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	<title>Archer (rogue) - Revision history</title>
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	<updated>2026-11-12T03:36:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Archer_(rogue)&amp;diff=828&amp;oldid=prev</id>
		<title>imported&gt;WHIGHTCNIGHT: minor update to reference new 925 page</title>
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		<updated>2023-03-30T16:18:08Z</updated>

		<summary type="html">&lt;p&gt;minor update to reference new 925 page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rogue archers&amp;#039;&amp;#039;&amp;#039; benefit from low training costs with an equivalent attack power to the combat specialist rogue.  The wording, &amp;quot;Attack power&amp;quot; is used rather than &amp;quot;attack strength&amp;quot; because the combat specialist&amp;#039;s attack power will be much higher when both are not using any magical weaponry, though obtaining a high enchant from archery is more readily available than that of a melee weapon.  Additionally, kneeling when using a crossbow increases the archer&amp;#039;s attack strength by 30, and bolt defense is normally lower than melee defense (See [[Archer (rogue)#Benefits of Archery|below]]).&lt;br /&gt;
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== Why Choose Archery? ==&lt;br /&gt;
=== Benefits of Archery ===&lt;br /&gt;
An archer&amp;#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&amp;#039;s [[ranged]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;br /&gt;
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The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[Picking Locks|locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to supplement their income.  Additionally, it allows for a [[Rogue|Magical Rogue]]&amp;#039;s high training cost to pick up spells.&lt;br /&gt;
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Additionally, archers have the ability to [[The Art of the Bow (guide)#Open Aiming vs. Sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;br /&gt;
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Another benefit of archery is that the enchantment of the archer&amp;#039;s bow combines with the enchantment of the archer&amp;#039;s arrow, allowing for archers to easily obtain the equivalent 10&amp;amp;times; enchanted weaponry by merely [[Enchant (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or equivalent) arrows.  A master-crafted arrow adds +5 to the archer&amp;#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[Elemental Blade (411)|e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;br /&gt;
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=== Disadvantages of Archery ===&lt;br /&gt;
An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides. An archer will also be unable to fire arrows should he take rank 2 wounds to his arms or hands, whereas a melee fighter can go until the right arm or hand is severed.&lt;br /&gt;
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Archers are also severely limited in the defense department.  For this reason, they should maximize their [[Stalking and Hiding]] training (3&amp;amp;times;) or maximize their [[Dodge]] training (3&amp;amp;times;).  Although, a combination of the two is very useful. &lt;br /&gt;
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{{Rogue}}&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>imported&gt;WHIGHTCNIGHT</name></author>
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