frenzy long&lt;br /&gt;
|custom5=Balance article&lt;br /&gt;
|custom6=Balance long&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TAP&lt;br /&gt;
|verb3=TURN&lt;br /&gt;
|verb4=SALUTE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;NAAMIT</name></author>
	</entry>
</feed>