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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Ambush</id>
	<title>Ambush - Revision history</title>
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	<updated>2026-11-12T01:15:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Ambush&amp;diff=339&amp;oldid=prev</id>
		<title>imported&gt;JEFFEE83: added info about using perception/ambush training for defensive benefits - as per Naijin&#039;s post on Discord</title>
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		<updated>2024-10-28T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;added info about using perception/ambush training for defensive benefits - as per Naijin&amp;#039;s post on Discord&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ambush&amp;#039;&amp;#039;&amp;#039; is the ability to make a very precise attack, employing the element of surprise.&lt;br /&gt;
&lt;br /&gt;
In a &amp;#039;&amp;#039;&amp;#039;hidden ambush&amp;#039;&amp;#039;&amp;#039;, the goal is to approach a target undetected and strike before the quarry can react to defend or strike back.  To take advantage of this, one should use the {{boldmono|HIDE}} command (which uses a skill check for [[Stalking and Hiding]]) or other means to become hidden, and then, while hidden, make an attack using one of the options detailed [[#Different Ways to Ambush|below]].  Ambush skill improves the chance of hitting a specific body part when [[AIM|aiming]], and increases [[critical weighting]] (with {{boldmono|[[AMBUSH (verb)|AMBUSH]]}}) or [[damage weighting]] (with {{boldmono|[[WAYLAY (verb)|WAYLAY]]}}).  In addition, the attacker&amp;#039;s Ambush skill relative to the target&amp;#039;s level will result in decreased defenses ([[:Combat system#Evade-Block-Parry|EBP]] of the target is reduced by &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; when ambushing) and lowering the target&amp;#039;s [[stance]] for the ambushing attack, which effectively lowers their [[Defensive Strength]] (DS).  When ambushing with range using {{boldmono|[[FIRE]]}} or {{boldmono|[[HURL]]}}, only the stance pushdown is applied, not the extra weighting.&lt;br /&gt;
&lt;br /&gt;
Defensively, the crit weighting from an ambushing enemy can be reduced by training in [[perception]] and ambush.&lt;br /&gt;
&lt;br /&gt;
In an &amp;#039;&amp;#039;&amp;#039;open aimed attack&amp;#039;&amp;#039;&amp;#039;, the goal is simply to aim the attack at one of the target&amp;#039;s body parts. The chance of hitting the specific body part with melee or hurling is affected by both the Ambush and [[Combat Maneuvers]] skills (this is different from hidden ambushes where only Ambush skill is taken into account). For ranged weapons (bows and crossbows), Ambush and [[Perception]] are used to determine the chance when firing from hiding, but only [[Perception]] is used for open ambushes.&lt;br /&gt;
&lt;br /&gt;
Ambush skill also increases [[Attack Strength]] (AS) for all attacks with bows and crossbows, regardless of whether they are aimed or hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aiming success chance ==&lt;br /&gt;
&lt;br /&gt;
found on the {{mono|[[Aiming Success]]}} page&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 4/4&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 12/12&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/15&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 3/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/5&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 3/3&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 2/1&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/14&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 3/4&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 15/10&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Different Ways to Ambush==&lt;br /&gt;
&lt;br /&gt;
Entering stealth:&lt;br /&gt;
*{{mono|[[HIDE]]}}&lt;br /&gt;
*[[Vanish]]&lt;br /&gt;
*[[Camouflage (608)]]&lt;br /&gt;
*[[Spirit Fog (106)]]&lt;br /&gt;
&lt;br /&gt;
It is also possible to use [[Invisibility (916)]], but in practice most creatures will be able to detect invisible player characters.&lt;br /&gt;
&lt;br /&gt;
Attacking from stealth:&lt;br /&gt;
*{{mono|[[ATTACK]]}} - defaults to AMBUSH mechanics when character is hiding&lt;br /&gt;
*{{mono|[[AMBUSH]]}} - can no longer be used in the open&lt;br /&gt;
*{{mono|[[WAYLAY]]}}&lt;br /&gt;
*{{mono|[[FIRE]]}} - can be used in the open&lt;br /&gt;
*{{mono|[[HURL]]}} - can be used in the open&lt;br /&gt;
*[[Silent Strike]]&lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Subdue]]&lt;br /&gt;
&lt;br /&gt;
In addition, many [[combat maneuvers]] have a bonus when initiated from stealth.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>imported&gt;JEFFEE83</name></author>
	</entry>
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