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	<title>Arcane Symbols - Revision history</title>
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	<updated>2026-11-12T01:25:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Arcane_Symbols&amp;diff=820&amp;oldid=prev</id>
		<title>imported&gt;MWESTERBECK1: Added scarab trap information</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Arcane_Symbols&amp;diff=820&amp;oldid=prev"/>
		<updated>2023-08-28T15:38:05Z</updated>

		<summary type="html">&lt;p&gt;Added scarab trap information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arcane Symbols&amp;#039;&amp;#039;&amp;#039; is the [[skill]] which determines a [[character|character&amp;#039;s]] proficiency with [[scroll]]s. Increased training will increase one&amp;#039;s success when activating and deciphering scrolls, as well as adding to the duration of magic initiated from scrolls. In addition, certain [[trap]]s (such as [[scarab]] and [[Trap#Glyph|glyph]] traps) are easier to spot and/or [[Disarming Traps|disarm]]. Also used as a secondary success factor when casting [[Ensorcell]] (735). &lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/4&lt;br /&gt;
  | Clericranks   = 2 || Clericcost   = 0/2&lt;br /&gt;
  | Empathranks   = 2 || Empathcost   = 0/2&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/6&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 0/5&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 0/5&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/7&lt;br /&gt;
  | Sorcererranks = 2 || Sorcerercost = 0/1&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/7&lt;br /&gt;
  | Wizardranks   = 2 || Wizardcost   = 0/2&lt;br /&gt;
|}}&lt;br /&gt;
== Reading Scrolls ==&lt;br /&gt;
&lt;br /&gt;
To view which [[spell]]s appear on the scroll, [[READ (verb)|read]] it. Arcane Symbols training increases the level of spell that can be read, but players cannot read spells higher than their level + 1.&lt;br /&gt;
&lt;br /&gt;
If the spell level is 20 or less, it requires a skill of (spell level * 5) to read. If the spell level is 21 - 40, it requires a skill of (100 + ((spell level - 20) * 3). If the spell level is greater than 40, it requires a skill of (160 + (spell level - 40)). Spells which have reached zero [[charges]] will no longer appear when the scroll is being read. In order to obtain a more precise reading of which spells exist on a scroll and how many charges of each remain (including spells with zero charges), a [[sorcerer]] can use the [[Odeir&amp;#039;cos (rune)|odeir&amp;#039;cos]] [[rune]] upon it.&lt;br /&gt;
&lt;br /&gt;
==Scroll Activation==&lt;br /&gt;
&lt;br /&gt;
With the scroll held in either hand simply INVOKE {spell#}. If successful the spell will be available to be cast. There is no longer a requirement to have one empty hand when invoking a spell from a scroll. However, if the off-hand is holding an item a 100 point penalty will be added to the activation modifiers. Once activated you will have approximately 20 to 30 seconds to cast the spell.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;invoke 101&lt;br /&gt;
  1d100: 58 + Modifiers: 266 == 324&lt;br /&gt;
&lt;br /&gt;
You raise the crumbling scroll and gesture to invoke the Spirit Warding I spell.&lt;br /&gt;
Sparks begin to fly between the crumbling scroll and your fingers.  With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculating Activation Success ==&lt;br /&gt;
&lt;br /&gt;
The character&amp;#039;s [[stat]]s, [[skill]]s and other relevant variables (as seen in the formula below) are factored together. This total is displayed as the &amp;quot;modifiers&amp;quot; value. A [[d100]] roll is then added, and if the total is greater than 100, the activation is successful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=40%}}&amp;gt;&amp;#039;&amp;#039;&amp;#039;Modifiers&amp;#039;&amp;#039;&amp;#039; = (Arcane Symbols Skill bonus) + ([[Arcane Symbols#Stat Modifier|Stat Modifier]])&lt;br /&gt;
:::+ ([[Arcane Symbols#Magical Knowledge Bonus|Magical Knowledge Bonus]]) + (INTUITION bonus) + (LOGIC bonus) &lt;br /&gt;
:::- ([[Arcane Symbols#Armor Penalty|Armor Penalty]]) - ([[Arcane Symbols#Encumbrance Penalty|Encumbrance Penalty]]) - (Spell Level &amp;amp;times; 5)&lt;br /&gt;
:::- 100 (if both hands full)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The armor penalty applies to invocation, while [[spell hindrance]] applies to the prepared spell as normal.&lt;br /&gt;
* One must be able to see the spell on the scroll by reading it in order to be able to invoke it.&lt;br /&gt;
&lt;br /&gt;
=== Stat Modifier ===&lt;br /&gt;
&lt;br /&gt;
Stat modifiers are determined by which [[spell circle]] the spell to be activated is in. For this table, use [[stat]] &amp;#039;&amp;#039;bonus&amp;#039;&amp;#039; and not the value of the stat itself (round down).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Circle&amp;lt;br&amp;gt;Number&lt;br /&gt;
!Spell Circle&lt;br /&gt;
!Modifier&amp;lt;br&amp;gt;Calculation&lt;br /&gt;
|-&lt;br /&gt;
|100s&lt;br /&gt;
|[[Minor Spiritual]]&lt;br /&gt;
|WISDOM&lt;br /&gt;
|-&lt;br /&gt;
|200s&lt;br /&gt;
|[[Major Spiritual]]&lt;br /&gt;
|WISDOM &amp;amp;divide; 2&lt;br /&gt;
|-&lt;br /&gt;
|300s&lt;br /&gt;
|[[Cleric Base]]&lt;br /&gt;
|WISDOM &amp;amp;divide; 2&lt;br /&gt;
|-&lt;br /&gt;
|400s&lt;br /&gt;
|[[Minor Elemental]]&lt;br /&gt;
|AURA&lt;br /&gt;
|-&lt;br /&gt;
|500s&lt;br /&gt;
|[[Major Elemental]]&lt;br /&gt;
|AURA &amp;amp;divide; 2&lt;br /&gt;
|-&lt;br /&gt;
|600s&lt;br /&gt;
|[[Ranger Base]]&lt;br /&gt;
|WISDOM&lt;br /&gt;
|-&lt;br /&gt;
|700s&lt;br /&gt;
|[[Sorcerer Base]]&lt;br /&gt;
|(WISDOM+AURA) &amp;amp;divide; 4&lt;br /&gt;
|-&lt;br /&gt;
|900s&lt;br /&gt;
|[[Wizard Base]]&lt;br /&gt;
|AURA &amp;amp;divide; 2&lt;br /&gt;
|-&lt;br /&gt;
|1000s&lt;br /&gt;
|[[Bard Base]]&lt;br /&gt;
|AURA &amp;amp;dagger;&lt;br /&gt;
|-&lt;br /&gt;
|1100s&lt;br /&gt;
|[[Empath Base]]&lt;br /&gt;
|WISDOM &amp;amp;divide; 2&lt;br /&gt;
|-&lt;br /&gt;
|1200s&lt;br /&gt;
|[[Minor Mental]]&lt;br /&gt;
|LOGIC &lt;br /&gt;
|-&lt;br /&gt;
|1600s&lt;br /&gt;
|[[Paladin Base]]&lt;br /&gt;
|WISDOM&lt;br /&gt;
|-&lt;br /&gt;
|1700s&lt;br /&gt;
|[[Arcane]]&lt;br /&gt;
|(AURA+WISDOM+LOGIC) &amp;amp;divide; 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;dagger; Not yet confirmed.&lt;br /&gt;
&lt;br /&gt;
=== Magical Knowledge Bonus ===&lt;br /&gt;
&lt;br /&gt;
Whether or not the spell to be activated lies within a character&amp;#039;s sphere of magical knowledge can enhance the possibility of success.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Character has direct knowledge of the spell to be activated,&amp;lt;br&amp;gt;regardless of whether or not they can cast it yet&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Character can learn spells from the same [[spell circle|circle]] of the spell to be activated,&amp;lt;br&amp;gt;but has not trained that rank yet&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Character can learn spells from the same [[sphere]] of the spell to be activated,&amp;lt;br&amp;gt;but cannot directly train from the same circle&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Character has no influence in the spell&amp;#039;s sphere&lt;br /&gt;
|align=right|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Warrior]]s and [[rogue]]s are not magical enough to claim influence in any sphere; they receive bonuses for both minor circles and none for all others.&lt;br /&gt;
* Hybridists ([[bard]]s, [[empath]]s, and [[sorcerer]]s) are considered aligned with multiple spheres, and receive bonuses accordingly.&lt;br /&gt;
* When activating magic from a hybrid circle, it is considered &amp;quot;within a known sphere&amp;quot; by characters fluent in either sphere. For example, sorcerer magic is partially elemental, therefore a wizard would receive the full +20 bonus for their affiliation with the elemental sphere.&lt;br /&gt;
&lt;br /&gt;
=== Armor Penalty ===&lt;br /&gt;
&lt;br /&gt;
Not being adequately trained for worn [[armor]] may penalize a character&amp;#039;s attempt to invoke a spell. This penalty is based on the armor&amp;#039;s [[Roundtime]] adder and the wearer&amp;#039;s [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained, or is wearing robes or light leather. The penalty for [[AsG]] 6 (full leather) and higher is 20 points per second of untrained RT adder. The formula for calculating the amount of [[Armor Use|armor use]] skill required to fully negate the penalty is (RT adder * 20) - 10.&lt;br /&gt;
&lt;br /&gt;
For example, brigandine armor ([[AsG]] 12) has a roundtime adder of 6 seconds. To fully negate the armor penalty requires ((6 * 20) - 10) = 110 armor use skill (27 ranks). A character wearing brigandine with no armor use skill would have an activation penalty of 120 (20 points per second).&lt;br /&gt;
{{Top}}&lt;br /&gt;
&lt;br /&gt;
=== Encumbrance Penalty ===&lt;br /&gt;
&lt;br /&gt;
[[Encumbrance]] will reduce the activation modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of -20 since 24 lbs. is 20% of the character&amp;#039;s body weight.&lt;br /&gt;
&lt;br /&gt;
Encumbrance penalty calculations:&lt;br /&gt;
&lt;br /&gt;
:100 * (encumbered weight / character&amp;#039;s body weight)&lt;br /&gt;
&lt;br /&gt;
== Calculating Duration ==&lt;br /&gt;
&lt;br /&gt;
Calculating the duration of magic invoked from a scroll is similar to [[Magic Item Use#Calculating Duration|activating magical items]], but there are no different activators to take into account.  Activating spells from scrolls provides half of the normal duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;Duration = (Base Duration &amp;amp;divide; 2) + [(Arcane Symbols Ranks) &amp;amp;times; (Per Spell Rank Duration &amp;amp;divide; 2)]&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Casting Strength and Maneuver Bonuses ==&lt;br /&gt;
{{#section:Magic Item Use|spellcirclerankbonus}}&lt;br /&gt;
&lt;br /&gt;
===CS Calculation===&lt;br /&gt;
{{#section:Magic Item Use|castingstrength}}&lt;br /&gt;
{{#section:Magic Item Use|mysticfocus}}&lt;br /&gt;
&lt;br /&gt;
===Maneuver Roll Calculation===&lt;br /&gt;
{{#section:Magic Item Use|maneuver}}&lt;br /&gt;
&lt;br /&gt;
== Lore Effects ==&lt;br /&gt;
{{#section:Magic Item Use|lore effects}}&lt;br /&gt;
&lt;br /&gt;
== Mana Control Effects ==&lt;br /&gt;
&lt;br /&gt;
One may also train in [[Elemental Mana Control|Elemental]], [[Spiritual Mana Control|Spiritual]], or [[Mental Mana Control|Mental]] Mana Controls to gain applicable additional benefits from spells prepared (and later cast) by invoking scrolls.  Mana control training is counted fully when the spell cast through scroll is a native learned spell to the character&amp;#039;s profession, a minor circle spell, or known through a [[spell knowledge item]].  When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell invoked.&lt;br /&gt;
&lt;br /&gt;
== Scarab Traps ==&lt;br /&gt;
While Arcane Symbols does not directly aid in [[Disarming_Traps|disarming]] a [[trap]] from a [[Box_(treasure)|box]], it does contribute to successfully disarming a [[scarab]] once it has been removed from a box. The formula is unknown, but having 20 ranks in Arcane Symbols is enough to always get the best disarm message (&amp;#039;&amp;#039;&amp;#039;*scritch scritch*  If that had been any easier, you could have done it blindfolded.&amp;#039;&amp;#039;&amp;#039;) when disarming scarabs.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Scroll/saved posts|Saved posts]]&lt;br /&gt;
* [[INVOKE (verb)]]&lt;br /&gt;
* [[Scroll]]&lt;br /&gt;
* [[Scroll Infusion (714)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/skills.asp#scrollskill Official Arcane Symbols Skill]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MWESTERBECK1</name></author>
	</entry>
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