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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Animalistic_Totem</id>
	<title>Animalistic Totem - Revision history</title>
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	<updated>2026-11-12T01:57:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Animalistic_Totem&amp;diff=1965&amp;oldid=prev</id>
		<title>imported&gt;ASILE: Movement Style Unlock: added 1st and 3rd person view for SPIN, added examples of movement styles</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Animalistic_Totem&amp;diff=1965&amp;oldid=prev"/>
		<updated>2025-08-12T16:02:53Z</updated>

		<summary type="html">&lt;p&gt;Movement Style Unlock: added 1st and 3rd person view for SPIN, added examples of movement styles&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animalistic Totems&amp;#039;&amp;#039;&amp;#039; are highly scripted items that can be worn as either non-functional fluff or for functional mechanical benefit depending on how they are unlocked.  Unlock options are available a la carte, allowing their features to be unlocked in almost any combination instead of in a fixed order.  While similar to [[Animalistic Spirit]] gear, they do not provide added benefit to the gear set and can be used independendly of it.&lt;br /&gt;
&lt;br /&gt;
An Animalistic Totem can attune up to five different animals&amp;#039; spiritual essences to it by {{boldmono|POINTing}} the totem at a monster, mount, familiar, animal companion, or similar creatures.  They can also be pointed at a piece of gear with the [[Animalistic Spirit]] script to attune the currently selected animal in it.  Not all creatures work with Animalistic Totems.  There are noun restrictions in addition to creature type for spiritual essence.  Only the ranger or wizard owner of an animal companion or familiar can add it to a totem.&lt;br /&gt;
&lt;br /&gt;
Animalistic Totems can have different sides customized similar to a [[Deck the Halls]] item or [[Veola hair accessory]], capable of taking a foraged item, feather, bones/teeth, skins, etc., to change the totem&amp;#039;s animalistic decoration.  They were introduced in the August 2024 run of [[Duskruin]] and are sold in its shop, [[BVShop:Totemic Spirits|Totemic Spirits]].  They were designed by GM Avaluka.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= OTS Animalistic Totems can hold one creature&amp;#039;s spiritual essence.  They come with ambient messaging and a set of fluff verbs.  They have the ability to {{boldmono|PUSH}} an animalistic decoration into the totem, changing a portion of its long description similar to a [[Deck the Halls]] item or a [[Veola hair accessory]]; decorations can be removed at any time.  They also can have the base material changed by {{boldmono|ADDing}} an item that is made of bone, wood, or metal; doing this will &amp;#039;&amp;#039;&amp;#039;permanently destroy the item added&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the balsawood idol and sense that the creator has provided the following information:&lt;br /&gt;
    -- Animalistic Totem --&lt;br /&gt;
This idol is an item that holds the spiritual essence of an animal.  The essence can be gained from animal-like creatures, familiars, animal companions, or Animalistic Spirit items.&lt;br /&gt;
        ==Features==&lt;br /&gt;
    * Spiritual Essences [1 out of 5 Slots Unlocked]&lt;br /&gt;
POINT the idol at an appropriate animal-like creature, familiar, animal companion, or Animalistic Spirit item to have the idol absorb some of the creature&amp;#039;s essence.&lt;br /&gt;
If you have more than one spiritual essence slot unlocked, you can use TURN on the idol to switch between the stored essences.&lt;br /&gt;
    * Ambient Messages [ON - PROD to toggle]&lt;br /&gt;
While you are wearing the idol, the spiritual essence currently chosen will make itself known every so often with ambient messaging.  You can use PROD to quiet the spirit at any time.&lt;br /&gt;
    * Animalistic Decoration&lt;br /&gt;
You can PUSH Foraged Items, feathers, bones/teeth, skins, and other small items into the idol and change its long description (the portion after the noun only).  Visit any willing merchant to change how each decoration type looks.  You can then PULL the idol to remove the item at any time.&lt;br /&gt;
While holding something made of metal, wood, or bone in one hand, you can ADD to the idol to change its base material.  CLEAN it to return it to how it looked initially.  WARNING: Materials used to change the idol&amp;#039;s base material are lost forever, so be sure you are happy with what you choose.&lt;br /&gt;
    * Accent Material Change [Locked]&lt;br /&gt;
Once unlocked, you can then TWIST the idol to focus on the accent material instead of the base material, allowing ADD to change the idol&amp;#039;s article.  You can use CLEAN, as well, while focused on the accent material to return the idol to its original article.&lt;br /&gt;
Once an accent material has been added, you can use FLIP to adjust the article to different styles based on that material.&lt;br /&gt;
    * Movement Styles [Locked]&lt;br /&gt;
When unlocked, you can allow the spiritual essence inside the idol to affect how you look when you move from room to room.  SPIN will select a style, while COVER will toggle the feature off.&lt;br /&gt;
    * Wear Location Change [Locked]&lt;br /&gt;
When unlocked, you can use FOLD on the idol to switch between pin, wrist, and neck-worn locations.&lt;br /&gt;
    * Bestial Power [Locked]&lt;br /&gt;
  (Flares: OFF, RUB to toggle)&lt;br /&gt;
When unlocked, the spiritual essence inside the idol can help you passively in combat.  Only one of four paths can be chosen, and this cannot be changed once unlocked.&lt;br /&gt;
Abilities happen at a standard flare rate during combat if there are enough charges available.&lt;br /&gt;
Animalistic Endurance (Defensive) - +2 crit padding per tier.&lt;br /&gt;
Bestial Block (Defensive) - +3 DS/+2 TD per tier&lt;br /&gt;
Shifting Strike (Offensive) - +3 AS/+2 CS per tier&lt;br /&gt;
Feral Ferocity (Offensive) - +2 crit weighting per tier&lt;br /&gt;
The ability is fueled by skins from creatures, and up to 500 charges can be stored.&lt;br /&gt;
    * Fluff Actions [Locked, T1 of 2]&lt;br /&gt;
        ==Alteration Guidelines==&lt;br /&gt;
    * Alterations are fine, though the noun must be &amp;quot;idol&amp;quot;, &amp;quot;totem&amp;quot;, or &amp;quot;fetish&amp;quot;.&lt;br /&gt;
    * The adjective field should contain the material the idol is made of.&lt;br /&gt;
    * This idol cannot accept a show description.&lt;br /&gt;
    * Any willing merchant can change the designs for when feathers, bone/teeth, flowers, gems, bugs/sea creatures, or miscellaneous items are PUSHed into the idol.  These work much like Veolas, but the only part of the description you can customize is the part after the noun.&lt;br /&gt;
    * Any willing merchant can change the color of the different spiritual essences.&lt;br /&gt;
        ==Usage==&lt;br /&gt;
You will find that you can use the following verbs: POINT (attune to a creature), ADD (add a material), PUSH (add a decoration), PULL (remove a current decoration), CLEAN (set material back to default), PROD (toggle ambient messages).&lt;br /&gt;
        ==Current Settings==&lt;br /&gt;
    * Current Spiritual Essence: a raven [Color: misty green]&lt;br /&gt;
    * Feather Design: None [Default]&lt;br /&gt;
    * Bone/Tooth Design: None [Default]&lt;br /&gt;
    * Flower Design: None [Default]&lt;br /&gt;
    * Gem Design: None [Default]&lt;br /&gt;
    * Bug/Aquatic Life Design: None [Default]&lt;br /&gt;
    * Miscellaneous Design: None [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the idol may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving slowly, you let a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&amp;#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&amp;#039;nag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving slowly, XXX lets a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&amp;#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&amp;#039;nag.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a material to change totem&amp;#039;s base material.  &amp;#039;&amp;#039;&amp;#039;Added item will be destroyed.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a languid motion, you run the tip of one finger down the body of your ko&amp;#039;nag idol, causing a singular spark of misty green light to follow over the surface.  Once the mote winks out, it&amp;#039;s apparent the idol has subtly changed and now appears like a smooth balsawood idol adorned with a dark panther pelt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a languid motion, XXX runs the tip of one finger down the body of her ko&amp;#039;nag idol, causing a singular spark of misty green light to follow over the surface.  Once the mote winks out, it&amp;#039;s apparent the idol has subtly changed and now appears like a smooth balsawood idol adorned with a dark panther pelt.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set material {{boldmono|ADDed}} back to default.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Extending a smooth ko&amp;#039;nag idol adorned with a dark panther pelt in front of you, you point it at a dark panther.  A diffuse cloud of misty green sparks scurries out of it and surrounds the panther briefly.  In a rush of sparkling light, the motes draw back into the ko&amp;#039;nag idol, momentarily taking the shape of a tiny panther before vanishing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Extending a smooth ko&amp;#039;nag idol adorned with a dark panther pelt in front of her, XXX points it at a dark panther.  A diffuse cloud of misty green sparks scurries out of it and surrounds the viper briefly.  In a rush of sparkling light, the motes draw back into the ko&amp;#039;nag idol, momentarily taking the shape of a tiny panther before vanishing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attune to a creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run the tip of one finger over your balsawood idol, putting the essence of the dark panther inside it to sleep.&amp;lt;br&amp;gt;You run the tip of one finger over your balsawood idol, waking the essence of the dark panther inside it back up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle ambient messages.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly add a dark panther pelt to your balsawood idol, arranging it precisely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX deftly adds a dark panther pelt to her balsawood idol, arranging it precisely.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a decoration to change totem&amp;#039;s long description.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a deft twist of your wrist, you pull a dark panther pelt free from your balsawood idol.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a deft twist of her wrist, XXX pulls a dark panther pelt free from her balsawood idol.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a decoration that is changing the totem&amp;#039;s long description.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Actions Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlocks the fluff verbs from OTS/Tier 1 to Tier 2.  Four fluff verbs are added.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a staccato rhythm, you tap the surface of a smooth ko&amp;#039;nag idol adorned with a dark panther pelt from where it is pinned on your chest, causing the annoyed roar of a panther to rise into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a staccato rhythm, XXX taps the surface of a smooth ko&amp;#039;nag idol adorned with a dark panther pelt from from where it is pinned on her chest, causing the annoyed roar of a panther to rise into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wrapping your hand around the ko&amp;#039;nag idol pinned to your chest, you bow your head forward in prayer.  Misty green light seeps through your fingers in a dazzling spiral along with the fading sound of a panther&amp;#039;s roar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Wrapping her hand around the ko&amp;#039;nag idol pinned to her chest, XXX bows her head forward in prayer.  Misty green light seeps through her fingers in a dazzling spiral along with the fading sound of a panther&amp;#039;s roar.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Touching one finger to the surface of the ko&amp;#039;nag idol pinned to your chest, you close your eyes and try to match your breathing to the slow but steady heartbeat that seems to permeate it.  After a few moments, you can feel the essence of the dark panther stored inside it stir briefly before it sinks back into somnolence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Touching one finger to the surface of the ko&amp;#039;nag idol pinned to her chest, XXX closes her violet eyes and slows her breathing.  After a few moments, the flickering misty green visage of a dark panther overlays her face for a few seconds before disappearing into fading motes of light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Clutching one hand into a fist, you lean forward and wave a smooth ko&amp;#039;nag idol adorned with a dark panther pelt in a complicated motion at a chestnut ferret, sending a scattering of misty green motes swirling in a tight spiral in front of you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Clutching one hand into a fist, XXX leans forward and waves a smooth ko&amp;#039;nag idol adorned with a dark panther pelt in a complicated motion at a chestnut ferret, sending a scattering of misty green motes swirling in a tight spiral in front of her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(untargeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Clutching one hand into a fist, you lean forward and wave a smooth ko&amp;#039;nag idol adorned with a dark panther pelt in a complicated motion through the air, sending a scattering of misty green motes swirling in a tight spiral in front of you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Clutching one hand into a fist, XXX leans forward and waves a smooth ko&amp;#039;nag idol adorned with a dark panther pelt in a complicated motion through the air, sending a scattering of misty green motes swirling in a tight spiral in front of her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Accent Material Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This allows the totem to be further customized.  {{boldmono|TWIST}} is now an option to toggle between the totem&amp;#039;s base material or accent material when {{boldmono|ADDing}} a bone, wood, or metal item to change it, and {{boldmono|FLIP}} can further adjust different article styles based on that material type.  &amp;#039;&amp;#039;&amp;#039;The item added will be destroyed.&amp;#039;&amp;#039;&amp;#039;  Due to character count limitations, not all materials added will work with all articles.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving slowly, you let a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&amp;#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&amp;#039;nag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving slowly, XXX lets a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&amp;#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&amp;#039;nag.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a material to change totem&amp;#039;s base material or accent material.  &amp;#039;&amp;#039;&amp;#039;Added item will be destroyed.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the article style based on the added accent material type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tilt your balsawood idol slightly, making sure anything you add will affect only the exterior.&amp;lt;br&amp;gt;You tilt your balsawood idol slightly, making sure anything you add will change the material.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between adding an item to change the totem&amp;#039;s base material or accent material.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Spiritual Essence Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This will add +1 Spiritual Essence slot to an Animalistic Totem with each unlock applied, up to a max total of 5 slots.  The additional unlocks allow for different animals&amp;#039; spiritual essences to be stored and used by the totem.  Only one spirit can be active at a given time.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between spiritual essence slots.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Movement Style Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A movement style, visible when moving room to room, can be toggled on or off.  The active movement style varies depending on the currently selected animal&amp;#039;s spiritual essence.  Each animal type has three different options corresponding to a sound, tracks, or a glimpse of the animal selected.  This only works if the wearer&amp;#039;s {{boldmono|MOVEMENT}} is set to {{boldmono|NORMAL}}; [[ranger]] [[Sneaking (617)|sneaking]], if on, will interfere with this movement option.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Turn on/off the totem&amp;#039;s movement style.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
|You draw a circular pattern over the surface of your balsawood idol, a singular spark of deep emerald light following the movement.  You are sure when you move from room to room it will be done in the &amp;quot;Animal Sounds&amp;quot; style.&lt;br /&gt;
|NOT SEEN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between movement style types for the selected animal&amp;#039;s spiritual essence.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement Style Examples&amp;#039;&amp;#039;&amp;#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal Sounds:&amp;#039;&amp;#039;&amp;#039; A cacophony of stallion whinnies surrounds you as you stride west.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal Shadow:&amp;#039;&amp;#039;&amp;#039; Flickering motes of deep emerald light briefly coalesce into the transparent form of a tall ebony stallion, the ghostly figure moving to follow you as you stride east.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colorful Footprints:&amp;#039;&amp;#039;&amp;#039; Sparks of deep emerald light coalesce beneath your feet, merging into a trail of hoof-shaped prints that follow you as you stride west.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Wear Location Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlock option allows the worn location to be cycled between pin, wrist, and neck-worn.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change wear location.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Bestial Power Unlocks&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= When unlocked, the spiritual essence inside the idol can help passively in combat.  &amp;#039;&amp;#039;&amp;#039;Only one of four Bestial Power paths can be chosen, and this cannot be changed once unlocked.  The Bestial Power unlock changes the totem from non-functional to functional.&amp;#039;&amp;#039;&amp;#039;  There are four types of Bestial Power paths, with two focused on offense and two focused on defense.&lt;br /&gt;
&lt;br /&gt;
Bestial Power can be unlocked from Tier 1 to Tier 5, with increasing benefit at each tier unlock for the individual paths:&lt;br /&gt;
* Animalistic Endurance (Defensive) - +2 crit padding per tier.&lt;br /&gt;
* Bestial Block (Defensive) - +3 DS/+2 TD per tier&lt;br /&gt;
* Shifting Strike (Offensive) - +3 AS/+2 CS per tier&lt;br /&gt;
* Feral Ferocity (Offensive) - +2 crit weighting per tier&lt;br /&gt;
&lt;br /&gt;
Bestial Power abilities happen at a standard flare rate during combat if there are enough charges available.  Charges are added by {{boldmono|PUTting}} skins into the totem up to 500 stored charges.  The value of the skin determines how much they charge the totem at a rate of 100 silver value per 1 charge.  Skins can be added individually or bundled.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT (skin in totem)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower a dark panther pelt close to a smooth ko&amp;#039;nag idol adorned with a dark panther pelt.  Misty green motes scurry out to engulf the pelt.  When the light fades, the panther pelt appears incorporated into some of the decorations on the idol.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lowers a dark panther pelt close to a smooth ko&amp;#039;nag idol adorned with a dark panther pelt.  Misty green motes scurry out to engulf the pelt.  When the light fades, the panther pelt appears incorporated into some of the decorations on the idol.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Charge the totem&amp;#039;s Bestial Power flares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run two fingers over the surface of your ko&amp;#039;nag idol, soothing the dark panther spirit inside.  You are sure it will no longer feel compelled to help you in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
You run two fingers over the surface of your ko&amp;#039;nag idol, waking the dark panther spirit inside.  You are sure it will feel compelled to help you in combat now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle Bestial Power flares on/off.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Due to how the totems are coded, there are some restrictions on what items will work with them for changing the base material or accent.  Items that work for accents include:  small weapons/runestaves, forging blocks, alteration fodder items, gems less than 15 characters in length, certain skins/bones/antlers/horns, ribbons.  The metal or wood name needs to be 15 characters or less.&lt;br /&gt;
&lt;br /&gt;
When altering the different sides for animalistic decorations, only the portion after the totem&amp;#039;s noun can be modified.  The &amp;lt;nowiki&amp;gt;&amp;lt;full&amp;gt;&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;&amp;lt;adj&amp;gt;&amp;lt;/nowiki&amp;gt; placeholders both function with totems as they do for a [[Deck the Halls]] item or [[Veola hair accessory]].&lt;br /&gt;
&lt;br /&gt;
Any merchant can change the color associated with an animal if they are comfortable doing so.  Colors are stored per animal and can be different for multiple spiritual essence slots.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit]] gear&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1273047093509886105| Discussion thread] on Discord for Animalistic Totems&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Totem &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Spiritual essence color for each animal &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Long description sides for feather, bone/tooth, flower, gem, bug/aquatic life, or miscellaneous objects&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Noun must be idol, totem, or fetish.&amp;lt;br&amp;gt;Adjective field must contain totem&amp;#039;s material.&amp;lt;br&amp;gt;No shows. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=COVER&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=FOLD&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=PRAY&lt;br /&gt;
|verb9=PROD&lt;br /&gt;
|verb10=PULL&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=SPIN&lt;br /&gt;
|verb15=TOUCH&lt;br /&gt;
|verb16=TURN&lt;br /&gt;
|verb17=TWIST&lt;br /&gt;
|verb18=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ASILE</name></author>
	</entry>
</feed>