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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Ale_Festival_drinking_horn</id>
	<title>Ale Festival drinking horn - Revision history</title>
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	<updated>2026-11-12T03:49:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Ale_Festival_drinking_horn&amp;diff=262&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Verb tables and iteminfo updates</title>
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		<updated>2024-07-17T14:48:57Z</updated>

		<summary type="html">&lt;p&gt;Verb tables and iteminfo updates&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Ale Festival Drinking Horn&amp;#039;&amp;#039;&amp;#039; is a scripted drinking container.  It premiered at on Teras Isle during the [[Ale Festival]] of 5124 in the shop [[AFShop:Three_Wheels|Three Wheels]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Off the shelf drinking horns work as drinking containers and have several verb traps. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &lt;br /&gt;
You analyze the polished walrus tusk and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The Ale Festival Drinking Horn&lt;br /&gt;
Designed to store liquid and will hold a maximum of 20 sips, though some special containers are offered that are unlimited.&lt;br /&gt;
&lt;br /&gt;
Verb Traps: CLOSE, DRINK, MEASURE, OPEN, REMOVE, TURN, POUR*, WEAR&lt;br /&gt;
&lt;br /&gt;
* POUR - This verb works one-way, allowing you to fill the tusk.&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
Any dwarven merchant may unlock this item and any Ale Festival Merchant may as well.&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
The noun must remain horn or tusk.  The overall design must remain dwarven in nature.  Bandings, tips, and ornaments made of common dwarven materials like invar, mithril, and glaes, are encouraged in their descriptions.  Dwarves also like gems; feel free to adorn them with all types of gemstones found across Elanthia when altering these items.  Mundane and magical creatures alike throughout Elanthia can be used for the primary material of these drinking vessels as long as they have large enough horns or tusks to drink from.  (e.g. minotaur horn, ox horn, vor&amp;#039;taz horn, tsark tusk, boar tusk).&lt;br /&gt;
&lt;br /&gt;
Customizations:&lt;br /&gt;
Lid/Cap option requires a noun (ie: lid, cap, cover).  Tip/end is the referencing point of the lid and can be either material or a gemstone.  Ornament can be a design that is carved into the side of the tusk and will always start with &amp;quot;the&amp;quot; in the areas it is displayed.  Strap/chain is referenced when wearing the tusk and should include a noun.  It will always be preceded by &amp;quot;the.&amp;quot;  Clasp/buckle is referenced when wearing and removing the tusk.  It is the method by which the tusk is held in place.  It is always preceeded by &amp;quot;its&amp;quot; or &amp;quot;the.&amp;quot;  When altering the solemn toast, capitalize the sentence and do not use punctuation.&lt;br /&gt;
When altering the cheerful toast, capitalize the sentence and do not use punctuation.&lt;br /&gt;
&lt;br /&gt;
Customization Fields:&lt;br /&gt;
Lid/Cap: lid&lt;br /&gt;
Tip/End: end&lt;br /&gt;
Ornament: dwarven emblem&lt;br /&gt;
Strap/Chain: strap&lt;br /&gt;
Clasp/buckle: clasp&lt;br /&gt;
Solemn Toast: May the spirits of the fallen find peace in the stone of our hearts.&lt;br /&gt;
Cheerful Toast: To stone and steel, may they guide our way!&lt;br /&gt;
&lt;br /&gt;
Special Dwarven Abilities:&lt;br /&gt;
 * Ability to drink from the tusk while it is worn.&lt;br /&gt;
&lt;br /&gt;
A rhimar-edged polished walrus tusk is tier 1 of 2 tiers.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You secure the lid of your polished walrus tusk over its opening and swivel it closed with a barely audible *click*.&lt;br /&gt;
|Firstperson secures the lid of his polished walrus tusk over its opening and swivels it closed with a barely audible *click*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| DRINK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Open&lt;br /&gt;
|You swing the end of your polished walrus tusk upward as you drink deeply from its contents, the dwarven emblem adorning it clearly displayed for all to see.  (It is very sweet, with an intense, concentrated flavor.)&lt;br /&gt;
You have only about 2 quaffs left.&lt;br /&gt;
|Firstperson swings the end of his polished walrus tusk upward as he drinks deeply from its contents, the dwarven emblem adorning it clearly displayed for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Closed&lt;br /&gt;
|Popping the lid, you swing the end of your polished walrus tusk upward as you drink deeply from its contents, the dwarven emblem adorning it clearly displayed for all to see. ( It is very sweet, with an intense, concentrated flavor.)&lt;br /&gt;
|Popping the lid, Firstperson swings the end of his polished walrus tusk upward as he drinks deeply from its contents, the dwarven emblem adorning it clearly displayed for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dwarf, while worn&lt;br /&gt;
|With a practiced motion, you smoothly slide a rhimar-edged polished walrus tusk from its resting place, twisting it until a worn spot in the lid faces you.  Placing the lip of your polished walrus tusk to your bottom lip, you tilt your head back and take a hearty swallow.  It is very sweet, with an intense, concentrated flavor.&amp;lt;br&amp;gt;That was the last drop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With a satisfied grin, you return the tusk to its resting place.&lt;br /&gt;
|With a practiced motion, Firstperson smoothly slides a rhimar-edged polished walrus tusk from its resting place, twisting it until he is satisfied with the angle of the tusk.  Placing the lip of his polished walrus tusk to his bottom lip, he tilts his head back and takes a hearty swallow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With a satisfied grin, Firstperson returns the tusk to its resting place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| MEASURE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Empty&lt;br /&gt;
|There&amp;#039;s nothing in the polished walrus tusk to measure!&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Someting inside&lt;br /&gt;
|The polished walrus tusk looks like it has 7 quaffs left.&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You swivel the lid of your polished walrus tusk open, and it releases with a barely audible *pop*, dangling from the tusk&amp;#039;s smooth lip.&lt;br /&gt;
|Firstperson swivels the lid of his polished walrus tusk open, and it releases with a barely audible *pop*, letting it dangle from the tusk&amp;#039;s smooth lip.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|With quick, precise movements, you unlash your polished walrus tusk from your belt.&lt;br /&gt;
|With quick, precise movements, Firstperson unlashes his polished walrus tusk from his belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Solumn Toast&lt;br /&gt;
|Holding your polished walrus tusk in hand, you turn it slowly to reveal the dwarven emblem carved into its side.  Your fingers trace the patterns, highlighting the craftsmanship and detail.  You take a moment to show it off, letting others appreciate its beauty as you draw inward for a moment in quiet reflection.  Then, you raise it solemnly and offer a quiet toast, &amp;quot;May the spirits of the fallen find peace in the stone of our hearts.&amp;quot;&lt;br /&gt;
|Holding his polished walrus tusk in hand, Firstperson turns it slowly to reveal the dwarven emblem carved into its side.  His fingers trace the patterns, highlighting the craftsmanship and detail, and as he does his expression becomes solemn.  After several moments, he raises the tusk solemnly and offers a quiet toast, &amp;quot;May the spirits of the fallen find peace in the stone of our hearts.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|Holding your polished walrus tusk in one hand and a stein of dark ale in the other, you leverage the ale and steadily hold it at the lip of the tusk.  You slowly pour, the dark brown liquid cascading easily into the tusk, the sound of the flow rich and satisfying.  As the weight of the tusk increases in your grasp, the aroma of the beverage rises to meet you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finding it empty, you toss the ale away.&lt;br /&gt;
|Holding his polished walrus tusk in one hand and a stein of dark ale in another, Firstperson leverages the ale upon the lip of his the tusk with a steady hand.  He slowly pours, the dark brown  liquid filling the air with glugging sounds as it departs the ale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Firstperson tosses the ale away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You find a suitable spot on your belt for a rhimar-edged polished walrus tusk and secure it in place, displaying the dwarven emblem on its side for all to see.&lt;br /&gt;
|Firstperson slides a rhimar-edged polished walrus tusk along his belt and secures it in place, displaying the dwarven emblem on its side.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Adds the verbs {{boldmono|KNOCK}}, {{boldmono|PULL}}, {{boldmono|RAISE}}, and {{boldmono|TOUCH}}.  This tier also allows the drinking horn to be swapped between neckworn and beltworn.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| KNOCK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liquid inside&lt;br /&gt;
|Rapping your knuckles against a rhimar-edged polished walrus tusk, you produce a muffled, subdued rhythm.  The full tusk dampens the sound, and when you give it a gentle shake, a rich glugging noise follows, indicating the presence of liquid within. &lt;br /&gt;
|Rapping his knuckles against a rhimar-edged polished walrus tusk, Firstpersonproduces a muffled, subdued rhythm.  The full tusk dampens the sound, and when he gives it a gentle shake, a rich glugging noise follows, indicating the presence of liquid within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Empty&lt;br /&gt;
|Rapping your knuckles against a rhimar-edged polished walrus tusk, you create a light and rhythmic beat.  The empty tusk resonates with a hollow sound, echoing softly with each tap.&lt;br /&gt;
|Rapping his knuckles against a rhimar-edged polished walrus tusk, Firstperson creates a light and rhythmic beat.  The empty tusk resonates with a hollow sound, echoing softly with each tap, a clear sign of its emptiness.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Changes to neckworn&lt;br /&gt;
|You uncoil your polished walrus tusk&amp;#039;s strap to better accommodate wearing it around the neck instead of on a belt, adjusting its clasp to the proper location.&lt;br /&gt;
|Firstperson uncoils his polished walrus tusk&amp;#039;s strap, adjusting its clasp with a satisfied nod.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Changes to beltworn&lt;br /&gt;
|You coil up your polished walrus tusk&amp;#039;s strap to better accommodate wearing it on a belt instead of around the neck, tucking its clasp within the tightly wound length.&lt;br /&gt;
|Firstperson coils up his polished walrus tusk&amp;#039;s strap, tucking its clasp within the tightly wound length.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You raise a rhimar-edged polished walrus tusk high, its weight balanced perfectly in your hand.  With a wide grin, you recite, &amp;quot;To stone and steel, may they guide our way!&amp;quot;  Offering a boisterous cheer, you bring the tusk to your lips and take a hearty drink.&lt;br /&gt;
|Firstperson raises a rhimar-edged polished walrus tusk high, displaying it for all nearby to see.  With a wide grin, Firstperson recites, &amp;quot;To stone and steel, may they guide our way!&amp;quot;  Offering a boisterous cheer, Firstperson brings the tusk to his lips and takes a hearty drink!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liquid inside&lt;br /&gt;
|As you lift a rhimar-edged polished walrus tusk, you feel its weight in your hand, noting the cool beads of condensation gathering on its smooth surface.  Bringing it to your brow, you run the smooth side along your pale skin, leaving behind a trail of droplets that glisten in the ambient light.   A gentle tilt of the tusk as you lower it causes it to issue a glugging noise, reminding you that it is full.&lt;br /&gt;
|Lifting his polished walrus tusk, Firstperson glances at the cool beads of condensation gathering on its smooth surface.  He brings it to his brow and runs the smooth side along his pale skin, leaving behind a trail of droplets that glisten in the ambient light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Empty&lt;br /&gt;
|Tracing your fingers along the dwarven emblem of a rhimar-edged polished walrus tusk, you feel its intricate carvings and textures beneath your touch.  You absentmindedly trace the lid, daydreaming about the next time it will once more be full.&lt;br /&gt;
|Tracing his fingers along the dwarven emblem of a rhimar-edged polished walrus tusk, Firstperson&amp;#039;s gaze grows distant as he seems to loose himself in a daydream.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Drinking Container&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Lid &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2= Tip/End&lt;br /&gt;
|custom3= Ornament&lt;br /&gt;
|custom4= Strap/chain&lt;br /&gt;
|custom5= Clasp/buckle&lt;br /&gt;
|custom6= Solemn Toast&lt;br /&gt;
|custom7= Cheerful Toast&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ale Festival &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Merchant &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= DRINK&lt;br /&gt;
|verb3= KNOCK&lt;br /&gt;
|verb4= MEASURE&lt;br /&gt;
|verb5= OPEN&lt;br /&gt;
|verb6= POUR&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= RAISE&lt;br /&gt;
|verb9= REMOVE&lt;br /&gt;
|verb10= TOUCH&lt;br /&gt;
|verb11= TURN&lt;br /&gt;
|verb12= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
</feed>