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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Attack_strength</id>
	<title>Attack strength - Revision history</title>
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	<updated>2026-11-12T00:15:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Attack_strength&amp;diff=1028&amp;oldid=prev</id>
		<title>imported&gt;MEKK51: updated to correct warcry</title>
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		<updated>2022-08-20T12:26:24Z</updated>

		<summary type="html">&lt;p&gt;updated to correct warcry&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Attack strength (AS)&amp;#039;&amp;#039;&amp;#039; is a numerical value that determines if, and how hard, an attack strikes an opponent.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
Many things factor into how high a [[character]] or [[creature]]&amp;#039;s attack strength is.  [[STANCE (verb)|Stance]] and training in a weapon [[skill]] or skills applicable to the [[weapon]] being used have the greatest effect on attack strength.  [[Stat]]s, [[spell]]s, other skills (such as [[Combat Maneuvers]] and [[Perception]]), weapon enchantment, low [[health]], low [[spirit]], and having recently pulled muscles due to over-use of [[stamina]] also play a rather large effect on a character&amp;#039;s attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Stance ===&lt;br /&gt;
&lt;br /&gt;
For characters, [[stance]] multiplies overall attack strength by a factor between 50% (full defensive) to 100% (full offensive). For [[creature]]s, the stance effect on attack is much less pronounced, as it mostly affects their [[defensive strength]].&lt;br /&gt;
&lt;br /&gt;
=== [[Melee]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Melee AS =   STR Bonus&lt;br /&gt;
           + Weapon Skill Bonus&lt;br /&gt;
           + [Combat Maneuvers Ranks / 2]&lt;br /&gt;
           + Weapon Enchantment&lt;br /&gt;
           + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Skill Bonus uses the appropriate skill for the weapon. Certain hybrid weapons take the average of two separate skills, notably the [[katana]] if wielded one-handed ([[Edged Weapons]], [[Two-Handed Weapons]]), and the [[katar]] ([[Brawling]], [[Edged Weapons]]).&lt;br /&gt;
&lt;br /&gt;
=== [[Ranged Weapons]] ===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Ranged AS =   DEX Bonus&lt;br /&gt;
            + Ranged Weapons Skill Bonus&lt;br /&gt;
            + [(Perception Ranks - 40) / 4]&lt;br /&gt;
            + [(Ambush Ranks - 40) / 4]&lt;br /&gt;
            + Weapon Enchantment&lt;br /&gt;
            + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perception]] and [[Ambush]] are beneficial above 40 ranks, but are not counted before then (their contributions are never negative).&lt;br /&gt;
&lt;br /&gt;
Weapon Enchantment is determined by the bonus of the bow. As a result of ranged weapon changes in May 2020, enchant of the arrow or bolt being fired (either from material or spells like Elemental Blade) no longer has an affect on ranged attack strength.&lt;br /&gt;
&lt;br /&gt;
=== [[Thrown Weapons]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Thrown AS =   [(STR Bonus + DEX Bonus) / 2]&lt;br /&gt;
            + Thrown Weapons Skill Bonus&lt;br /&gt;
            + [(Perception Ranks + Combat Maneuvers Ranks) / 4]&lt;br /&gt;
            + Weapon Enchantment&lt;br /&gt;
            + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bolt|Bolt Spells]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Bolt AS =   DEX Bonus&lt;br /&gt;
          + Spell Aiming Skill Bonus&lt;br /&gt;
          + Modifiers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Effects ===&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Spell&lt;br /&gt;
! Base Effect&lt;br /&gt;
! Scaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Strike (117)]]&lt;br /&gt;
| +75 AS on next attack&lt;br /&gt;
| 3% * ([[summation chart|seed 5 summation]] of [[Spiritual Lore, Blessings]]) to persist for additional attack &lt;br /&gt;
|-&lt;br /&gt;
|[[Bravery (211)]]&lt;br /&gt;
| +15 AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroism (215)]]&lt;br /&gt;
| +25 AS&lt;br /&gt;
| +1 AS per 10 ranks of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Benediction (307)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +5 AS&lt;br /&gt;
| +1 AS per 2 ranks of [[Cleric Base]] above 7, max +15 AS at 27 ranks&amp;lt;br&amp;gt;+1 Bolt AS per 2 ranks of [[Cleric Base]] above 27, max +51 Bolt AS at 99 ranks&amp;lt;br&amp;gt;1% * ([[summation chart|seed 6 summation]] of [[Spiritual Lore, Blessings]]) to flare for additional +15 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Targeting (425)]]&lt;br /&gt;
| +25 AS&lt;br /&gt;
| +1 AS per 2 ranks of [[Minor Elemental]] above 25, max +50 AS at 75 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Strength (509)]]&lt;br /&gt;
| +15 Melee AS&lt;br /&gt;
| +1 Melee AS per [[summation chart|seed 4 summation]] of [[Elemental Lore, Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Elemental Focus (513)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +20 Bolt AS&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +1 Bolt AS per 2 ranks of [[Major Elemental]] above 13&amp;lt;br&amp;gt;+1 Bolt AS (cumulative vs. target) per [[summation chart|seed 4 summation]] of [[Elemental Lore, Fire]], max +25 Bolt AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoen&amp;#039;s Strength (606)]]&lt;br /&gt;
| +10 Melee AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Camouflage (608)]]&lt;br /&gt;
| +30 AS while hidden&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse (715)]]&lt;br /&gt;
| +10 Bolt AS&lt;br /&gt;
| +1 Bolt AS per 3 ranks of [[Sorcerer Base]] above 15, max +38 Bolt AS at 99 ranks&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Kai&amp;#039;s Triumph Song (1007)]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | +10 AS&lt;br /&gt;
| +1 AS per rank of [[Bard Base]] above 7, max +20 AS at 17 ranks&amp;lt;br&amp;gt;+1 AS per [[summation chart|seed 3 summation]] of [[Mental Lore, Telepathy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Adrenal Surge (1107)]]&lt;br /&gt;
| +10 AS briefly&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathic Focus (1109)]]&lt;br /&gt;
| +15 Melee AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Intensity (1130)]]&lt;br /&gt;
| +20 AS&lt;br /&gt;
| +1 AS per 2 ranks of [[Empath Base]] above 30, max +55 at 100 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Dauntless (1606)]]&lt;br /&gt;
| +10 AS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | [[Patron&amp;#039;s Blessing (1611)]]&lt;br /&gt;
| +10 Combat Maneuvers&amp;lt;br&amp;gt;&amp;#039;&amp;#039;(effectively +5 Melee AS)&amp;#039;&amp;#039;&lt;br /&gt;
| +0.75 CM per rank of [[Paladin Base]] above 11&amp;lt;br&amp;gt;+1 CM per [[summation chart|seed 3 summation]] of [[Spiritual Lore, Blessings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zealot (1617)]]&lt;br /&gt;
| +30 Melee AS&lt;br /&gt;
| +1 Melee AS per [[summation chart|seed 1 summation]] of [[Spiritual Lore, Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[V&amp;#039;tull&amp;#039;s Fury (1718)]]&lt;br /&gt;
| +30 Melee AS on attack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Maneuvers ===&lt;br /&gt;
&lt;br /&gt;
Some maneuvers are available through [[Warrior Guild]] skills, either exclusively or as an alternative to standard [[combat maneuvers]] (CMAN). A mastered guild skill is more effective than 5 ranks in the equivalent CMAN.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Maneuver&lt;br /&gt;
! Effect&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserk]]&lt;br /&gt;
| Variable based on rank, level&lt;br /&gt;
| Warriors (Guild)&lt;br /&gt;
|-&lt;br /&gt;
|[[Burst of Swiftness]]&lt;br /&gt;
| AGI, DEX Bonuses&lt;br /&gt;
| Monks&lt;br /&gt;
|-&lt;br /&gt;
|[[Coup de Grace]]&lt;br /&gt;
| Variable, max +40 AS&lt;br /&gt;
| Warriors, Rogues&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Self]]&lt;br /&gt;
| Stat Bonuses&lt;br /&gt;
| Monks&lt;br /&gt;
|-&lt;br /&gt;
|[[Side by Side]]&lt;br /&gt;
| Variable&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
|[[Specialization]]&lt;br /&gt;
| +2 to +10 AS&lt;br /&gt;
| Warriors, Rogues, Paladins&lt;br /&gt;
|-&lt;br /&gt;
|[[Spin Attack]]&lt;br /&gt;
| +3 to +18 Melee AS&lt;br /&gt;
| Warriors (Guild), Rogues, Monks, Bards&lt;br /&gt;
|-&lt;br /&gt;
|[[Surge of Strength]]&lt;br /&gt;
| +8 to +16 Melee AS&lt;br /&gt;
| Warriors, Rogues, Paladins, Monks&lt;br /&gt;
|-&lt;br /&gt;
|[[War Cries#Seanette&amp;#039;s Shout|War Cries: Seanette&amp;#039;s Shout]]&lt;br /&gt;
| +20 AS&lt;br /&gt;
| Warriors (Guild)&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Bonding]]&lt;br /&gt;
| +2 per rank, max +10 AS&lt;br /&gt;
| Warriors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Society Powers ===&lt;br /&gt;
&lt;br /&gt;
Each society ([[Guardians of Sunfist]], [[Council of Light]], [[Order of Voln]]) has powers that provide bonuses to attack strength, some of which may be more effective against the society&amp;#039;s favored enemies.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Power&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil of Offense]]&lt;br /&gt;
| +1 AS per rank, max +20 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil of Minor Bane]]&lt;br /&gt;
| +5 AS, additional damage vs. [[Grimswarm]] allies&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil of Major Bane]]&lt;br /&gt;
| +10 AS, additional critical vs. [[Grimswarm]] allies&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Striking]]&lt;br /&gt;
| +5 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Smiting]]&lt;br /&gt;
| +10 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Swords]]&lt;br /&gt;
| +20 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sign of Madness]]&lt;br /&gt;
| +50 AS briefly&lt;br /&gt;
|-&lt;br /&gt;
|[[Symbol of Courage]]&lt;br /&gt;
| +1 AS per rank, max +26 AS&lt;br /&gt;
|-&lt;br /&gt;
|[[Symbol of Supremacy]]&lt;br /&gt;
| +1 AS vs. [[undead]] per 2 ranks, max +13 AS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Martial Mastery ===&lt;br /&gt;
&lt;br /&gt;
[[Martial Mastery]] is an AS Bonus granted for melee, ranged, hurled and UCS attacks.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.play.net/gs4/info/combat_guide/factors.asp#AS&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MEKK51</name></author>
	</entry>
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