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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Baesrukha</id>
	<title>Baesrukha - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Baesrukha"/>
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	<updated>2026-11-12T04:06:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Baesrukha&amp;diff=2311&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Removed unnecessary bold.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Baesrukha&amp;diff=2311&amp;oldid=prev"/>
		<updated>2021-05-06T21:27:06Z</updated>

		<summary type="html">&lt;p&gt;Removed unnecessary bold.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Baesrukha_Colored.jpg&lt;br /&gt;
| level =  42&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  Humanoid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Black Moor&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = ? &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 273&lt;br /&gt;
| PA2 = Bite  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAB = 262&lt;br /&gt;
| BT1 =  Major Fire (908)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 220&lt;br /&gt;
| WD1 = Cold Snap (512) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = ?&lt;br /&gt;
| WD2 = Elemental Blast (409)&lt;br /&gt;
| WDB = 212&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ?&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 159&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 140 to 153&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 169&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 179&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 173&lt;br /&gt;
| MnETD = 188&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 165&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Elemental Defense I &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Elemental Defense II&lt;br /&gt;
| DSP3 = Elemental Defense III&lt;br /&gt;
| DSP4 = Thurfel&amp;#039;s Ward&lt;br /&gt;
| DSP5 = Elemental Bias&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet essence dust]],&lt;br /&gt;
[[Glowing violet essence shard]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Her emaciated form roughly humanoid, the baesrukha glides along the ground, clawing at the air with bloodied talons.  Her burning red eyes stare malevolently at any intruder, gazing out from a nearly featureless face above a fanged, lipless mouth.  Whitish tendrils of ectoplasm coil and whip around her tattered robes, writhing in the miasma that surrounds the ancient wraithlike creature like hungry snakes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;...departing in 10 mins...&lt;br /&gt;
The baesrukha leans over and strokes the side of your face and mutters, &amp;quot;Yes, a fine candidate you  shall make.&amp;quot; &lt;br /&gt;
DEAD&amp;gt;&lt;br /&gt;
A baesrukha steps over to your corpse, as he does so, a shadowy tendril of ectoplasm shoots out and affixes itself to your chest!  Red liquid can be seen flowing through it and the baesrukha&amp;#039;s features begin to fill out and he take on a ruddy glow as yours begin to shrivel in return.&lt;br /&gt;
&lt;br /&gt;
The tendril snaps loose and recedes back into the baesrukha&amp;#039;s form!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 40&lt;br /&gt;
|levelm1 = 41&lt;br /&gt;
|level = 42&lt;br /&gt;
|levelp1 = 43&lt;br /&gt;
|levelp2 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
	</entry>
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