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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Ash_guardian</id>
	<title>Ash guardian - Revision history</title>
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	<updated>2026-11-12T02:35:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Ash_guardian&amp;diff=975&amp;oldid=prev</id>
		<title>imported&gt;321FLAPTIME: /* Hunting Strategies */</title>
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		<updated>2023-11-24T19:34:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hunting Strategies&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  87&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = elemental&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| area =  The F&amp;#039;Eyrie&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Falchion  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 402&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Feint &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Dirtkick&lt;br /&gt;
| MN3 = Shield Bash&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 342&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 397&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Guards any phoenix killed in the room as it attempts its rebirth}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian.  What is visible is a towering humanoid shadow that drifts through the ash clouds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Should be dealt with before killing any [[blazing red phoenix]]es in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;An ash guardian moves to protect the fallen phoenix.  Two ember eyes briefly flicker in the guardian&amp;#039;s otherwise blank face.&lt;br /&gt;
&lt;br /&gt;
The ashen remains of the phoenix smolder fitfully.  Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks.  Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ash guardians are immune to stuns, but other disables such as [[Web (118)]] or high endroll [[Censure (316)]] do work on them.  Due to the long RT that [[Shield Bash]] inflicts and their tendency to chain it and other maneuvers to stack RT, disabling them is highly recommended.&lt;br /&gt;
&lt;br /&gt;
Ash guardians are immune to death from fatal critical damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You gesture at an ash guardian.&lt;br /&gt;
A sickly, violet haze encompasses an ash guardian.&lt;br /&gt;
  CS: +433 - TD: +333 + CvA: +15 + d100: +81 == +196&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The violet haze violently swirls around the guardian, scorching the skin of an ash guardian.&lt;br /&gt;
The ash guardian is hit for 45 points of damage!&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Intense blast causes the ash guardian&amp;#039;s carotid arteries to explode!&lt;br /&gt;
You feel the unnatural surge of necrotic power wane away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
An ash guardian heads southeast in a roiling cloud of ash.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You gesture at an ash guardian.&lt;br /&gt;
 ** Your faewood scepter glows brightly for a moment, consuming the magical energies around the ash guardian! **&lt;br /&gt;
[SMR result: 167 (Open d100: 86, Bonus: 5)]&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the ash guardian&amp;#039;s right arm crack loudly!&lt;br /&gt;
Cloudy wisps swirl about an ash guardian.&lt;br /&gt;
  CS: +386 - TD: +311 + CvA: +15 + d100: +97 == +187&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The wisps solidify into thick strands of webbing that tighten about its body!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
The lingering effects of your meditation fade away.&lt;br /&gt;
&amp;gt;incant 320&lt;br /&gt;
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an ash guardian.&lt;br /&gt;
[SMR result: 240 (Open d100: 60, Bonus: 103)]&lt;br /&gt;
 ** Tendrils of fiery orange energy lash out from your faewood scepter toward an ash guardian and cage it within bands of concentric geometry that constrict as one, shattering upon impact! **&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Bones shatter in the ash guardian&amp;#039;s weapon arm.&lt;br /&gt;
   The guardian&amp;#039;s shard of obsidian falls to the ground.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you.  A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
[SMR result: 197 (Open d100: 39, Bonus: 107)]&lt;br /&gt;
An ash guardian becomes enveloped in the incense smoke!&lt;br /&gt;
   ... 70 points of damage!&lt;br /&gt;
   Blast hits chest and expands to envelop entire body!  The ash guardian is no more!&lt;br /&gt;
As the fragrant haze settles over you, you feel revitalized.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;incant 309&lt;br /&gt;
Plumes of ash billow away from an ash guardian as it struggles against the web.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Their jagged shard of obsidian is a [[falchion]]-based weapon and they can [[Shield Bash]] with their slab of glaes shield.  Both have fire flares:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;An ash guardian lunges forward at you with its slab of glaes and attempts a shield bash!&lt;br /&gt;
[SMR result: 102 (Open d100: 48, Penalty: 10)]&lt;br /&gt;
Your size contributes considerably to your defense!&lt;br /&gt;
An ash guardian lashes at you with a feeble shield bash!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Light blow to your right leg.&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Your right leg jerks momentarily but snaps right back.&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
 ** An ash guardian&amp;#039;s slab of glaes flares with a burst of flame at you! **&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to left leg.  That hurts a bit.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
An ash guardian swings a jagged shard of obsidian at you!&lt;br /&gt;
  AS: +388 vs DS: +395 with AvD: +34 + d100 roll: +83 = +110&lt;br /&gt;
   ... and hits for 3 points of damage!&lt;br /&gt;
   Weak slash to your right arm.&lt;br /&gt;
   That doesn&amp;#039;t even sting.&lt;br /&gt;
Your wiregrass anklet pulses briefly, deflecting some of the burning damage!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Nasty burns to back.  Won&amp;#039;t be sleeping on that for awhile.&lt;br /&gt;
   You are stunned for 3 rounds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 85&lt;br /&gt;
|levelm1 = 86&lt;br /&gt;
|level = 87&lt;br /&gt;
|levelp1 = 88&lt;br /&gt;
|levelp2 = 89&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;321FLAPTIME</name></author>
	</entry>
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